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===Versus Mode===
===Versus Mode===


When playing as a Hunter, you should aim to cause havoc and assist fellow infected where possible. A Hunter pouncing into a close formation of survivors will likely do no damage even if the pounce connects, as you will just get melee'd off or killed before you can start dealing damage. Instead, try and target survivors that are a bit ahead or behind, to maximise the chance that you will survive long enough to deal damage. The exception to this is pouncing from great height, which can deal up to 25 dmg. This can be exceptionally handy if you need to take the "edge" off a particular player who's staying centered and defending his team, or to quickly kill off survivors crossing an open area. During the pounced animation, the hunter is crouched low enough that benches, desks and the bottoms of stairwells can provide adequate cover, even if other survivors are near, just deny them the angle for a response shot. Even better, make your presence known to a lone wolf, make him run for cover, then pounce him once he's holed up out of range of saving. The Hunter is fast enough to effectively harass and intimidate the other team without pulling the trigger right away. You are most likely to deal a significant amount of damage however by pouncing a survivor in one of the following situations:
When playing as a Hunter, you should aim to cause havoc and assist fellow infected where possible. A Hunter pouncing into a close formation of survivors will likely do no damage even if the pounce connects, as you will just get melee'd off or killed before you can start dealing damage. Instead, try and target survivors that are a bit ahead or behind, to maximise the chance that you will survive long enough to deal damage. You are most likely to deal a significant amount of damage however by pouncing a survivor in one of the following situations:


* Caught in a Horde swarm (the surrounding Horde act as a temporary meat shield from survivor fire).
* Caught in a Horde swarm (the surrounding Horde act as a temporary meat shield from survivor fire).
* Saving someone constricted or pounced (by another Hunter).
* Saving someone constricted or pounced (by another Hunter).
* More than a ten-second time gap away from another survivor.
* More than a ten-second time gap away from another survivor.
* Top or bottom of a ladder or stairwell where angles are convoluted and survivors have to move in single file.
* Single survivor holing up in a room or ducking behind cover.
* When Survivors break into pairs and another Infected makes a move, pounce the victim's buddy and force the whole team backwards while inflicting damage.
* When a Survivor is "psyched out" you can chase him away from his team and then pounce him.


In Versus 10 seconds equates to roughly 30-50 damage, and if everything goes well it might be longer before you are removed from the survivor you are ravaging. Also, longer pounces, in which the Hunter spends longer in the air, will do contact damage upon connecting with a survivor, up to a maximum of 25 damage. Pounces which exceed 15 damage are generally difficult to pull off but if successful is a significant contributor to the infected team, and will put low-health survivors even closer to the critical incap point.
In Versus 10 seconds equates to roughly 30-50 damage, and if everything goes well it might be longer before you are removed from the survivor you are ravaging. Also, longer pounces, in which the Hunter spends longer in the air, will do contact damage upon connecting with a survivor, up to a maximum of 25 damage. Pounces which exceed 15 damage are generally difficult to pull off but if successful is a significant contributor to the infected team, and will put low-health survivors even closer to the critical incap point.


It is not often that you will incapacitate a survivor unless they are already weak, let alone kill one, but none of the lesser special infected are designed to outrightly kill survivors with ease.
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==The Spitter==
==The Spitter==
[[Image:L4d2-boss-art-spitter.jpg|right|150px]]
[[Image:L4d2-boss-art-spitter.jpg|right|150px]]
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