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===Versus Mode=== | ===Versus Mode=== | ||
When playing as a Hunter, you should aim to cause havoc and assist fellow infected where possible. A Hunter pouncing into a close formation of survivors will likely do no damage even if the pounce connects, as you will just get melee'd off or killed before you can start dealing damage. Instead, try and target survivors that are a bit ahead or behind, to maximise the chance that you will survive long enough to deal damage | When playing as a Hunter, you should aim to cause havoc and assist fellow infected where possible. A Hunter pouncing into a close formation of survivors will likely do no damage even if the pounce connects, as you will just get melee'd off or killed before you can start dealing damage. Instead, try and target survivors that are a bit ahead or behind, to maximise the chance that you will survive long enough to deal damage. You are most likely to deal a significant amount of damage however by pouncing a survivor in one of the following situations: | ||
* Caught in a Horde swarm (the surrounding Horde act as a temporary meat shield from survivor fire). | * Caught in a Horde swarm (the surrounding Horde act as a temporary meat shield from survivor fire). | ||
* Saving someone constricted or pounced (by another Hunter). | * Saving someone constricted or pounced (by another Hunter). | ||
* More than a ten-second time gap away from another survivor. | * More than a ten-second time gap away from another survivor. | ||
In Versus 10 seconds equates to roughly 30-50 damage, and if everything goes well it might be longer before you are removed from the survivor you are ravaging. Also, longer pounces, in which the Hunter spends longer in the air, will do contact damage upon connecting with a survivor, up to a maximum of 25 damage. Pounces which exceed 15 damage are generally difficult to pull off but if successful is a significant contributor to the infected team, and will put low-health survivors even closer to the critical incap point. | In Versus 10 seconds equates to roughly 30-50 damage, and if everything goes well it might be longer before you are removed from the survivor you are ravaging. Also, longer pounces, in which the Hunter spends longer in the air, will do contact damage upon connecting with a survivor, up to a maximum of 25 damage. Pounces which exceed 15 damage are generally difficult to pull off but if successful is a significant contributor to the infected team, and will put low-health survivors even closer to the critical incap point. | ||
It is not often that you will incapacitate a survivor unless they are already weak, let alone kill one, but none of the lesser special infected are designed to outrightly kill survivors with ease. | |||
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==The Spitter== | ==The Spitter== | ||
[[Image:L4d2-boss-art-spitter.jpg|right|150px]] | [[Image:L4d2-boss-art-spitter.jpg|right|150px]] |