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Also, it is worthwhile to note when playing as the Smoker and Hunter that the Boomer's vision/halo obstruction means that many teams will not be able to detect a helpless survivor until their vision has returned or the music has stopped playing after survivors have been recently-Boomered. Therefore, it's generally a good idea to attack non-Boomered survivors since their friends may not notice in time. | Also, it is worthwhile to note when playing as the Smoker and Hunter that the Boomer's vision/halo obstruction means that many teams will not be able to detect a helpless survivor until their vision has returned or the music has stopped playing after survivors have been recently-Boomered. Therefore, it's generally a good idea to attack non-Boomered survivors since their friends may not notice in time. | ||
{{-}} | {{-}} | ||
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* Into spit. This is better than fire, as it will do damage at a faster rate, and will not hurt you in the process. | * Into spit. This is better than fire, as it will do damage at a faster rate, and will not hurt you in the process. | ||
* Into an oncoming horde. If the horde doesn't go for the ridden survivor, they will act as an obstacle to any rescuers, and if they do, then you are almost guaranteed an incap. | * Into an oncoming horde. If the horde doesn't go for the ridden survivor, they will act as an obstacle to any rescuers, and if they do, then you are almost guaranteed an incap. | ||
* Away from other survivors. This, in itself, is a hazard. | * Away from other survivors. This, in itself, is a hazard. | ||
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==The Tank== | ==The Tank== | ||
[[Image:L4d-boss-art-tank.jpg|right|150px]] | [[Image:L4d-boss-art-tank.jpg|right|150px]] | ||
* '''Health''': | * '''Health''': 6000 | ||
* '''Abilities''': Smacking things, throwing rocks | * '''Abilities''': Smacking things, throwing rocks | ||
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==The Witch== | ==The Witch== | ||
[[Image:L4d2-boss-art-witch.jpg|right|150px]] | [[Image:L4d2-boss-art-witch.jpg|right|150px]] | ||
* '''Health''': | * '''Health''': Variable (anywhere from 200 to 3000) | ||
* '''Abilities''': Powerful claws, one-hit knockdown | * '''Abilities''': Powerful claws, one-hit knockdown | ||