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< Master of Magic
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Beastmen are brutal creatures; half man, half goat. They are strong and resilient and keep aliances with many strange creatures.

Special Rules

Settlers, Spearmen, Halberdiers and Bowmen cost double. Engineers, Magicians and Priests cost 50% extra. All units have +1 hitpoint, +1 resistance and +1 melee attack.

Normal Units

Beastman cities can build Spearmen, Bowmen, Halberdiers, Priests, Magician, Engineers, Catapults and Galleys. They cannot build Shamans and Cavalry.

Special Units

Bestman cities can build Centaurs, Manticores and Minotaurs.

Name Cost No. of figures Upkeep Melee Attack Ranged Attack Defense Resistance Movement Hit Points Specials
Centaurs 100 4 ? 3 Missile 2 (6 ammo) 3 5 2 3 -
Manticores 160 2 ? 5 - 3 6 2 Flying 7 Poison 6
Minotaurs 200 2 ? 12 - 4 7 1 12 +2 to hit, Large Shield

Buildings

Beastman cities cannot build Fantastic Stables, Shipyard and War College.