The orcs of Arcanum are surprisingly civilized, at least in the sense of organized. They still retain a few barbaric quirks, but they also exhibit a startling curiosity and insight. Some sages have speculated that the magic nodes of this world have stimulated the intelligence of these orcs, making them equal to men in most ways.
Tactical Overview[edit | edit source]
Orcs are, oddly enough, this game's default race. Their only unique characteristic is the Wyvern Riders, which are strong and fast. They are, however, weak against spectral or undead units, who will ignore their poison attack.
Other than that, they are standard, neither exceptionally good or bad, except that they are highly flexible. They are well suited for any playstyle.
Special Rules[edit | edit source]
None.
Normal Units[edit | edit source]
Orcs can build all normal units, except Shamans.
Special Units[edit | edit source]
Orc cities can build Wyvern Riders.
Name | Cost | No. of figures | Upkeep | Melee Attack | Ranged Attack | Defense | Resistance | Movement | Hit Points | Specials |
---|---|---|---|---|---|---|---|---|---|---|
Wyvern Riders | 200 | 2 | ? | 5 | - | 5 | 7 | 3 Flying | 10 | Poison 6 |
Buildings[edit | edit source]
Orc cities can build all buildings.