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Beastmen are brutal creatures; half man, half goat. They are strong and resilient and keep aliances with many strange creatures.
Special Rules
Settlers, Spearmen, Halberdiers and Bowmen cost double. Engineers, Magicians and Priests cost 50% extra.
All units have +1 hitpoint, +1 resistance and +1 melee attack.
Beastman cities generate 1/2 power per population.
Normal Units
Beastman cities can build Spearmen, Bowmen, Halberdiers, Priests, Magician, Engineers, Catapults and Galleys.
They cannot build Shamans and Cavalry.
Special Units
Bestman cities can build Centaurs, Manticores and Minotaurs.
Name | Cost | No. of figures | Upkeep | Melee Attack | Ranged Attack | Defense | Resistance | Movement | Hit Points | Specials |
Centaurs | 100 | 4 | ? | 3 | Missile 2 (6 ammo) | 3 | 5 | 2 | 3 | - |
Manticores | 160 | 2 | ? | 5 | - | 3 | 6 | 2 Flying | 7 | Poison 6 |
Minotaurs | 200 | 2 | ? | 12 | - | 4 | 7 | 1 | 12 | +2 to hit, Large Shield |
Buildings
Beastman cities cannot build Fantastic Stables, Shipyard and War College.