Editing Metal Gear Solid 3: Snake Eater/Bosses
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The following is a list of helpful strategies to defeat the bosses in Metal Gear Solid 3. It is by no means complete, and some of the tactics shown may not work in some skill levels. | The following is a list of helpful strategies to defeat the bosses in Metal Gear Solid 3. It is by no means complete, and some of the tactics shown may not work in some skill levels. | ||
==Ocelot Unit - Rassvet== | ===Ocelot Unit - Rassvet=== | ||
The first place you have to fight the Ocelot Unit is during Operation Snake Eater, in the crumbling building in Rassvet (the place where you found Sokolov in the Virtuous Mission). Depending on difficulty, there are between seven and ten guys advancing on your position, and you have to kill, tranquilize, or knock out all of them before you can advance. In this strategy, we will non-lethally dispatch ten guards without ever being seen. | The first place you have to fight the Ocelot Unit is during Operation Snake Eater, in the crumbling building in Rassvet (the place where you found Sokolov in the Virtuous Mission). Depending on difficulty, there are between seven and ten guys advancing on your position, and you have to kill, tranquilize, or knock out all of them before you can advance. In this strategy, we will non-lethally dispatch ten guards without ever being seen. | ||
* Recommended equipment: Mk22, Stun Grenades, Thermal Goggles, Binoculars. | * Recommended equipment: Mk22, Stun Grenades, Thermal Goggles, Binoculars. | ||
* Turn right, stand on tiptoe ( | * Turn right, stand on tiptoe (L2+R2 in FPV) and shoot the Ocelot in the head with the Mk22. His buddy will investigate; give him the same treatment. Two down. | ||
* Quickly turn around and crawl under the bed. Take out your stun grenades and cook one by holding down {{psx|S}}, then release as soon as you hear the shotgun blast and the door starts to fall. The noise of the grenade hitting the floor should be enough to make the guard with his own stun grenade drop it; the resulting blasts should incapacitate the entire four-man entry squad. Tranquilize the leftovers. That's six. | * Quickly turn around and crawl under the bed. Take out your stun grenades and cook one by holding down {{psx|S}}, then release as soon as you hear the shotgun blast and the door starts to fall. The noise of the grenade hitting the floor should be enough to make the guard with his own stun grenade drop it; the resulting blasts should incapacitate the entire four-man entry squad. Tranquilize the leftovers. That's six. | ||
* Crawl out from under the bed and stand up. Subsistence users: switch to the overhead camera now. Go south and hide between the crates and the wall. Knock on the wall to lure a rooftop sniper to your position. Once he looks away, dart out from hiding and shoot him in the head with the Mk22. Seven down, | * Crawl out from under the bed and stand up. Subsistence users: switch to the overhead camera now. Go south and hide between the crates and the wall. Knock on the wall to lure a rooftop sniper to your position. Once he looks away, dart out from hiding and shoot him in the head with the Mk22. Seven down, three to go. | ||
* Shake down the bodies of the four Ocelots here. Also be sure to grab the Mine Detector from the southeast corner of the room. DO NOT CLIMB ONTO THE CRATES OR ATTEMPT TO LEAVE THIS ROOM. Now go back to the trap door and climb in. From underneath the building, you can | * Shake down the bodies of the four Ocelots here. Also be sure to grab the Mine Detector from the southeast corner of the room. DO NOT CLIMB ONTO THE CRATES OR ATTEMPT TO LEAVE THIS ROOM. Now go back to the trap door and climb in. From underneath the building, you can see the legs of a soldier to the south as he patrols near a tree; shoot him in the legs with the Mk22. He'll eventually fall, leaving you with eight down and two to go. | ||
* Crawl north, through the hole in the wall. If you followed instructions to the letter the two guards near the gate, as well as the rooftop sniper, should be snoring peacefully. Shake them down (you'll need to climb the ladder to reach the sniper) and grab the Zombie facepaint and Bug Juice. Jump off the | * Crawl north, through the hole in the wall. If you followed instructions to the letter the two guards near the gate, as well as the rooftop sniper, should be snoring peacefully. Shake them down (you'll need to climb the ladder to reach the sniper) and grab the Zombie facepaint and Bug Juice. Jump off the western side of the roof and go to the little passage between the fence and the building. Go south, then west to the wall. Go prone and shoot the soldier out there with your Mk22. One more left... | ||
* The last one is near the | * The last one is near the southwest corner of the ruins. He's the hardest, as he's hard to spot and tends to see you from far away. Possible strategy: Crouch, equip Thermal Goggles and aim for his head, switch to Binoculars, zoom in to line up shot, tap L2, quickly hold R1, bring up Mk22 and fire. Shake down all the bodies for goodies. | ||
* Go to the gates at the northeast, and a winner is you! | * Go to the gates at the northeast, and a winner is you! | ||
==Ocelot - Bolshaya Past Crevice== | ===Ocelot - Bolshaya Past Crevice=== | ||
Here is the first time you actually get to face off against Ocelot. He's packing a pair of Colt revolvers and he's got the skills to use them. | Here is the first time you actually get to face off against Ocelot. He's packing a pair of Colt revolvers and he's got the skills to use them. | ||
* Recommended equipment: Mk.22, M1911A1. | * Recommended equipment: Mk.22, M1911A1, AK-47. | ||
* Try shooting down the hornet's nests on Ocelot's side of the ravine. He'll have to stop to swat the hornets down, which gets you a free shot - but don't use it unless you're near the end of the battle, because Ocelot will do the same to you (and unlike him, you have no way of defending yourself against the hornets | * Try shooting down the hornet's nests on Ocelot's side of the ravine. He'll have to stop to swat the hornets down, which gets you a free shot - but don't use it unless you're near the end of the battle, because Ocelot will do the same to you (and unlike him, you have no way of defending yourself against the hornets). | ||
* Pull out a pistol (either one works) and wait for a while without shooting. Ocelot will challenge you to a quick-draw duel, but you don't need to actually participate - you can seize the moment to grab a free shot | * Pull out a pistol (either one works) and wait for a while without shooting. Ocelot will challenge you to a quick-draw duel, but you don't need to actually participate - you can seize the moment to grab a free shot. | ||
* There are a couple snakes crawling around on your side of the ravine. | * There are a couple snakes crawling around on your side of the ravine. Tranqulize them and throw them at Ocelot to distract him. | ||
* If you've unlocked the | * If you've unlocked the Colt Single-Action Army from a previous play-through, go into First-Person view and start spinning the gun around (right stick). Ocelot will try to one-up you by juggling his guns, which will get you yet another free shot. | ||
* While Ocelot is reloading (it usually takes a while, considering he's got two guns) or otherwise taking cover, use grenades to flush him out or score some extra damage (any kind will do). WP Grenades work best | * While Ocelot is reloading (it usually takes a while, considering he's got two guns) or otherwise taking cover, use grenades to flush him out or score some extra damage (any kind will do). WP Grenades work best. | ||
==The Pain - | ===The Pain - Chyomaya Peschera Cave=== | ||
The first Cobra member you get to fight. Hope you brought the insect repellent. | The first Cobra member you get to fight. Hope you brought the insect repellent. | ||
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* When The Pain calls for a grenade, you can shoot it down before it arrives at your platform. If you're fast enough, you can shoot it down while it's on his platform and blow him up. | * When The Pain calls for a grenade, you can shoot it down before it arrives at your platform. If you're fast enough, you can shoot it down while it's on his platform and blow him up. | ||
==The Fear - Graniny Gorki South== | ===The Fear - Graniny Gorki South=== | ||
The second Cobra. He's got a crossbow, stealth camouflage and quite the snarky attitude. | The second Cobra. He's got a crossbow, stealth camouflage (hey, I thought that wasn't supposed to be invented yet), and quite the snarky attitude. | ||
* Recommended equipment: M37, AK-47. | * Recommended equipment: M37, AK-47. | ||
* Don't waste your time in first-person view looking for him. Keep moving unless you want to get pegged by his crossbow. | * Don't waste your time in first-person view looking for him. Keep moving unless you want to get pegged by his crossbow. | ||
** Alternatively, using the FPV is fine as long as the Thermal Goggles are equipped. It's pretty easy to track his movements, but if you do lose him, by all means run like hell. | ** Alternatively, using the FPV is fine as long as the Thermal Goggles are equipped. It's pretty easy to track his movements, but if you do lose him, by all means run like hell. | ||
* If you don't have it, you might consider getting a home theater system - it helps give you an edge being able to hear where he's going. | * If you don't have it, you might consider getting a Dolby Pro Logic home theater system - it helps give you an edge being able to hear where he's going. | ||
* | * The M37 shotgun is the only weapon you will need for this fight. Unless you're playing the game in "I Like MGS1!" mode, remove everything else from your backpack to conserve stamina. | ||
* Run around the forest, watching out for the tripwires and pitfalls, and when The Fear lands on a nearby tree branch, face in his direction, aim, and fire your shotgun right at him. This does far more damage than sustained AK-47 or XM16E1 fire (though those two are good for hitting him over a long distance - forget about using the SVD, the aiming sensitivity is too slow). | * Run around the forest, watching out for the tripwires and pitfalls, and when The Fear lands on a nearby tree branch, face in his direction, aim, and fire your shotgun right at him. This does far more damage than sustained AK-47 or XM16E1 fire (though those two are good for hitting him over a long distance - forget about using the SVD, the aiming sensitivity is too slow). | ||
* Note: Camouflage does not work against The Fear. Even if your camo index is at 90%, he will still be able to pick you out clear as daylight and get a shot in at your back. | * Note: Camouflage does not work against The Fear. Even if your camo index is at 90%, he will still be able to pick you out clear as daylight and get a shot in at your back. | ||
* Listen to what he's saying to get a clue of what his next attack is. | * Listen to what he's saying to get a clue of what his next attack is. | ||
* When The Fear's stamina goes down to 2 bars, he'll start looking for food. Keep some dead food on hand for a while and let it rot for just this purpose. When The Fear says he's hungry, throw the rotten food to him, and he'll head straight for it, eat it, and promptly puke his guts out. This gets you a (relatively) free shot at him with the shotgun | * When The Fear's stamina goes down to 2 bars, he'll start looking for food. Keep some dead food on hand for a while and let it rot for just this purpose. When The Fear says he's hungry, throw the rotten food to him, and he'll head straight for it, eat it, and promptly puke his guts out. This gets you a (relatively) free shot at him with the shotgun. This is also the easiest way to score a stamina kill on The Fear. | ||
* You can trigger the rope traps remotely by shooting them - any projectile weapon will do. Even the | * You can trigger the rope traps remotely by shooting them - any projectile weapon will do. Even the Mk.22 works. | ||
==The End - Sokrovenno South== | ===The End - Sokrovenno South=== | ||
A hundred-year-old sniper that would like to kill you. | A hundred-year-old sniper that would very much like to kill you. Big surprise. | ||
* Recommended equipment: Scope, SVD, | * Recommended equipment: Scope, SVD rifle, Mk.22, M1911A1. | ||
* | * This is the only boss (outside of Ocelot Unit) that camouflage works against. Leaf camo and Woodland facepaint typically works best, but some situations may require treebark instead. Keep your camo index above 80% and The End will not see you. (If you're playing Subsistence, Flecktarn camo works even better.) | ||
* If The End manages to spot you and fire off a shot, his position will be indicated on the map until he either exits the area or drops a flash bomb. | * If The End manages to spot you and fire off a shot, his position will be indicated on the map until he either exits the area or drops a flash bomb. | ||
* It is possible to sneak up behind him. In fact, it's necessary to do this if you want to get his Moss camo. To do so, hold him up and point your weapon at his head three times. | * It is possible to sneak up behind him. In fact, it's necessary to do this if you want to get his Moss camo. To do so, hold him up and point your weapon at his head three times. | ||
* His bullets do not hurt you much, but for every tranq dart stuck in your body, your stamina will go down twice as fast. Pull out the darts as soon as possible or else you'll end up wasting a lot of food. | * His bullets do not hurt you (much), but for every tranq dart stuck in your body, your stamina will go down twice as fast. Pull out the darts as soon as possible or else you'll end up wasting a lot of food. | ||
* | * Like The Fear, The End will occasionally have need of food - but this is not for a long while. I have not been able to confirm if rotten food works on him or not. | ||
* If you want to get The End's Mosin-Nagant tranq rifle, you have to knock him out. Sneak up on him and jab a couple of Mk.22 rounds into his skull. He might start running and drop a flash bomb, but turn away from the blast and you won't be blinded. Turn back around and you can get a few more shots while he's running away (if you're good enough). | * If you want to get The End's Mosin-Nagant tranq rifle, you have to knock him out. Sneak up on him and jab a couple of Mk.22 rounds into his skull. He might start running and drop a flash bomb, but turn away from the blast and you won't be blinded. Turn back around and you can get a few more shots while he's running away (if you're good enough). | ||
* A | * A really easy way to win this battle: save your game and set the PS2's internal clock ahead a few years. The End will die of old age. | ||
==Ocelot Unit - Sokrovenno South== | ===Ocelot Unit - Sokrovenno South=== | ||
If you capped The End outside of the warehouse (while he was in his wheelchair) instead of waiting for the boss battle proper, you'll fight a squad of Ocelots instead | If you capped The End outside of the warehouse (while he was in his wheelchair) instead of waiting for the boss battle proper, you'll fight a squad of Ocelots instead. Just remember: silenced weapons whenever possible, and the guards will completely ignore tranquilized comrades. | ||
==The Fury - Groznyj Grad Underground Tunnel== | ===The Fury - Groznyj Grad Underground Tunnel=== | ||
Avoiding the obvious Apollo 13 jokes, this guy is an ex- | Avoiding the obvious Apollo 13 jokes, this guy is an ex-astronaut with a flamethrower. | ||
* Recommended equipment: Knife. | * Recommended equipment: Knife. Yes, you read that right. | ||
* There's a lot of pillars to hide behind. When The Fury is about to flame you, move sideways. His flamethrower reaches a lot farther than should be physically possible. | * There's a lot of pillars to hide behind. When The Fury is about to flame you, move sideways. His flamethrower reaches a lot farther than should be physically possible. | ||
* Run up to him and use a five-hit knife combo. Run around to avoid his flamethrower, then repeat. The second time should rip his flame suit, causing him to take even more damage from your third and final attack. You will probably take some damage at this point, but he'll be weak enough that a quick stab will end him. | * Run up to him and use a five-hit knife combo. Run around to avoid his flamethrower, then repeat. The second time should rip his flame suit, causing him to take even more damage from your third and final attack. You will probably take some damage at this point, but he'll be weak enough that a quick stab will end him. | ||
==The Sorrow - ?== | ===The Sorrow - ?=== | ||
"Death is tragic, but life is miserable..." | "Death is tragic, but life is miserable..." This guy is awesome. ''Awesome.'' | ||
* Recommended equipment: Revival Pill. | * Recommended equipment: Revival Pill. | ||
* Walk to the end of the river, avoiding the ghosts of people you've killed. The Cobra Unit (The Pain, The Fear, The End, and The Fury) will be here regardless of whether you used the tranquilizer to defeat them or not, but if anyone else appears and you're going for a | * Walk to the end of the river, avoiding the ghosts of people you've killed. The Cobra Unit (The Pain, The Fear, The End, and The Fury) will be here regardless of whether you used the tranquilizer to defeat them or not, but if anyone else appears and you're going for a 0/0 run, you're screwed. | ||
* The Sorrow will also occasionally shoot a psi-blast at you. Stay on either edge of the river, and when he shoots you, start walking diagonally in the other direction | * The Sorrow will also occasionally shoot a psi-blast at you. Stay on either edge of the river, and when he shoots you, start walking diagonally in the other direction. | ||
* At the end of the river, there is a skeleton. Touch it. You will die. Also, trying to swim to the end of the river will result in a ghost grabbing and drowning you. | * At the end of the river, there is a skeleton. Touch it. You will die. Also, trying to swim to the end of the river will result in a ghost grabbing and drowning you. | ||
* Once dead, | * Once dead, ponder how it's possible to die twice. Answer: It's not. Use the Revival Pill--but be quick about it, before the "TIME PARADOX" screen appears. The game will continue. If you walked to the end of the river, you'll find the Spirit Camo in your backpack when you get it back. | ||
* Uh... | * Uh... | ||
* That's it. | * That's it. | ||
==Colonel Volgin - Grozynj Grad Weapons Lab: Main Wing B1== | ===Colonel Volgin - Grozynj Grad Weapons Lab: Main Wing B1=== | ||
10,000 | 10,000 Volts? Hah! 3A, one missile please! Oh wait, sorry, wrong game. | ||
* Recommended equipment: Anything, this is a pretty free-form battle. | * Recommended equipment: Anything, this is a pretty free-form battle. | ||
* Throwing a Russian Glowcap will temporarily absorb Volgin's lightning, and throwing a tree frog will distract him momentarily. Also, wearing the Raikov mask will make him think you're Ivan, giving you an opening but making him more | * Throwing a Russian Glowcap will temporarily absorb Volgin's lightning, and throwing a tree frog will distract him momentarily. Also, wearing the Raikov mask will make him think you're Ivan, giving you an opening but making him more agressive when he figures you out. | ||
* Quick way to beat him: Equip the Patriot (any automatic works, but the Patriot is best) and open fire. As long as you keep firing he won't be able to counter and his shield will go down shortly before he does. | * Quick way to beat him: Equip the Patriot (any automatic works, but the Patriot is best) and open fire. As long as you keep firing he won't be able to counter and his shield will go down shortly before he does. | ||
* Quicker way to beat him: Dodge his attacks | * Quicker way to beat him: Dodge his attacks till you get an opening. Shoot him in the back with the Mk22, then do a tactical reload while running in a small circle. Repeat. | ||
* Mad props to all who caught the reference. | * Mad props to all who caught the reference. | ||
==The Shagohod - Groznyj Grad Rail Bridge== | |||
===The Shagohod - Groznyj Grad Rail Bridge=== | |||
Big ass, balls-nasty tank. Insane sadist villain at the wheel. Your mission is clear. | Big ass, balls-nasty tank. Insane sadist villain at the wheel. Your mission is clear. | ||
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* Did I say balls-nasty? I lied. | * Did I say balls-nasty? I lied. | ||
==The Boss - Rokovoj Bereg== | ===The Boss - Rokovoj Bereg=== | ||
Finally, the time has come to fight your former mentor. | Finally, the time has come to fight your former mentor. Can you defeat her? | ||
* Recommended equipment: Anything; again this is a very free-form battle. | * Recommended equipment: Anything; again this is a very free-form battle. | ||
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* Never have a weapon equipped when she comes after Snake. The Boss will dismantle it and you'll be forced to recover the parts. | * Never have a weapon equipped when she comes after Snake. The Boss will dismantle it and you'll be forced to recover the parts. | ||
* Wearing the monkey mask will confuse her momentarily. | * Wearing the monkey mask will confuse her momentarily. | ||