Editing Metal Gear Solid 3: Snake Eater/Weapons
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===M37 Shotgun=== | ===M37 Shotgun=== | ||
A very (very) powerful shotgun that will blow enemies away when you shoot them with it. Holds 5 shells (4 + 1 chambered), takes a while to pump the next round into the chamber, and takes even longer to reload. You cannot use iron sights on this weapon, so aiming is very tricky. Also, CQC is disabled for this weapon. | A very (very) powerful shotgun that will blow enemies away when you shoot them with it. Holds 5 shells (4 + 1 chambered), takes a while to pump the next round into the chamber, and takes even longer to reload. You cannot use iron sights on this weapon, so aiming is very tricky. Also, CQC is disabled for this weapon. | ||
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===VZ-61 Scorpion=== | ===VZ-61 Scorpion=== | ||
Location: Groznyj Grad Weapons Lab East Wing, in the room | Location: Groznyj Grad Weapons Lab East Wing, in the room below the bathroom. | ||
You need to be disguised | You need to be disguised a Major Raikov or be dragging a knocked guard to enter the room. | ||
A .32 ACP caliber light machine pistol. It has a laser sight and weighs a mere pound and a half, rendering the AK obsolete. Unfortunately, you still can't use CQC with this weapon. Holds 31 rounds (30 + 1 chambered). | A .32 ACP caliber light machine pistol. It has a laser sight and weighs a mere pound and a half, rendering the AK obsolete. Unfortunately, you still can't use CQC with this weapon. Holds 31 rounds (30 + 1 chambered). | ||
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===M63 Light Machine Gun=== | ===M63 Light Machine Gun=== | ||
A powerful and difficult to aim machine gun. This is perfect for those Rambo moments - just strip to Naked camo, wield this monster and start running around. Holds a whopping 101 rounds (100 + 1 chambered) and takes quite a while to reload, so use tactical reload to avoid getting caught in the middle of a belt change. This weapon makes Snake let out a primal scream when he's firing it for a while, in a neat little dramatic touch. You can't use CQC or iron sights on this weapon. | A powerful and difficult to aim machine gun. This is perfect for those Rambo moments - just strip to Naked camo, wield this monster and start running around. Holds a whopping 101 rounds (100 + 1 chambered) and takes quite a while to reload, so use tactical reload to avoid getting caught in the middle of a belt change. This weapon makes Snake let out a primal scream when he's firing it for a while, in a neat little dramatic touch. You can't use CQC or iron sights on this weapon. | ||
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Operation Snake Eater location: | Operation Snake Eater location: | ||
Ponizovje West | Ponizovje West, in the small weapons building at the top of the screen. | ||
The rifle for the discerning sniper. Features an adjustable scope that can zoom up to 10x, and rounds powerful enough to penetrate through a few enemies at once. Holds 11 rounds (10 + 1 chambered). Unlike the past couple Metal Gear games, scope drift is determined by your current stamina level, so it's usually unnecessary to use anti-depressant drugs to aim more effectively. You cannot move when this weapon is equipped. | The rifle for the discerning sniper. Features an adjustable scope that can zoom up to 10x, and rounds powerful enough to penetrate through a few enemies at once. Holds 11 rounds (10 + 1 chambered). Unlike the past couple Metal Gear games, scope drift is determined by your current stamina level, so it's usually unnecessary to use anti-depressant drugs to aim more effectively. You cannot move when this weapon is equipped. | ||
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* {{psx|S}} - Places a bundle of TNT on the wall or floor. | * {{psx|S}} - Places a bundle of TNT on the wall or floor. | ||
* {{psx|C}} - Detonates the TNT. | * {{psx|C}} - Detonates the TNT. | ||
===C3 Explosives=== | ===C3 Explosives=== | ||
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===Directional Microphone=== | ===Directional Microphone=== | ||
When equipped, you'll be able to hear distant noises, such as animal calls, guard footsteps, and (most importantly) Kerotan croaks. You cannot move with the microphone equipped. | When equipped, you'll be able to hear distant noises, such as animal calls, guard footsteps, and (most importantly) Kerotan croaks. You cannot move with the microphone equipped. | ||
==Unlockable Weapons== | ==Unlockable Weapons== |