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{{All Game Nav|game=Metroid Prime}}
{{Header Nav|game=Metroid Prime}}


== Impact crater: The Phazon Core ==
==Impact crater: The Phazon Core==
When you arrive, there is a save station next to you so use it. This save station will be the last one available unless you head backwards.  Now go though the door, you'll soon discover a brand new type of Phazon!  However, you can't scan it and it WILL hurt you. A lot of lizard type creatures will swarm toward you.  Use the same tactics as with the scarabs.  Jump across the Phazon (don't land in it) and head through the door.  In this room there is a large tower and a lot of Phazon (the type that can hurt you).  The Phazon also continuously produces a new type of Metroid. The Fission Metroid. This metroid splits in half when damaged a certain amount. The color that the smaller "half metroids" have tells its weakness.  As usual, yellow means use the power beam, purple means use the wave beam, white means use the ice beam, and red means use the plasma beam.  You must use your expert platforming skills to navigate from one floating platform to another. One wrong move will land you in a large pit of Phazon.  Half-way up you will find a door the leads to a missile station. Use the station to get a break from the extremely persistent Metroids. Continue on and you will reach a final door that leads to the final boss, Metroid Prime! It will see you and break though the floor.  Your only way to move on is to follow it and destroy it.
When you arrive, there is a save station next to you so use it. This save station will be the last one available unless you head backwards.  Now go though the door, you'll soon discover a brand new type of Phazon!  However, you can't scan it and it WILL hurt you. A lot of lizard type creatures will swarm toward you.  Use the same tactics as with the scarabs.  Jump across the Phazon (don't land in it) and head through the door.  In this room there is a large tower and a lot of Phazon (the type that can hurt you).  The Phazon also continuously produces a new type of Metroid. The Fission Metroid. This metroid splits in half when damaged a certain amount. The color that the smaller "half metroids" have tells its weakness.  As usual, yellow means use the power beam, purple means use the wave beam, white means use the ice beam, and red means use the plasma beam.  You must use your expert platforming skills to navigate from one floating platform to another. One wrong move will land you in a large pit of Phazon.  Half-way up you will find a door the leads to a missile station. Use the station to get a break from the extremely persistent Metroids. Continue on and you will reach a final door that leads to the final boss, Metroid Prime! It will see you and break though the floor.  Your only way to move on is to follow it and destroy it.


== Boss battle: Metroid Prime ==
==Boss battle: Metroid Prime==
 
Metroid Prime(I will refer as Prime from here on out) look like a spider/crab hybrid. Its weakness varies depending on color, just like the fission Metroids. Prime's attacks and the effects are varied on its color but its basic moves are simple but powerful. Note: the names I use aren't the real names.
Metroid Prime(I will refer as Prime from here on out) look like a spider/crab hybrid. Its weakness varies depending on color, just like the fission Metroids. Prime's attacks and the effects are varied on its color but its basic moves are simple but powerful. Note: the names I use aren't the real names.  
'''Move one''': Mortar Missile. Slowly flies in air and homes in on you. Destroy for energy and missiles.
'''Move one''': Mortar Missile. Slowly flies in air and homes in on you. Destroy for energy and missiles.
'''Move two''': Charge Ram. It dashes across the arena. Use morph ball and sit in a scraped dent.
'''Move two''': Charge Ram. It dashes across the arena. Use morph ball and sit in a scraped dent.
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'''Move Four''': Energy Beam. Varies on weakness. It either hurts you/freezes/catches you on fire/pulls you in to it, then slash. Hard to dodge. Pilers are provide early in match but later destroyed. After some damage, Prime bashes though the floor. Repeating the whole process. When its heath runs out, you think you won. Well think again...
'''Move Four''': Energy Beam. Varies on weakness. It either hurts you/freezes/catches you on fire/pulls you in to it, then slash. Hard to dodge. Pilers are provide early in match but later destroyed. After some damage, Prime bashes though the floor. Repeating the whole process. When its heath runs out, you think you won. Well think again...


== Final boss: True Metroid Prime ==
==Final boss: True Metroid Prime==
 
The TRUE Prime busts out from its old shell to its new form! Prime now looks like a floating squid, with a head as a body, but is now Phazon induced! The Phazon induced version packs a punch and no saving either! All weapons are now deemed useless but one. That weapon is the previously unusable Phazon Beam! But you can't use it wily-do! To use it you must wait for True Prime to produce a ultra Phazon pool, but producing Metroids as well. Upon stepping in the pool, your visor blurs a bit and it says "HYPER MODE". Unleash all out doom to True Prime. Do this quickly! The pool doesn't last forever! Now, this doesn't mean True Prime is defenceless! It has many powerful moves.
The TRUE Prime busts out from its old shell to its new form! Prime now looks like a floating squid, with a head as a body, but is now Phazon induced! The Phazon induced version packs a punch and no saving either! All weapons are now deemed useless but one. That weapon is the previously unusable Phazon Beam! But you can't use it wily-do! To use it you must wait for True Prime to produce a ultra Phazon pool, but producing Metroids as well. Upon stepping in the pool, your visor blurs a bit and it says "HYPER MODE". Unleash all out doom to True Prime. Do this quickly! The pool doesn't last forever! Now, this doesn't mean True Prime is defenceless! It has many powerful moves.
'''Move One''': Whip. Hit you with tentacles. Back off.
'''Move One''': Whip. Hit you with tentacles. Back off.
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{{Footer Nav|game=Metroid Prime|backpage=Phazon Mines}}
{{Footer Nav|game=Metroid Prime|prevpage=Phazon Mines}}

Revision as of 18:50, 26 August 2007

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Impact crater: The Phazon Core

When you arrive, there is a save station next to you so use it. This save station will be the last one available unless you head backwards. Now go though the door, you'll soon discover a brand new type of Phazon! However, you can't scan it and it WILL hurt you. A lot of lizard type creatures will swarm toward you. Use the same tactics as with the scarabs. Jump across the Phazon (don't land in it) and head through the door. In this room there is a large tower and a lot of Phazon (the type that can hurt you). The Phazon also continuously produces a new type of Metroid. The Fission Metroid. This metroid splits in half when damaged a certain amount. The color that the smaller "half metroids" have tells its weakness. As usual, yellow means use the power beam, purple means use the wave beam, white means use the ice beam, and red means use the plasma beam. You must use your expert platforming skills to navigate from one floating platform to another. One wrong move will land you in a large pit of Phazon. Half-way up you will find a door the leads to a missile station. Use the station to get a break from the extremely persistent Metroids. Continue on and you will reach a final door that leads to the final boss, Metroid Prime! It will see you and break though the floor. Your only way to move on is to follow it and destroy it.

Boss battle: Metroid Prime

Metroid Prime(I will refer as Prime from here on out) look like a spider/crab hybrid. Its weakness varies depending on color, just like the fission Metroids. Prime's attacks and the effects are varied on its color but its basic moves are simple but powerful. Note: the names I use aren't the real names. Move one: Mortar Missile. Slowly flies in air and homes in on you. Destroy for energy and missiles. Move two: Charge Ram. It dashes across the arena. Use morph ball and sit in a scraped dent. Move three: Slash. Self explanatory. Back off. Move Four: Energy Beam. Varies on weakness. It either hurts you/freezes/catches you on fire/pulls you in to it, then slash. Hard to dodge. Pilers are provide early in match but later destroyed. After some damage, Prime bashes though the floor. Repeating the whole process. When its heath runs out, you think you won. Well think again...

Final boss: True Metroid Prime

The TRUE Prime busts out from its old shell to its new form! Prime now looks like a floating squid, with a head as a body, but is now Phazon induced! The Phazon induced version packs a punch and no saving either! All weapons are now deemed useless but one. That weapon is the previously unusable Phazon Beam! But you can't use it wily-do! To use it you must wait for True Prime to produce a ultra Phazon pool, but producing Metroids as well. Upon stepping in the pool, your visor blurs a bit and it says "HYPER MODE". Unleash all out doom to True Prime. Do this quickly! The pool doesn't last forever! Now, this doesn't mean True Prime is defenceless! It has many powerful moves. Move One: Whip. Hit you with tentacles. Back off. Move Two: Camo. Disappears. Use Thermal/X-Ray(one works one time, maybe again) to see it! Move Three: Summon Metroids and a Phazon Pool. Depends on heath. Summons regular, Humter, or Fission. Move Four: Spin Whip. "Back Off!" move. You SHOULD back off. Move Five: Ram. Self Explanatory. Side Strafe to dodge. Rarely used. Keep fighting hard and you should win. If you lose, too bad! The end movie depends on items collected. I'll leave you to find all three out.

Note
Head back to collect energy tanks, etc. if you need them. They're REALLY helpful if you aren't a pro yet (You should a be veteran by now. A decent beginner at least!) or if you want a good ending.