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When you are starting your city on a green field (as you do in most missions), first pause the game and do a general survey of your situation. Be sure to read the mission goals first. Then, look around the map to identify potential resources and think about a working layout for your city. You should keep in mind that industry and trade both work best if the distances between the ports/storage yards/primary industries/secondary industries are all as short as possible. If you want efficiency, no single delivery man should have to go more than the diagonal length of one screen (on 1024x768 resolution) with his load. When you have the rough layout in your head, keep it there and proceed to check what primary and secondary industries are available to you. | When you are starting your city on a green field (as you do in most missions), first pause the game and do a general survey of your situation. Be sure to read the mission goals first. Then, look around the map to identify potential resources and think about a working layout for your city. You should keep in mind that industry and trade both work best if the distances between the ports/storage yards/primary industries/secondary industries are all as short as possible. If you want efficiency, no single delivery man should have to go more than the diagonal length of one screen (on 1024x768 resolution) with his load. When you have the rough layout in your head, keep it there and proceed to check what primary and secondary industries are available to you. | ||
Once done, go to the world map and check out how many cities want to trade with you, which goods, how many of them and how much it costs to open the trade routes (as you probably won't be able to afford to open two 1500 db. trade routes at the beginning of the mission). Then check the price list in the Overseer of Commerce and identify exportable goods with high profit margins (entire sell price if you can make the good entirely in your city, or the difference between finished good sell price and raw material purchase price if you need to import raw materials). In most missions you should be able to identify at least two goods on which you can turn a profit greater than 100 db. per 100 units (100 db. per 1 unit for | Once done, go to the world map and check out how many cities want to trade with you, which goods, how many of them and how much it costs to open the trade routes (as you probably won't be able to afford to open two 1500 db. trade routes at the beginning of the mission). Then check the price list in the Overseer of Commerce and identify exportable goods with high profit margins (entire sell price if you can make the good entirely in your city, or the difference between finished good sell price and raw material purchase price if you need to import raw materials). In most missions you should be able to identify at least two goods on which you can turn a profit greater than 100 db. per 100 units (100 db. per 1 unit for block goods like weaponry). | ||
Use all this information to get an idea of your city's physical layout, as well as its industrial and trade focus. At this point you should have enough information to be able to make necessary changes to the city founding progression listed in [[../Gameplay/]] (at the bottom of that page). | Use all this information to get an idea of your city's physical layout, as well as its industrial and trade focus. At this point you should have enough information to be able to make necessary changes to the city founding progression listed in [[../Gameplay/]] (at the bottom of that page). |