StrategyWiki:Featured guides/Current requests

From StrategyWiki, the video game walkthrough and strategy guide wiki

These are the current nominations for featured guides, oldest first. Please follow the steps on StrategyWiki:Featured guides to nominate a guide.

The Legend of Zelda

The Legend of Zelda
Nominated on 03:22, 26 May 2009 (UTC) (2/2/3)
Support
  1. --Notmyhandle (talk contribs) 03:22, 26 May 2009 (UTC)
  2. --Naturally :) Thanks NMH. Procyon 03:29, 26 May 2009 (UTC)
Oppose
  1. Sigma 7 19:51, 26 May 2009 (UTC)
  2. najzereT 19:54, 11 June 2009 (UTC)
Undecided
  1. --Melon247   (talk · contribs · comp) 08:37, 26 May 2009 (UTC)
  2. --DukeRuckleyTalk | Contribs 17:59, 26 May 2009 (UTC)
  3. --|Superpowered Mario(Talk | Contribs) 19:59, 12 June 2009 (UTC)
Comments
  • The guide is complete, and I've personally used it to complete the first run of the game. --Notmyhandle (talk contribs) 03:22, 26 May 2009 (UTC)
    • Had a quick look through the guide, and I noticed one thing in particular. On the featured guide page (the one which tells you about what featured guides need or whatever) it says that each page must have 2+ images. All of the "section" areas that I've looked through only have one map at the top. I'm not entirely sure how to resolve this, but I guess some image galleries at the bottom of the pages to show some of the quests might work. --Melon247   (talk · contribs · comp) 08:37, 26 May 2009 (UTC)
      • Hmm... that's actually a good point :/ I suppose screenshots of boss fights would suffice for the dungeons. Not sure about the overworld sections though... Procyon 15:11, 26 May 2009 (UTC)
        • Before I leave for my vacation, I thought I'd jump in here... Procyon, I think you're right that the dungeon pages could use a screenshot of the boss battle or maybe a sprite of the boss. Another possibility is to have a screenshot of Link grabbing the triforce or special item (boomerang, etc). This could go for the overworld as well. An image showing Link opening a special cave or stairwell could be helpful to show exactly where something is. It's a very interesting layout! The only other thing is I'm not too keen on the bullet point dungeon walkthroughs; I tend to prefer prose. In this case, though, it seems to work, especially because of the simplicity of the game. I'll put myself under undecided because of this and the images. I give permission to anyone to move me to support once the images are uploaded, since I won't be here to do it myself.--DukeRuckleyTalk | Contribs 17:59, 26 May 2009 (UTC)
  • The guide looks complete, but I haven't verified the contents since the second quest is a bit more difficult. --Sigma 7 15:40, 26 May 2009 (UTC)
    • I did a deeper check, and found some specific problems with the guide as it stands. These are now included on the todo list at Talk:The Legend of Zelda. --Sigma 7 19:51, 26 May 2009 (UTC)
  • Some parts of the guide, such as missing footer navs and no control images make me automatically oppose this nomination. Also, much of the way the guide is laid out is questionable, as featured guides also serve as an example for how to make guides in the future. As mentioned before, using table cells as headers for on-image rows and columns is not a good idea. The current style for room-by-room walkthroughs is to have separate sections for each room with a screenshot, as in Eggerland or Hinotori Houou Hen. Additionally, I don't think the use of lists for walkthroughs should be encouraged. There is also an inconsistency in the format of certain pages like items and enemies, where one is in a table, and one is in a list. All the information seems to be there, so if the layout is updated I'd be more likely to support. - najzereT 19:54, 11 June 2009 (UTC)
    • I think a lot of Najzere's points are well taken. However, I don't think the room-by-room screenshot approach would work very well in this case. Most of the rooms are wide open combat arenas that can be cleared in a matter of seconds, so there's no reason to hold the reader's hand too tightly. The list approach should probably be replaced in favor of a more paragraph friendly format, just as was done with The Legend of Zelda: A Link to the Past. In fact, that is probably the best model of all for this guide. But I'm plowing ahead with newer guides, so I'd prefer to leave the revamping up to others. Procyon 20:18, 11 June 2009 (UTC)
      • The guide is properly set up, but it is a little shaky to follow. Text alone isn't much of a guide unless it is backed up with a good image. If you look at the guide, it's only got images up to a point. The rest is text, and you can't exactly tell where or what the guide refers to without a screenshot. If the guide looked more like LTTP, that would make it perfect. --|Superpowered Mario(Talk | Contribs) 19:59, 12 June 2009 (UTC)
        • I have to strongly disagree; LTTP looks like a jumbled mess with all those images. Of course pictures are great for helping readers understand a guide, but only in moderation. It can be overdone, especially as it has been noted above that even one screenshot per room on this guide would be too much. I think we're all aware that you like to see lots and lots of images on guide pages, to the point where you've been asked to stop, but a featured guide shouldn't have images just for images' sake – they should be used to show complicated or obscure things from the game that would be otherwise hard to explain with just written text. - najzereT 20:28, 12 June 2009 (UTC)
          • You have a very good point there. They should mark the important things needed to progress. I'm staying neutral for now (and I'll cut back on the useless images). --|Superpowered Mario(Talk | Contribs) 18:37, 15 June 2009 (UTC)
  • Wow, Naj, you think LTTP is too cluttered? I didn't know you felt that way. You might be the first person I've heard express that opinion, not that I have any problem with that. I tried to be as selective as I possibly could with the pictures that were uploaded to that guide. What changes to LTTP would you propose? Procyon 20:01, 15 June 2009 (UTC)
    • None, to be honest. I'm fine with legacy guides being featured or guides that have consensus I don't agree with. On the LTTP guide there are images floated to the side by themselves, thumbnails with no size set and thumbnails with all sorts of different sizes. There are also many images overlapping headings and running into lower images, pushing them over. A lot of the images are exactly the type of thing a guide needs, such as maps and spots showing secret locations. Others are unnecessary like ones captioned with "Link faces an angry guard." and such. The guide was approved during its nomination, so I have absolutely no issue with it being featured. I would just like to lend my opinion on images to future nominations. - najzereT 22:15, 15 June 2009 (UTC)

Donkey Kong Jr.

Donkey Kong Jr.
Nominated on 13:41, 29 May, 2009 (UTC) (2/1/2)
Support
  1. It looked very much like Donkey Kong (which was a featured guide) --Chalkwriter 12:47, 29 May 2009 (UTC)
  2. --Melon247   (talk · contribs · comp) 13:17, 29 May 2009 (UTC)
Oppose
  1. Procyon 19:29, 29 May 2009 (UTC)
Undecided
  1. Sigma 7 16:46, 29 May 2009 (UTC)
  2. najzereT 19:54, 11 June 2009 (UTC)
  3. --DukeRuckleyTalk | Contribs 17:00, 26 October 2009 (UTC)
Comments
  • I must say, the guide looks OK as far as layout goes. I haven't read through much of the text or anything though. I also spotted that IE Wikipedia template problem on the front page but so far that's the only problem I spotted. --Melon247   (talk · contribs · comp) 13:17, 29 May 2009 (UTC)
  • I'm not sure on this one... A few things seem to be missing, for example, scoring inforormation or details on some of the versions. Speaking of which, I'm not sure that the Donkey Kong guide qualified as featured either, but it's already tagged as such; it was also missing information about scoring, as well as details on when levels appear and the kill stage (two of which have just been added.) --Sigma 7 16:46, 29 May 2009 (UTC)
  • Surprisingly, I'm opposing this for two reasons. 1) We already have a classic arcade gaming era game on the featured list (namely Donkey Kong), so having a second Donkey Kong arcade game on the featured list might be redundant, and 2) If we were going to add another classic arcade game to the list, I would rather see Pac-Man get the nod, as it features much more technical information about the game, including a break-down of the ghost AI. Procyon 19:29, 29 May 2009 (UTC)
    • Proc, I don't think we should limit our Featured Guides because of other guides that are already there as long as it meets the requirements. If that means we have an over-representation of arcade games, so be it. Now, I don't like bullet lists for walkthroughs, so until that's changed, I'm under undecided.--DukeRuckleyTalk | Contribs 17:00, 26 October 2009 (UTC)
  • The guide looks pretty good, and I'd support if the walkthrough went away from a list format and there was more depth to the version differences on some of the systems. Just from looking at the screenshots, some of the games don't look quite the same, so I'd like to know if there are any gameplay differences. If the walkthrough can't be used for all the alternate versions, that should be noted. If there are no differences, just let me know, because it's basically my only concern. - najzereT 19:55, 11 June 2009 (UTC)
    • There's a rationale for the bulleted approach (or at least, I have a rationale, although maybe not everyone will agree with me.) To me, one of the biggest problems with text FAQs and walkthroughs is when the information is compiled into a large paragraph. It forces you to scan every sentence in the paragraph in order to locate the piece of information that you're seeking. By breaking that information up into bite sized segments, you can quickly scan the first sentence of each bullet, and determine if that is in fact the piece of information you're looking for, or if it would be quicker to simply move on to the next bullet. That's just my thoughts. I am in no way married to the format of that Walkthrough. And I still think that there are better candidates for a featured guide. Procyon 17:09, 26 October 2009 (UTC)
      • Following that rationale, at least use numbered lists so people can keep track of what step number they are on (its also easier to communicate to others which part of the guide is being discussed). But I agree, things should be expanded where possible (this requires peer review). --Notmyhandle (talk contribs) 00:17, 27 October 2009 (UTC)

Dogz and Catz

Dogz and Catz
Nominated on 17:11, 4 June 2009 (UTC) (1/1/2)
Support
  1. Guide is pretty much finished with plenty of images and... um... stuff. --Melon247   (talk · contribs · comp) 17:11, 4 June 2009 (UTC)
Oppose
  1. najzereT 19:54, 11 June 2009 (UTC)
Undecided
  1. The focus on one version over the other seems skewed. --Zaiqukaj 11:22, 5 June 2009 (UTC)
  2. I haven't proofread it all yet. --Notmyhandle (talk contribs) 07:54, 16 June 2009 (UTC)
Comments
  • The guide does look like it covers everything it can but 2 things seem missing. It would be nice to have a page listing/displaying the different breeds. Do different breeds have different stats or personalities (I could not tell if personality was random or based on breed)? Some basic advice for each personality/breed may be helpful and the only thing I can find missing for the walkthrough aspect. If the Catz version is similar enough to be the same guide then it needs some attention. Are we 100% sure both versions have the same tricks and items? The earlier Catz and Dogz games (puffy ball versions) were basically the same games with swapped out graphics (dog gets a bone and cat gets a fish). If we can clarify what the differences are then I would probably convert towards support. --Zaiqukaj 11:22, 5 June 2009 (UTC)
    • I can probably find out what the breeds in Catz are but I cannot find the game, so I won't be able to find out differences with personalities or anything. Infact, all personalities really mean in the game anyway is if some are easier to train or don't get dirty so fast. --Melon247   (talk · contribs · comp) 13:12, 5 June 2009 (UTC)
      • Well if we define the little note you told me somewhere then that sould be enough. I'll see if I can find any copies of Catz at my local stores. The petz games tend to be on sale. --Zaiqukaj 13:46, 5 June 2009 (UTC)
        • I've added the breeds (not entirely sure about the Burmese) and it says briefly about personality on the game page, though I'm not sure this is enough. I'd take a gander that Maine Coons get dirty quickly if that's any use. --Melon247   (talk · contribs · comp) 16:38, 5 June 2009 (UTC)
  • The biggest issues I have with this guide are the overuse of images and the informal writing style. Not every single action taken in the game needs an image, and having them artificially lengthens the pages, creating large amounts of whitespace throughout the guide. By informal writing, I mean slang and overuse of exclamation marks. These two things give the guide a "sloppy" appearance that I wouldn't approve of showing up on the main page. Other things are the use of many non-standard colors in table headers, gratuitous bolding of some words (and not even consistently throughout the guide), headings and pages not in sentence case and plenty of spelling/grammar issues. I don't have a problem with the images being only of dogs, since it appears both games are the same. (Of course mixing in some cats would be great.) - najzereT 19:55, 11 June 2009 (UTC)
    • What exactly do you mean by "slang"? --Melon247   (talk · contribs · comp) 07:18, 16 June 2009 (UTC)
      • I've read through four of the pages and I see nothing wrong with the writing style. Everything looks fine to me, although the sparseness of the text is a little daunting at first when I'm trying to judge this as a featured guide. However, given the nature of the game and how I've never played it, perhaps it is as simplistic as the guide makes it out to be. I can see that the images illustrate key points (great for those of us who don't own the game), and additional ones use the gallery to minimize spacing issues. I use a 1440x900 resolution and although there is a lot of white space, I don't think that's an issue because the layout is completed. Great job Melon. Hopefully I can be of some help. --Notmyhandle (talk contribs) 07:54, 16 June 2009 (UTC)
      • By slang I meant informal, drivel-ish wording, however I got this impression from the top of the first page I looked at ("give your pet that modern look!"), and having read through the entire walkthrough now, I see there are only a couple isolated places where that happens. I can live with that, as bits of flair make the guide more interesting, but the 5+ exclamation marks per page is excessive in my opinion. - najzereT 18:59, 16 June 2009 (UTC)