(subpaged material items + updated footer + summary for item types) |
Nightwisher (talk | contribs) (Added some items that can be equipped. I don't know if we should create a new category about them. If yes, copy paste will be quick.) |
||
Line 20: | Line 20: | ||
|- | |- | ||
!Kicker Potion | !Kicker Potion | ||
|Recovers 500 HP.|| || | |Recovers 500 HP.||3 Fire, 3 Wind|| | ||
|- | |- | ||
!Klotzen Potion | !Klotzen Potion | ||
|Recovesrs 800 HP.|| || | |Recovesrs 800 HP.||4 each (except Mystic Ore)|| | ||
|- | |- | ||
!Med Kit | !Med Kit | ||
|Recovers full HP/Activates when 0 HP.|| || | |Recovers full HP/Activates when 0 HP.||10 each (except Mystic Ore)|| | ||
|- | |- | ||
!Amulet | !Amulet | ||
|Lowers encounters with creatures.|| || | |Lowers encounters with creatures.||3 Fire, 3 Water|| | ||
|- | |- | ||
!Summon Charm | !Summon Charm | ||
|Raise encounters with creatures.|| || | |Raise encounters with creatures.||3 Elec, 3 Wind|| | ||
|- | |- | ||
!Mild Spice | !Mild Spice | ||
|Recovers 500 HP/Can't be equipped.|| || | |Recovers 500 HP/Can't be equipped.|| || | ||
|- | |||
!Ancient Ring | |||
|ATK +40||40 Fire|| | |||
|- | |||
!Marine Bracelet | |||
|Halves Water Damage||100 Water|| | |||
|- | |||
!Bleack Greaves | |||
|DEF +18, AGL +25||18 Fire, 25 Water|| | |||
|- | |||
!Ancient Boots | |||
|AGL +40||40 Wind|| | |||
|- | |||
!Windproof Shoes | |||
|Reduces Wind Damage||100 Wind|| | |||
|- | |||
!Fang Necklace | |||
|ATK +18, AGL +25||25 Fire|| | |||
|- | |||
!Lightning Amulet | |||
|Reduces Lightning Damage||100 Elec|| | |||
|} | |} | ||
{{Footer Nav|game=Summon Night: Swordcraft Story|prevpage=Monsters|nextpage=Materials}} | {{Footer Nav|game=Summon Night: Swordcraft Story|prevpage=Monsters|nextpage=Materials}} |
Revision as of 23:35, 9 April 2014
There are some items that can be used both during and outside of battle. These are good to save for if in a pinch during battle. You will also at specific times gain special key items that are vital to the story.
Every item (except for key items) can be converted into materials. When deciding what to convert be careful to look at how useful the item is vs. how much materials it can become. Items that are very useful tend to not be worth a lot of materials. There are some items that exist solely for forging into materials. These are material items.
As you progress through the game an Indian restaurant that specializes in curry will open up to the left of the café. This will make the higher healing food items now available. Note: the food healing items are not a better deal if you buy more of the more expensive ones vs. cheaper ones. They are all the same price per HP cured so buy the ones that tend to be more useful for you.
Name | Description | Materials | Location |
---|---|---|---|
Kicker Potion | Recovers 500 HP. | 3 Fire, 3 Wind | |
Klotzen Potion | Recovesrs 800 HP. | 4 each (except Mystic Ore) | |
Med Kit | Recovers full HP/Activates when 0 HP. | 10 each (except Mystic Ore) | |
Amulet | Lowers encounters with creatures. | 3 Fire, 3 Water | |
Summon Charm | Raise encounters with creatures. | 3 Elec, 3 Wind | |
Mild Spice | Recovers 500 HP/Can't be equipped. | ||
Ancient Ring | ATK +40 | 40 Fire | |
Marine Bracelet | Halves Water Damage | 100 Water | |
Bleack Greaves | DEF +18, AGL +25 | 18 Fire, 25 Water | |
Ancient Boots | AGL +40 | 40 Wind | |
Windproof Shoes | Reduces Wind Damage | 100 Wind | |
Fang Necklace | ATK +18, AGL +25 | 25 Fire | |
Lightning Amulet | Reduces Lightning Damage | 100 Elec |