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World 4-1
Part A
- A persistent red Piranha Plant and a flying Lakitu welcome you to a very challenging world. Be careful!
Part B
- You'll have to hit the spring at the start of this section while running at super speed in order to clear the long gap ahead.
Part C
- When you pop up the Power-Up Mushroom, wait for it to slide off the block, then catch it in the air.
- The first pipe of this section leads to a challenging, Coin-filled swimming area A. Swim at your own risk.
- The last block before the staircase contains a vine which leads to another coin heaven A.
- Immediately to the right of the staircase, make two hidden Coin Blocks appear for extra running room on your leap to the flag.
World 4-2
Part A
- When you pop up the Power-Up Mushroom, move to the right, then wait for it to drop. The Bullet Bills will not hit your hero.
- Grab the Starman in the first brick after the cannons, and dash. You'll flatten all of the Mushroom World enemies in your path with ease.
Part B
- If you're trying to get a Mushroom, before to collect it before you hit the final "?" Block, or you'll replace it with a Poison Mushroom.
Part C
- Jump to avoid the Hammer Brother as you blaze through this section.
- The first pipe in this section leads to coin room A.
World 4-3
Part A
- The platforms in this area start to drop upon contact. Jump quickly to avoid falling.
Part B
- Bounce off of the back of the Koopa Paratroopa near the right side of the first long gap to guarentee a safe landing.
- A Bullet Bill flies through this area. Get out of its way and keep moving.
Part C
- It's difficult to stop on the one-block platforms at the very end of this level. You may have more luck with quick hops.
World 4-4
Part A
- Collect the power-up at the beginning of this world, but don't put yourself at risk of being burned by the fire-bar to get it.
Part B
- Three Koopas drop into the low-ceiling passage at the start of this section. Duck and jump to stomp them, but watch out for the rebound shell.
- If you're controlling Mario, you'll have to dash and jump to reach the dangerous Fire-Bar block at the beginning of the section. Hop on, hop off, and run.
- Be careful when you reach the lowering platform. As small Mario, use your super speed dash while pushing Right to reach safety. Super Mario must jump from lower down.
- Run through the middle passage at the end of this section and pop up the Power-Up Mushroom. Then drop and run to catch it.
Part C
- You'll have the most luck in your encounter with the king if you dash under him as he jumps.