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{{Header Nav|game=Super Sprint}}
{{Header Nav|game=Super Sprint|num=3}}
{{Game
{{Infobox
|completion=3
|image=Super Sprint flyer.jpg
|title=Super Sprint
|title=Super Sprint
|image=SuperSprintBoxArt.jpg
|developer=[[Atari Games]]
|developer=[[Tengen]], [[Atari]]
|publisher={{colist|Atari Games|Electric Dreams Software|Tengen}}
|publisher=[[Tengen]], [[Atari]]
|year=1986
|genre=[[:Category:Racing|Racing]]
|systems={{syslist|cade|cpc|atarist|c64|nes|zx}}
|systems=[[NES]], [[Arcade]], [[MAME]], [[Commodore 64]]
|genre=[[Racing]]
|released={{sys|arcade}}{{rd|1986}}{{sys|nes}}{{rd|1989}}{{sys|c64}}{{rd|1987}}
|players=1-3
|players=1-3
|modes=[[Single player]], [[Multiplayer]]
|preceded by=[[Sprint 1]]
|followed by=[[Championship Sprint]]
|series=Sprint
}}
}}
{{marquee|Super Sprint marquee.png}}
'''Super Sprint''' is a [[racing]] arcade game which was released by [[Atari Games]] in [[1986]]. It runs upon their System 2 hardware. It is the fifth title for their {{c|Sprint}} series. [[Tengen]] produced several home conversions of the game for the [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[Nintendo Entertainment System]], and [[Sinclair ZX Spectrum]] - but they are all (with the possible exception of the ST) inferior to the original, due to the fact that they were released on 8-bit systems (the AS2 is a good example of a 16-bit board released before [[1987]]).
<gallery>
File:Super Sprint title screen.png|Title screen.
File:Super Sprint cabinet.jpg|Upright arcade cabinet.
File:Super Sprint gameplay.png|Screenshot of the game.
File:Super Sprint cover.jpg|Commodore 64 cover art.
File:Super Sprint JP NES Box Art.jpg|Japanese NES cover art.
File:SuperSprintBoxArt.jpg|American NES cover art.
</gallery>
==Gameplay==
Up to three players must use a steering wheel and gas pedal, to take control of a car (blue for 1P, red for 2P, and yellow for 3P), with the CPU filling in for missing players (along with the fourth, green car). Unlike the previous Sprint titles, the players will have to choose one of eight different tracks at the start of the game, and complete a preset number of laps on it. Powerups will also occasionally appear on the track during the race, and the players may collect them for bonuses. Players may tune up their cars between races, but as soon as they fail to finish a race first their game will be over and the remaining players shall continue without them.


'''Super Sprint''' is an overhead racing game that was released by Tengen in 1989.
{{Continue Nav}}
{{ToC}}
{{ToC}}
{{Sprint}}


[[Category:Atari]]
[[Category:Tengen]]
[[Category:Racing]]
[[Category:Racing]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:NES]]
[[Category:Arcade]]
[[Category:MAME]]
[[Category:MAME]]
[[Category:Commodore 64/128]]
[[Category:1986]]

Latest revision as of 17:36, 7 November 2022

Box artwork for Super Sprint.
Box artwork for Super Sprint.
Super Sprint
Developer(s)Atari Games
Publisher(s)Atari Games, Electric Dreams Software, Tengen
Year released1986
System(s)Arcade, Amstrad CPC, Atari ST, Commodore 64/128, NES, Sinclair ZX Spectrum
Preceded bySprint 1
Followed byChampionship Sprint
SeriesSprint
Genre(s)Racing
Players1-3
ModesSingle player, Multiplayer
LinksSuper Sprint ChannelSearchSearch
Super Sprint marquee

Super Sprint is a racing arcade game which was released by Atari Games in 1986. It runs upon their System 2 hardware. It is the fifth title for their Sprint series. Tengen produced several home conversions of the game for the Amstrad CPC, Atari ST, Commodore 64, Nintendo Entertainment System, and Sinclair ZX Spectrum - but they are all (with the possible exception of the ST) inferior to the original, due to the fact that they were released on 8-bit systems (the AS2 is a good example of a 16-bit board released before 1987).

Gameplay[edit]

Up to three players must use a steering wheel and gas pedal, to take control of a car (blue for 1P, red for 2P, and yellow for 3P), with the CPU filling in for missing players (along with the fourth, green car). Unlike the previous Sprint titles, the players will have to choose one of eight different tracks at the start of the game, and complete a preset number of laps on it. Powerups will also occasionally appear on the track during the race, and the players may collect them for bonuses. Players may tune up their cars between races, but as soon as they fail to finish a race first their game will be over and the remaining players shall continue without them.

Table of Contents

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