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{{wikify}}
{{Header Nav|game=Super Sprint}}
{{infobox|
{{Game
|completion=3
|image=Super Sprint flyer.jpg
|title=Super Sprint
|title=Super Sprint
|boxart=[[Image:SuperSprintBoxArt.jpg|250px]]
|developer=[[Atari Games]]
|developer=[[Tengen]], [[Atari]]]
|publisher={{colist|Atari Games|Electric Dreams Software|Tengen}}
|publisher=[[Tengen]], [[Atari]]
|year=1986
|categories=[[Racing]]
|systems={{syslist|cade|cpc|atarist|c64|nes|zx}}
|systems=[[NES]], [[Arcade]]
|genre=[[Racing]]
|releasedates=[[1986]] ([[Arcade]])<br />[[1989]] ([[NES]])
|players=1-3
|players=1-3
|ratings=ESRB: None
|modes=[[Single player]], [[Multiplayer]]
|requirements=(optional)
|preceded by=[[Sprint 1]]
|followed by=[[Championship Sprint]]
|series=Sprint
}}
}}
'''Super Sprint''' is an overhead racing game that was released by Tengen in 1989.
{{marquee|Super Sprint marquee.png}}
'''Super Sprint''' is a [[racing]] arcade game which was released by [[Atari Games]] in [[1986]]. It runs upon their System 2 hardware. It is the fifth title for their {{c|Sprint}} series. [[Tengen]] produced several home conversions of the game for the [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[Nintendo Entertainment System]], and [[Sinclair ZX Spectrum]] - but they are all (with the possible exception of the ST) inferior to the original, due to the fact that they were released on 8-bit systems (the AS2 is a good example of a 16-bit board released before [[1987]]).


==Game Basics==
<gallery>
===Controls===
File:Super Sprint title screen.png|Title screen.
{{nes|Start}} : Pauses the game.  
File:Super Sprint cabinet.jpg|Upright arcade cabinet.
{{nes|Select}} : Not used.  
File:Super Sprint gameplay.png|Screenshot of the game.
{{nes|B}} : Accelerates your car.
File:Super Sprint cover.jpg|Commodore 64 cover art.
{{nes|A}} : Exit the Game Over/Victory Screen quickly.
File:Super Sprint JP NES Box Art.jpg|Japanese NES cover art.
{{nes|Neutral|Dpad}} : Turns your car. You only need to use Up/Down buttons though.
File:SuperSprintBoxArt.jpg|American NES cover art.
</gallery>


===Screen Info===
==Gameplay==
<pre>
Up to three players must use a steering wheel and gas pedal, to take control of a car (blue for 1P, red for 2P, and yellow for 3P), with the CPU filling in for missing players (along with the fourth, green car). Unlike the previous Sprint titles, the players will have to choose one of eight different tracks at the start of the game, and complete a preset number of laps on it. Powerups will also occasionally appear on the track during the race, and the players may collect them for bonuses. Players may tune up their cars between races, but as soon as they fail to finish a race first their game will be over and the remaining players shall continue without them.
# of Players: Located in the top left corner. It indicates the number of people
playing. If there are two people playing, it will say P1 and P2 there.


Score: Located to the right of the # of players. It show the score for the
{{ToC}}
current player(s). If there are two people playing, the score will appear
{{Sprint}}
beside the P1 and P2 on the left.


Level: Located to the right of the score. It shows which track your on.
Lap: Located to the right of the level. It shows how many laps you’ve done.
There are five laps to each race. If there are two people playing, the current
lap will appear at the same height as the P1 and P2 on the left.
Stuff on the Track
------------------
Red Bar: Gives you points. These aren’t too helpful. Don’t bother grabbing them
unless they are in your way.
Wrench: Gives you one point to use toward an upgrade. Two of them will appear
during a race. The other cars won’t go out of their way to get them but you
should as long as it doesn’t cost you the race.
Water: Slows you down when you go through it.
Oil: Spins you out when you go through it. These are trouble. Avoid them if you
can.
Pylon: Slows you down when you hit it.
Tornado: Spins you out when you go through it. These are a pain in the ass
because they move around on the track but try to avoid them if you can.
Upgrades
--------
Super Traction: Increases the grip of your tires. It’s hard to gauge the
results of this upgrade but it seems to help you slightly when you going around
turns. The Higher Top Speed upgrade will negate it somewhat.
Higher Top Speed: Increases the top speed of your car. Use this sparingly
because it makes it harder to take turns and easier to blow up and spin out
when you run into the barrier or other objects.
Turbo Acceleration: Increases how fast your car speeds up. It makes it a little
harder to take turns if you put a lot of points into it but you don’t have to
worry too much about the negative effects.
Increase Score: Increases your score. You don’t need to use this until later in
the game, maybe after you finish track 7 and beyond.
===============================================================================
Tracks
===============================================================================
Track 1
-------
Difficulty: 1/5
                  Start
    T1  ##########=###############  T7
        ###########=################
      ############=#################
      ############=#################
      #####      T4          #####
      #####    ######        #####
      #####    #########      #####
      #####  ###########      #####
      #####  ##### #######    #####
      #############  ###############
      #############    #############  T6
    T2 ###########      ########### 
                T3      T5
Track 1 is a simple to complete since there are no significantly difficult
turns, the cars are slow as hell, and the track is wide all throughout. You
should be able to lap the cars at least once. The only turns you should watch
out for are turn 3 to turn 5, which can make your run into the wall and crash.
You can take those turns at full speed but take your finger off the gas if it
looks like you are going to crash.
Track 2
-------
Difficulty: 2/5
                Start
    T1  #######=##################  T8
        ########=###################
        ########=###################
        #####    T6          #####
        #####    ##################
          ##### ####################
          ########################  T7
            #######
          #########################  T3
        ##### #####################
        #####    ###################
      #####    T2            #####
      #############################
      #############################
    T5  ###########################  T4
Track 2 is a little more difficult because of the numerous turns but they are
still simple to go around. Be careful when you drive through the crossover
since you can spin out or possibly crash if you run into another car. The cars
are little faster but you should be able to lap most or all of them again.
Track 3
-------
Difficulty: 2/5
    T8  ############################  T7
      ##############################
      ##############################
      #####        T5        ######
      #####      ##################
      ########  ###################
      #########  ##################  T6 
  T10  ########  ##### 
          #####  #####  ##########  T2
          #####  #####  ############
  T11  ########  #####  ############
      #########  ############  #####
      ########    ##########  #####
      #####      T4        T3  #####
      ############=#################
      ############=################# 
  T12  ###########=################  T1
                  Start
Track 3 is more difficult because there are a series of somewhat difficult
turns at turn 2 to turn 4 and turn 10 to turn 12. Those turns form a rough S
shape that can be hard to negotiate, especially if you have a Higher Top Speed
upgrade since it’s easier to crash. The cars move a little faster as well. The
white car in particular is getting quite fast.
Track 4
-------
Difficulty: 3/5
                T8      T3
  T7  #############    ###############  T2
      ###############  #################
      ###############  #################
      #####    #####  #####  T4  #####
      #####  #####  ##########  #####
        ##### #####    ########## #####
        #########      ##  ##### #####
          #########    ##  ##### #####
        ######################### #####
        ##### #################### #####
      #####  ##################  #####
      #####    T6            T5  #####
      #######################=##########
      #######################=##########
  T9  ######################=#########  T1
                        Start         
Track 4 is roughly as difficult as the previous track. The only problem that I
can notice is turn 3 and turn 4 and the shortcut where you can get caught on
the inside of the barrier if you are not going straight. The crossover can
cause some problems if you run into another car though. The others cars are
about the same speed as the previous track.
Track 5
-------
Difficulty: 4/5
              Start
    T1  #######=#######    #############  T10
      ########=########  ###############
      ########=#########################
      #####        #########      ##### 
      #############  #####  ############
      ##############  T11  #############
    T2  #############      ############  T9
                #####      #####
    T5  #######|#####|#####|#####|######  T6
      ########|#####|#####|#####|#######
      ########|#####|#####|#####|####### 
      ######  #####      #####  #####
      ##############      #############
      ##############      #############
    T4  ############        ###########  T7
                T3          T8
Track 5 is more difficult, solely because of the twisty nature of the track.
The underpass sections aren’t too difficult if you keep straight on and don’t
run into the barrier. You also don’t have to take Turn 11 because of the hole
in the barrier which lets you bypass it nicely. The cars are starting to get
fast now. The white car will be able to keep pace with you.
Track 6
-------
Difficulty: 3/5
                    Start
  T1  ##################=#######  T10
      ###################=########
      ###################=########
      #####              T3  #####
      #####################  #####
      ###################### #####
  T2  ##################### #####
              T7      ##### #####
  T6  ###########    #####  #####
      #############  #####  #####
      ###################    #####
      #####    #########    #####
      #####    #######      ##### 
      #####    #########    #####
      ############################
      #############  #############
  T5  ###########    ###########  T9
                T4    T8 
Track 6 is a step down in difficulty from the previous track since there are no
tough turns and the cars are around the same speed. There are a lot of sections
of track that are straight where you can get to full speed and some moderate
turns that shouldn’t be much trouble to get through. The crossover isn’t much
trouble as long as you don’t run into another car.
Track 7
------- 
Difficulty: 4/5
                  Start
  T1  ############=################  T7
      #############=#################
      #############=#################
      #####                    #####
      #####      T3      ###############
      #####  ##########  #################
      ##### ############ #################
      ##### ############ #####  ##### ####
      ##### #####  ##### ############ ####
      ################## ############ ####
      ##################  ##########  ####
  T2  ################      T6      ####
            #####                    ####
            ##############################
            ##############################
        T4  ############################  T5
Track 7 is the last unique track that you have to race in the game. That being
the case, it’s a difficult one to complete because of the two loops dominating
the track and the speed that the cars travel now. Take it easy around those
loops and try not to run into the walls, which is easy if you don’t watch
out... or you have a Higher Top Speed upgrade.
After Track 7
-------------
You will start on track 1 again but this time there will be more obstacles. The
cars will reset to their original speed as well so you can beat them handily
again until the later tracks.
</pre>
[[Category:Atari]]
[[Category:Tengen]]
[[Category:Racing]]
[[Category:Racing]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:NES]]
[[Category:Arcade]]
[[Category:MAME]]
[[Category:MAME]]
[[Category:1986]]
[[Category:1989]]

Latest revision as of 17:36, 7 November 2022

Box artwork for Super Sprint.
Box artwork for Super Sprint.
Super Sprint
Developer(s)Atari Games
Publisher(s)Atari Games, Electric Dreams Software, Tengen
Year released1986
System(s)Arcade, Amstrad CPC, Atari ST, Commodore 64/128, NES, Sinclair ZX Spectrum
Preceded bySprint 1
Followed byChampionship Sprint
SeriesSprint
Genre(s)Racing
Players1-3
ModesSingle player, Multiplayer
LinksSuper Sprint ChannelSearchSearch
Super Sprint marquee

Super Sprint is a racing arcade game which was released by Atari Games in 1986. It runs upon their System 2 hardware. It is the fifth title for their Sprint series. Tengen produced several home conversions of the game for the Amstrad CPC, Atari ST, Commodore 64, Nintendo Entertainment System, and Sinclair ZX Spectrum - but they are all (with the possible exception of the ST) inferior to the original, due to the fact that they were released on 8-bit systems (the AS2 is a good example of a 16-bit board released before 1987).

Gameplay[edit]

Up to three players must use a steering wheel and gas pedal, to take control of a car (blue for 1P, red for 2P, and yellow for 3P), with the CPU filling in for missing players (along with the fourth, green car). Unlike the previous Sprint titles, the players will have to choose one of eight different tracks at the start of the game, and complete a preset number of laps on it. Powerups will also occasionally appear on the track during the race, and the players may collect them for bonuses. Players may tune up their cars between races, but as soon as they fail to finish a race first their game will be over and the remaining players shall continue without them.

Table of Contents

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