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Hello '''RAP'''! Welcome to StrategyWiki. Thank you for [[Special:Contributions/RAP|your contributions]]. If you have any questions, just contact [[StrategyWiki:Administrators|a sysop]] through their talk page or post on [[StrategyWiki:Staff lounge|the staff lounge]], and they'd be happy to help. If you need help editing, check the [[StrategyWiki:Guide|StrategyWiki Guide]] or ask a sysop, we're usually around. On the other hand, if you have ideas for StrategyWiki, bring them up on [http://forums.abxy.org/viewforum.php?f=20 the forums]. To keep up-to-date with the goings on of the wiki, consider <span class="plainlinks">[http://strategywiki.org/w/index.php?title=StrategyWiki:Noticeboard&action=watch adding the noticeboard]</span> to your [[Special:Watchlist|watchlist]]. | Hello '''RAP'''! Welcome to StrategyWiki. Thank you for [[Special:Contributions/RAP|your contributions]]. If you have any questions, just contact [[StrategyWiki:Administrators|a sysop]] through their talk page or post on [[StrategyWiki:Staff lounge|the staff lounge]], and they'd be happy to help. If you need help editing, check the [[StrategyWiki:Guide|StrategyWiki Guide]] or ask a sysop, we're usually around. On the other hand, if you have ideas for StrategyWiki, bring them up on [http://forums.abxy.org/viewforum.php?f=20 the forums]. To keep up-to-date with the goings on of the wiki, consider <span class="plainlinks">[http://strategywiki.org/w/index.php?title=StrategyWiki:Noticeboard&action=watch adding the noticeboard]</span> to your [[Special:Watchlist|watchlist]]. | ||
Please remember to sign your name when leaving comments on talk pages by clicking [[ | Please remember to sign your name when leaving comments on talk pages by clicking [[File:Wikisigbutton.png]] or using four tildes ('''<nowiki>~~</nowiki><nowiki>~~</nowiki>'''); this will automatically produce your name and the date. Feel free to delete this message from your talk page if you like, or keep it for reference. Happy editing! — {{User:Moydow/Signature}} 14:52, 20 July 2013 (UTC) | ||
:Is it me or did you just cut and paste a welcome message? Checking your wiki contributions, you just did. Huh. By the way, I respond people's comments here, not in their talk pages for the sake of efficient organization. --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 20:48, 20 July 2013 (UTC) | :Is it me or did you just cut and paste a welcome message? Checking your wiki contributions, you just did. Huh. By the way, I respond people's comments here, not in their talk pages for the sake of efficient organization. --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 20:48, 20 July 2013 (UTC) | ||
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I think all of the LEGO adventure games are exactly the same across game consoles, aside from minor differences like achievements. I assume hand held console ports are different, but these days the hardware is good enough that they could do rough exact ports, so that has to be identified on a case-by-case basis, unfortunately. --{{User:Notmyhandle/Sig}} 17:10, 31 March 2014 (UTC) | I think all of the LEGO adventure games are exactly the same across game consoles, aside from minor differences like achievements. I assume hand held console ports are different, but these days the hardware is good enough that they could do rough exact ports, so that has to be identified on a case-by-case basis, unfortunately. --{{User:Notmyhandle/Sig}} 17:10, 31 March 2014 (UTC) | ||
== Replacing non-animated GIFs with PNGs == | ==Replacing non-animated GIFs with PNGs== | ||
With the latest update that somehow renders GIF files to not display the images and animation properly when cropped, it brings me an opportunity to convert them into PNGs (with equipped compression, and necessary editing to reduce filesize). Well, after a bit of workflow tweaking and testing. I decided that in the future, the files (images) that I will upload that is not a replacement of a GIF with a PNG will have a unique description only, and not just the rest of the upload types I've done. It would've taken far too long to compress and think up a description. Additionally, I'm just going to change the filetype name, not the filename; that took too long as well; althrough, there are certain filenames that may subject to be renamed if the gamename is too obscure or if the subject of the image doesn't match up to the name. --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 07:07, 5 April 2014 (UTC) | |||
===Broken GIF thumbnail issue=== | |||
This is the issue already brought up on Prod's page and Staff Lounge. However, it is related to the below issues. Here is a great example, as well as a bug that fixes the problem (very odd). In [http://strategywiki.org/w/index.php?title=Grand_Theft_Auto_2/Yakuza_jobs&curid=176521&diff=702685&oldid=681156 this diff] all of the GIFs work. However, go back to the previous revision, and the normal thumbnails do not appear (even though they did not have the word thumb in their code). --{{User:Notmyhandle/Sig}} 00:37, 8 April 2014 (UTC) | |||
:@{{user|Notmyhandle}}: The wiki doesn't seem to like rendering GIFs in a smaller dimension size (or perhaps some of them), as I recall from scanning the file list of .GIF files as I uploaded new PNG versions of the image files. I'm not knowledgeable of the insides of the wiki functionings to figure out what triggered the GIF-oddity scenario. Just a thought: Do they still render the GIFs smaller properly if another one is uploaded after the scenario was triggered? Can that suggestion be tested? --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 09:51, 8 April 2014 (UTC) | |||
::The issue is related to database and thumbnail file caching corruption. Essentially, the wiki is likely making thumbnails but not linking them properly. There's nothing you and I can do about it, though, except not use resized GIFs anymore. Prod will continue to look into the issue, but it is very odd, which is unfortunate. --{{User:Notmyhandle/Sig}} 16:18, 8 April 2014 (UTC) | |||
===Replacing PNGs with more compressed PNGs=== | |||
I don't understand why you uploaded replacement .png files for the Donkey Kong version screenshots when there was nothing wrong with them. Also, you did not complete the process, which was a mess. I know you're trying to be helpful, but byte saving techniques do not need to be applied retroactively. That's one reason Procyon or Prod haven't used their bots to change all Image->File for us. I do that to help teach people that Image is deprecated. The bonus is that it is byte saving. --{{User:Notmyhandle/Sig}} 20:20, 5 April 2014 (UTC) | |||
:Also, you did not add [[:Category:Donkey Kong images]] to the new images. --{{User:Notmyhandle/Sig}} 20:20, 5 April 2014 (UTC) | |||
::I added the category where missing. --{{User:Notmyhandle/Sig}} 20:26, 5 April 2014 (UTC) | |||
:::Hi RAP. I do have to ask you to stop replacing currently good pngs with compressed pngs. You're actually adding to our database size. When you replace an image, the old ones don't get removed from our image database. Even deleting them from the wiki doesn't necessarily remove them from the database. So replacing good pngs with compress pngs is giving us more to backup than necessary (and it's already a painfully slow process.) For the time being stick with "if it ain't broke, don't fix it." Thanks. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 04:49, 6 April 2014 (UTC) | |||
::::@{{user|Procyon}}: Before responding, I would like to say that the new msg notification might've been too subtle for me to notice uploading those imgs. | |||
::::Ontopic: Really? That is very unfortunate. The previous wiki (MarioWiki) didn't mind my actions (and such actions influenced others to do so as well). Although, I do have to say, there are some compressed PNGs that I uploaded that have a larger size difference due to color cleanup, RGB to index colors, or reducing color palettes (and still maintain the same image), such as: [[:File:PM_flyer_artwork.png]], [[:File:PM_new_artwork.png]], and [[:File:PM_Maze_Diagram.png]]. | |||
::::With this notion in place on me (and future others), does this suggest that all future PNGs should be compressed to the max before uploading to the wiki so no other versions that are more compressed than the previous version will be uploaded unless it has a significant change in terms of content, not just the image (like a new version of the icon changed from beta as the final version theoretically). I'm sensitive to how images are not compressed at all despite using a fiber-optic connection (which I'm lagging right now), and I find it equally glum on unnecessary bandwidth being downloaded on a bulky uncompressed image during normal browsing. --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 05:20, 6 April 2014 (UTC) | |||
:::::I suppose we can reach a compromise; if you can reduce the size of an existing file by close to 50% or more, then uploading a compressed version is acceptable. On the other hand, if you're only going from, say, 3KB to 2KB, the cons will outweigh the pros for us. Obviously, if a PNG can be uploaded compressed the first time, that would be great, but it's not a requirement (as few if any people will know to follow it. I try, but sometimes I don't bother when I'm importing.) I would assume that Mariowiki's image database is nowhere near the size of ours so the effect your improvements were having on the size of their database was negligible. We're extremely image intense, and easily over several GB already. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 15:42, 6 April 2014 (UTC) | |||
::::::@{{user|Procyon}}: MarioWiki's? As in StrategyWiki is smaller than their's? Yeah. Or as in bigger than their's? From my experiences managing and uploading the files back in that wiki: in terms of file sizes all combined, not the quantity of files, [http://www.mariowiki.com/index.php?title=Special:ListFiles&sort=img_size&limit=50&asc=&desc=1 even with their 10MB file upload limit], with artwork, audio, and video being the heavy hitters; not to imagine the revision uploads! Although saying that, I might have to check the whole StrategyWiki database since both wikis publicly do not have statistics on how large they are in terms of the amount of files altogether. Speaking of large images, I find it interesting that there are [http://strategywiki.org/w/index.php?title=Special:ListFiles&sort=img_size&limit=20&asc=&desc=1 very large images that are abnormal] to what I expected during my adventures of converting GIF into PNG (and adding the missing categories along the way), with the largest file being around 30MB. I expected them to be small due to the wiki's direction of being a strategy guide/walkthrough/help wiki, and not necessarily an file repository. Anyway, 50%+ compression of PNG files it is! --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 18:45, 6 April 2014 (UTC) | |||
===Old image files use-linking problem=== | |||
@{{user|Notmyhandle}}: Is it me, or is that despite [http://strategywiki.org/w/index.php?title=Template%3ASecret_of_Mana%2FEnemy&diff=702166&oldid=37181 applying the edit on Template:Secret of Mana/Enemy] that changes from GIF to PNG so that the GIF versions will be deleted, the wiki still thinks that [<nowiki/>[:File:SOM_Dark_Funk.gif]] is still used, and not [[:File:SOM_Dark_Funk.png]]? I tried purging with "?action=purge" and "?action=purge", but no dice. --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 21:13, 6 April 2014 (UTC) | |||
:When I replaced the images on [[Castlevania: Circle of the Moon/Cards]], the same thing happened. After template changes are made, our job queue, which can no longer be viewed, goes way up. Jobs get completed whenever a page is loaded. But I haven't seen any major edits today. {{user|Prod}}, please take a look. If it is still like this in 24 hours I assume it is a bug. --{{User:Notmyhandle/Sig}} 21:45, 6 April 2014 (UTC) | |||
::Just to be clear, the issue can only be seen when going to an old file - it will still say that the page is pointing to it. The new file that is being loaded will show, on its file page, that no pages are linking to it. E.g. [[:File:Castlevania CotM Card Mercury.png]] is loaded by the page, but doesn't show a link to it. The old file has been deleted. --{{User:Notmyhandle/Sig}} 21:54, 6 April 2014 (UTC) | |||
@{{user|Notmyhandle}}: 24 hours later, and unfortunately it's not fixed by itself. Curious thing: While working on EarthBound stuff, the same situation happened with this image ([[:File:Earthbound-Nav-Walkthrough.gif|GIF]], [[:File:Earthbound-Nav-Walkthrough.png|PNG]]); interesting thing, I made the following edits containing this image directly: [http://strategywiki.org/w/index.php?title=EarthBound%2FTable_of_Contents&diff=702670&oldid=466438 EarthBound/Table of Contents], [http://strategywiki.org/w/index.php?title=EarthBound%2FNPCs&diff=702679&oldid=409980 EarthBound/NPCs], and [http://strategywiki.org/w/index.php?title=EarthBound%2FNess&diff=702677&oldid=541492 EarthBound/Ness]. As a result, the wiki will finally recognize something has changed and remove the links from the GIF version and transfer it to the PNG version. The odd thing is that because the image used in a template (Table of Contents) that is used in most of the pages, the wiki will not recognize it in the rest of the pages that has image because it passively renders the template, and will not properly correct itself. | |||
So the weird way to fix it is to made an edit on a page that contains that linked image for the change to occur. Edits that indirectly change the images (like a template instead of a game page) do not seem to be detected. That doesn't seem right, we're supposed to be informed if we can delete the unused images properly in a timely manner, or confirm that the images should be deleted after being replaced by another image. --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 23:18, 7 April 2014 (UTC) | |||
== Clone image categories == | == Clone image categories == | ||
Hi RAP. Before I answer your question, I really want to thank you very much for taking on the task of converting those images and reuploading them. I appreciate that tremendously. It's actions like that that have made me consider you for nomination for administrator. You raise a very good question. I would say that if a screenshot of a clone only appears in the originating games guide, they should be categorized under the name of the game guide they appear in. Ultimately, if a clone or derivative work gets its own guide, the image itself can be re-categorized from one game to another. The game image categories are largely to make sure that no image goes uncategorized, and to make it easier to find similar images, since wading through the {{c|Screenshots}} category can be quite painful, especially if the filename starts with a letter near the end of the alphabet. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 17:25, 5 April 2014 (UTC) | Hi RAP. Before I answer your question, I really want to thank you very much for taking on the task of converting those images and reuploading them. I appreciate that tremendously. It's actions like that that have made me consider you for nomination for administrator. You raise a very good question. I would say that if a screenshot of a clone only appears in the originating games guide, they should be categorized under the name of the game guide they appear in. Ultimately, if a clone or derivative work gets its own guide, the image itself can be re-categorized from one game to another. The game image categories are largely to make sure that no image goes uncategorized, and to make it easier to find similar images, since wading through the {{c|Screenshots}} category can be quite painful, especially if the filename starts with a letter near the end of the alphabet. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 17:25, 5 April 2014 (UTC) | ||
== Effort vs. Payoff == | |||
Hi RAP. I just wanted to chime in and make sure you understood where NMH was coming from. We do appreciate all the efforts you make to try and fix they site. Sometimes your concerns align well with the staff's concerns, and other times they don't. That doesn't mean you have to stop when they don't align well, but it can cause the staff to worry when a lot of changes are happening very quickly and it becomes hard to manage them all. You're rather efficient at what you do, so you tend to create a lot of edits to patrol in a short period of time. I certainly appreciate your focus on bandwidth, but the ratio of the amount of effort you're putting in to saving the user on bandwidth versus the ultimate amount you're saving them is unfortunately very small. The ads alone dwarf the content on even our biggest pages. On the flip side, helping out with presentation, and especially adding new content, is a change that both the users and the staff can identify very quickly, and will be much more immediately appreciated. Keep up the great work. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 14:44, 15 April 2014 (UTC) | |||
==Welcome back== | |||
Hi RAP, welcome back. No, unfortunately there hasn't been any update concerning broken GIFs, although I thought I recall {{User|Prod}} telling me that they were supposed to have improved. Ironically, I went to look at [[Astro Warrior]] and did not observe any broken GIFs, so it's concerning that the problem may differ from client to client. Which web-browser are/were you using? And no, there haven't really been any significant discussions on SW, at least none on the scale of the whole SMB2 issue. It's been a relatively quiet summer. I am personally on a mission to put a skeleton guide in for [[Youkai Watch]] because I think that game is going to be huge once it gets released in English, and I want SW to be at the top of the Google searches. Feel free to help out if you're interested. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 22:03, 8 September 2014 (UTC) | |||
:{{user|Procyon}}, I use Google Chrome, which autoupdates to the latest version...which incidentally, the formatting and text font is altered up a couple of days ago. I suspect it's the program's fault because I used the same browser in another computer outside my home and some of the pages were unintentionally italicized...what; I'm gonna have to switch back to Firefox if I can't find a fix, it's making <tt>this text</tt> look somewhat larger than normal, the text is subtly puffed up, and I thought the computer was screwed up. Apparently the browser had updates when it comes to DPL rendering or DirectWrite, or both from skimming the forums, which resulted in mixed reactions. Speaking of browsers, the Whale skin I'm currently using, [https://i.imgur.com/CHzijMP.png the black nagivation section looks odd]. Not only using Google Chrome, I replicated it with Firefox 29.0.1. | |||
:Bringing up about skins, are you still keeping compatibility with all the 4 currently installed skins? I'm not sure if I asked this or not, but I'm curious about it because there's a minority that uses the previous skins compared to the now default skin that includes me, still using the Whale skin. I made sure that my edits were compatible with all 4 of them (with such limitations I have to work around) when I found out some time ago, but haven't asked this to you before. --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 17:50, 9 September 2014 (UTC) | |||
::The GIF problem I'm hoping is fixed when we update our OS, which was stalled due to some library issue I was having. That's now been resolved, so I'll be working through the update soon. The primary skin is the updated Dolphin skin, so that's our only officially supported skin (since 99% of users use it). The other skins that are available are there in case people want some options. Monobook and Vector will continue to be supported as long as MediaWiki supports them, though people don't report bugs with them as much. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 00:51, 10 September 2014 (UTC) | |||
:::After much hesitation I finally switched to re-formatting everything I come across in Dolphin. So, please join the rest of us in doing so, too. It's good to see you back, RAP. --{{User:Notmyhandle/Sig}} 04:14, 10 September 2014 (UTC) | |||
{{user|Notmyhandle}}, it will take a while before I decide to switch to the latest skin after several stares, looks, and performing functions of the UI; attempt for transition is hindered by being occupied in education. Curious (and as a chance to convince me to hasten the switch faster), what encouraged you to switch from Monobook to Dolphin (the latest skin)? How long did you use the old skin before finally moving on? --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 05:18, 11 September 2014 (UTC) | |||
:Before Monobook, we had a really awesome custom skin that got me first attached to StrategyWiki. It was called BlueCloud. Then I made a personal mod for BlueCloud that was themed red. BlueCloud was abandoned after ~4 years of use. So ~2 years ago Dolphin arrived. At this point I had switched to Monobook and was not impressed by Dolphin. However, since Dolphin has stuck, I primarily made the change because 1) we had formatting conflicts between Dolphin and Monobook, and Dolphin is priority since it is what default viewers will see and 2) page width is significantly restricted in Dolphin and text cannot go off to the right of the screen infinitely. This means that tables have to be formatted to be constricted, or separated into multiple tables. So, we end up with completely different content with Dolphin and its not something I want to fight since it is our permanent public/default skin. Monobook is great for Wikipedia, but no longer for StrategyWiki. --{{User:Notmyhandle/Sig}} 14:41, 11 September 2014 (UTC) | |||
:::Just to provide a little more background, we did have Blue Cloud for a long time to set us apart from all the other wikis which sprouted around the same time, using the same skin as Wikipedia. It was a nice way to look different without changing all that much. Then we introduced what was considered Dolphin 1.0, which is now Whale, as a way to liven things up a lot, give us a fresher, more up-to-date look, and address some issues we were having with space. Around the same time, the idea for the Auto-toc that appears on the lower left portion of the current skin was dreamed up, but it took a lot longer to code and implement. When it was finally ready, we launched Dolphin 2.0, which took over the Dolphin skin name, and the original was reassigned to Whale. Dolphin 2.0 was set primarily up to incorporate the Auto-toc, which was designed to address difficulty that some people were having navigating our guides, but also to address monetization short-comings that our business partners wanted to address. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 01:39, 12 September 2014 (UTC) | |||
::If you want to fix a broken gif, replace it with a png and use {{t|delete}} on the gif. --{{User:Notmyhandle/Sig}} 17:37, 11 September 2014 (UTC) | |||
:::{{user|Notmyhandle}}, switched to the latest skin, quite an eye opener when it comes to compatibility and formatting...it will take a while though. You certain? The wait is too long? The broken GIFs thing are not going to be fixed at all? {{user|Procyon}} said that there are no broken GIFs in [[Astro Warrior]] and may be misinterpreted as me wasting time replacing images again. --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 23:04, 11 September 2014 (UTC) | |||
::::[<nowiki/>[:File:AstroWarrior startscreen.gif]] is broken to me on [[Astro Warrior]]. I'm using Google Chrome/Dolphin. --{{User:Notmyhandle/Sig}} 00:31, 12 September 2014 (UTC) | |||
Hmm...I'm gonna see what I'm going to do {{user|Notmyhandle}}, starting up the replace-a-thon of GIFs that look broken when thumbnailed. I'm going to be busy the weekend after this day unfortunately; next week. --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 00:53, 12 September 2014 (UTC) | |||
: It's funny, when I looked at that page in Firefox on my Mac at work, it looked fine, but when I looked at it tonight in Firefox on my Ubuntu laptop, it is indeed broken. We have been trying to find a "quick fix" for the broken GIF issue, but it has eluded us for a long time. Feel free to replace the broken GIFs with PNGs. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 01:39, 12 September 2014 (UTC) | |||
==All caps== | |||
Please do not use all capitalized letters anywhere on this site. We use sentence case, so '''Note'': sentence is the syntax we use (where sentence begins with a lower case letter). --{{User:Notmyhandle/Sig}} 16:36, 11 September 2014 (UTC) | |||
:{{user|Notmyhandle}}, would underlining be more acceptable? I would like to make bulletpoints that specifically call the user's attention on a particular entry with emphasis: like "<u>'''Tip:'''</u>" for giving the player info on how to effectively utilize this given tool, and "<u>'''Caution:'''</u>" for giving the player potential risks, and how to minimize risk as much as possible. --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 17:28, 11 September 2014 (UTC) | |||
::(Can of worms incoming) Well, we do not underline anything except headers. Underline has been excluded from [[StrategyWiki:Guide/Wiki markup]]. It's a style thing. However, I can see on [[Bomberman/How to play]] how it would be useful to separate, visually, the "Most valuable powerup!" type of comments from the "Tip" bullet points. However, those comments (e.g. "Most valuable powerup!") do not appear to need to be bolded at all (and thus should not be), so underline would not be helpful in this example. Unrelated, the value of those power-ups is subjective and up for scrutiny. An example would be better than such a simple statement. I would prefer to keep underline prohibited. Bold and the occasional italics is sufficient. --{{User:Notmyhandle/Sig}} 17:36, 11 September 2014 (UTC) | |||
:::{{user|Notmyhandle}}, regarding the subjective value of powerups, I was thinking of getting rid of those as well, but don't want to get rid of the personality of what Procyon wrote; it's also because I'm not sure how {{user|Procyon}} would react to my rewrites (due to [http://strategywiki.org/w/index.php?title=Adventure_Island/Items&oldid=251643 Procyon being responsible for writing it]), and haven't heard from the user, even though it is expected that anything can be mercilessly edited. I could just de-bold and de-exclaimation it and merge it to the other sentence in the same bulletpoint (or get rid of it entirely), thus giving the player relief from the text calling attention whether or not it is relevant to the player's interests. I'm not sure what I said covers everything...I could be missing something. --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 18:20, 11 September 2014 (UTC) | |||
::::As long as the basic meaning is still there I'm sure his voice/tone/style can be altered. The point is to improve the content, not just change its form (style or word choice-wise). I do not think unbolding those statements changes anything other than reducing them to the same status as the other words in the sentence. I also suggest improving those statements with specifics. --{{User:Notmyhandle/Sig}} 18:47, 11 September 2014 (UTC) | |||
:::::I don't feel incredibly strongly about it. I haven't agreed with every change RAP has made, but I have been supportive of most of them. With regard to the Bomberman power-ups, those "most valuable" statements were made an observation how well they increased your chances to survive. Although it wasn't intended to be subjective, it certainly does read that way. Feel free to alter them as long as they communicate the same degree of usefulness to the player. (Not sure why you linked to the history of an Adventure Island page instead of the Bomberman page in question?) '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 01:39, 12 September 2014 (UTC) | |||
Oh, {{user|Procyon}}, I was working on both of those pages before I was called out by {{user|Notmyhandle}}, and somehow plugged that link here instead of the other link when being called (and made tweaks based on NMH's feedback). Both of them were written by you before. --[[User:RAP|RAP]] ([[User talk:RAP|talk]]) 01:52, 12 September 2014 (UTC) |
Latest revision as of 19:29, 30 May 2022
Welcome to StrategyWiki![edit]Hello RAP! Welcome to StrategyWiki. Thank you for your contributions. If you have any questions, just contact a sysop through their talk page or post on the staff lounge, and they'd be happy to help. If you need help editing, check the StrategyWiki Guide or ask a sysop, we're usually around. On the other hand, if you have ideas for StrategyWiki, bring them up on the forums. To keep up-to-date with the goings on of the wiki, consider adding the noticeboard to your watchlist. Please remember to sign your name when leaving comments on talk pages by clicking or using four tildes (~~~~); this will automatically produce your name and the date. Feel free to delete this message from your talk page if you like, or keep it for reference. Happy editing! — Moydow T · C 14:52, 20 July 2013 (UTC)
No 'You'[edit]I don't think we have the same 'You' policy here. I don't remember the exact discussion, but I think the discussion was towards, "let people personalize it". As long as it reads fairly well, there's no point restricting the authors too much. -- Prod (talk) 17:42, 21 July 2013 (UTC)
PNG[edit]I use PNGGauntlet to compressing PNG-files. Do you know of it? I will check out PNGMonster. Paco (talk) 06:57, 22 July 2013 (UTC)
Bullet[edit]There is another method that i know of: {{listcol}} Check Ultima 7 TOC to see how it works. Paco (talk) 06:57, 22 July 2013 (UTC)
DPL[edit]Hi RAP. Please feel free to experiment with DPL as you wish, but do understand that they come at a heavy hit to the CPU of our servers, so don't go crazy with them. We optimized the site run certain DPLs once every so often and cache the result so that we wouldn't have to worry about people refreshing pages that contain them. Just an FYI. Procyon 03:29, 27 July 2013 (UTC)
Image categorization[edit]Usually every Image have at last 2 category. One Game Category and one subcategory like Screenshots, Sprites, Maps, etc. Paco (talk) 07:30, 2 August 2013 (UTC)
Your Sandbox[edit]So, you're planning to revamp the skill pages? Any specific reason to that?
It does seem like a good idea, don't get me wrong. It looks much neater. I never understood the purpose of repeating information, and I removed about half of the repeated information in the skill tables since it was just taking up space. And Nexon does make mistakes in level readouts (formulas), however, such as the Thief Skill Dark Sight's readout listing two negative signs earlier on, like this: MP Cost: 23, Duration: 20 sec, Movement Speed: --17. I usually manually remove them. If you'd like me to send you the level readouts for skills, I can gladly send you them. --PirateIzzy (talk) 03:32, 30 September 2013 (UTC)
The way (most) 4th jobs skills work with the current template, the bolded part is the max level that you can achieve normally. There's a skill for the Paladin job called "Combat Orders", which works for the Paladin and anyone else in their party (a type of group for training/doing special quests). Combat Orders can raise most 4th job skills past the maximum (up to 2 at maximum level), which is why it is in Italics. As for Double Down, not sure exactly what confuses you. For skills that have one level, but have variables (such as MP cost and Damage), I'd just leave it with the variable, and not bother listing the percent. Something like this, for example, what I shall post in your 4th sandbox.
Colored tables[edit]In your sandbox, you should get used to just using {{prettytable}} instead of coloring columns. Unfortunately, we are against colored tables because of background color changes (our themes change every couple of years), and we just want everything to look the same here. Plus, some people are color blind. This is something I tried to fight years ago when I had to simplify a guide I was working on. --Notmyhandle (talk • contribs) 15:51, 30 September 2013 (UTC)
--RAP (talk) 04:29, 1 October 2013 (UTC)
If you need help with anything, I can do my best to help out if neceessary. --PirateIzzy (talk) 03:12, 2 October 2013 (UTC)
--RAP (talk) 05:04, 2 October 2013 (UTC)
--PirateIzzy (talk) 05:21, 2 October 2013 (UTC)
Don`t worry about categorizing, it's fine as is. The rest I'll answer tomorrow, going to sleep now.--PirateIzzy (talk) 06:18, 2 October 2013 (UTC)
http://www.youtube.com/watch?v=mv7dlLukg48 ← Here is an old video of Korean MapleStory's Test Server with a revamp patch for the Pirate Job (specifically Corsair/Captain in this video), with the old skill UI (don't worry about the skill icons, they were just filler icons until the real icons were designed). Hypers skills were in their own UI, with 3 columns, S (passive stat boosts, such as Hyper Strength), P (passive skill boosts, such as Rapid Fire - Reinforce), and A (active skills, such as Power Unity). Guild Skills can be viewed by any member of a guild, and once activated, the entire guild, and the person who activated it, receives the buff for a short period of time. Mount skills are attached to the character, once you receive a consumable (for most mounts), or receive the mount and its saddle as Equipments (for the Monster Rider skill). Normally, each job has their own mount, though some jobs have none. In a rare case, the Party Quest Boss Rex (for the Resurrection of the Hoblin King PQ) drops his Hyena as a mount at a VERY low rate, as well as the saddle for it at a much more common rate (it can also be obtained with 100 Hobb Warrior Marks, dropped by Rex each PQ). --PirateIzzy (talk) 20:22, 2 October 2013 (UTC)
--RAP (talk) 22:28, 3 October 2013 (UTC) I don't think we're going to bother adding more mounts to the Wiki, but I don't know. And nope, there's no guild skill page. Have any other questions? --PirateIzzy (talk) 22:45, 3 October 2013 (UTC)
I noticed the table of content thing with the images, and I approve. A basic rule of thumb, the skills that ONLY give permanent boosts, and nothing temporary and no attacks, are passive skills. Attacks and actives may be obvious for the most part. The 3 skills you listed under active are actually passive (Master of Swimming, " " Organization, and Pirate Blessing), as an example. Attacks should be fairly obvious, though some of them give passive effects. However, the skill itself is still an active. Some active buffs also give passive effects, and the same rule applies. I'll give you these:
The order which they are listed is up to you. Of course, I'll be happy to help out whenever you need. --PirateIzzy (talk) 05:08, 4 October 2013 (UTC)
--RAP (talk) 08:39, 4 October 2013 (UTC)
--RAP (talk) 04:32, 5 October 2013 (UTC)
--PirateIzzy (talk) 04:57, 5 October 2013 (UTC)
--RAP (talk) 09:30, 5 October 2013 (UTC)
My only qualm with 4C is that there are two tables of data, one normal and one collapsable, which is really unnecessary. It's basically like writing the description twice in the old prettytable template, just taking up space (which I am still in the middle of fixing). --PirateIzzy (talk) 18:31, 5 October 2013 (UTC)
--RAP (talk) 21:23, 6 October 2013 (UTC)
--RAP (talk) 22:31, 6 October 2013 (UTC)
Actually, don't edit the Warrior Skill Page yet (if you were planning to), at least not until the RED patch comes to GMS (I know it's a few months away, but it'll save the effort). I recommend Thunder Breaker, Dawn Warrior, or Wind Archer for revamping. --PirateIzzy (talk) 23:13, 6 October 2013 (UTC)
@ Notmyhandle (talk · contribs) I was hoping to save you the effort, but fine. I'll post the categories for both pre-RED and post-RED. I'll post the names of translated names, so they are subject to change. Just look at pre-RED for now. --PirateIzzy (talk) 23:42, 6 October 2013 (UTC) To both of you, be sure to read the notes when I make edits to the Warrior skills page. Sad to say that I have somewhat limited time right now because I have other things to do later tonight. --RAP (talk) 00:17, 7 October 2013 (UTC)
@ Notmyhandle (talk · contribs) How do you suggest we separate skills shared by only 2 jobs? Should we make a separate section, like you did for Common Hypers? --PirateIzzy (talk) 01:44, 7 October 2013 (UTC)
--PirateIzzy (talk) 22:43, 7 October 2013 (UTC)
Okay, now to figure out how it works. I'm not sure where the id tag would go, especially if one common skill has 3 different icons. --PirateIzzy (talk) 01:44, 8 October 2013 (UTC)
MS Test template and ToC overhaul[edit]Here is the new section for easy access.
The thing about the icons, I know what you mean that each skill should have the same icon, but Warriors (and Archers) gain skills post-RED that have a different icon for each job, meaning that there WILL be multiples, whether we want them or not. I also would rather not list them separately like I did before, so maybe if there's a way to add multiple icons (I doubt there'd be a use for more than 3 icons), that could work. I do like the new template now, and I especially like that it actually goes to the skill now when there's a link to it (e.g. Weapon Mastery, because it didn't do that before. Oh, and is there any way to hide the word "tooltip" from the tables? --PirateIzzy (talk) 00:25, 9 October 2013 (UTC)
I didn't mean multiple skills with the same icon (I don't like duplicates either), I meant multiple icons for a common skill, such as Rush post-RED, since Heroes, Paladins, and Dark Knights all get Rush, with the exact same function, MP cost, damage, and mobs hit, but each job has its own icon and effect for it (Heroes have a red one, Paladins yellow, and Dark Knights have dark-purple). The same goes for Warrior Leap (Warrior's Flash Jump post-RED), and Double Jump (Archer's Flash Jump post-RED). --PirateIzzy (talk) 01:50, 9 October 2013 (UTC)
Well, it could go up to 3, but that works. --PirateIzzy (talk) 02:56, 9 October 2013 (UTC)
For the icons, do you want them uploaded like they appear normally, such as this, or would you rather have them uploaded as if you were hovering over the icon with the mouse, such as this? The thing is, it's easier to find them normal, but I know a lot of skills appear like the latter. --PirateIzzy (talk) 23:27, 9 October 2013 (UTC)
Nah, I meant how an icon lights up when you hover over it vs. how it normally appears (for example, File:MS_Skill_Rage.png , comparing the first version uploaded by Auto Prod Bot, the normal one, and the hovered-over one that Zienth uploaded). I was wondering which one I should upload, the lighter version or the normal version. --PirateIzzy (talk) 03:33, 10 October 2013 (UTC)
--PirateIzzy (talk) 21:23, 10 October 2013 (UTC)
--PirateIzzy (talk) 18:32, 12 October 2013 (UTC)
So, how exactly are we going to decide which template to use? Will there be a poll or something? --PirateIzzy (talk) 20:39, 13 October 2013 (UTC)
Alright, so when are we going to have a poll? I think we're ready, unless there are other template changes you guys plan to do? Oh, and @Notmyhandle (talk · contribs), I'm wondering if we could change Avoid on the Monster Template to something such as PDR/MDR. Avoid hardly matters anymore. And yes, I have asked you before, but we still kept it the same. --PirateIzzy (talk) 04:48, 24 October 2013 (UTC)
PDR/MDR are Physical/Magic Damage Reduction, the monster stat that reduces your damage by a certain percent, unless you have the % ignore defense stat. For example, most normal monsters have 10%, while some have 5%. Most bosses have 25% and higher, especially the high-end bosses. Von Leon, for example, has 55% PDR and 52% MDR. Avoidability does still exist, but since accuracy is so easy to come by, the purpose of it is barely noticeable. --PirateIzzy (talk) 20:44, 24 October 2013 (UTC)
MapleStory skill template overhaul vote[edit]Please see StrategyWiki:Staff lounge#MapleStory skill template overhaul vote. We need your input. --Notmyhandle (talk • contribs) 16:22, 24 October 2013 (UTC)
Alright, fine, I'll re-add the second variables. --PirateIzzy (talk) 21:52, 1 November 2013 (UTC) Your level notes from Template:MapleStory/skill/Documentation[edit]--Notmyhandle (talk • contribs) 03:43, 6 November 2013 (UTC) Level data table[edit]The table consists of three parts: Variables, Numerical Changes, and Level Data.
Returned, and wowed by the work![edit]
Thanks for noticing! It looks great, thanks to you. Also, the reason I changed the +# to # is because I kept the + symbol in the changes, like when movement speed goes from 1 to 2, I wrote +1 and +2 with the Yes2 template, since that is a stat being added. The readout doesn't need to say "Add +x per level", when it basically means the same thing as "Add x per level". I created this template as a way to check which job skills are complete and converted to your format, with several footnotes about certain jobs. --PirateIzzy (talk) 00:16, 21 December 2013 (UTC)
I can see where you're coming from with that, but I see it the way I see numbers in algebra or math in general, you don't say +2 times +5 (at least not where I live, I'm not sure about other places), you just say 2 times 5, but -2 times -5 is still used. And yeah, I've been the only one working on updating the skills, and I also had work for school, so my time was limited. I'm on break now, so I should be able to do more. --PirateIzzy (talk) 02:07, 21 December 2013 (UTC) "What happens if the changes on the skill are condensed to a sentence or two? A different way has to be tackled. This is the first time that this has been implemented in the finalized version." To answer this, I usually add it into the header using the hover-over explanation. For example, what you did with the skill Dash for Pirates. --PirateIzzy (talk) 02:56, 21 December 2013 (UTC)
Well, Pirates didn't receive huge changes compared to Warriors (as you may have noticed), Magicians, and Bowmen. Here is the extraction of skill changes from Southperry.net. --PirateIzzy (talk) 04:12, 21 December 2013 (UTC) LEGO adventure ports[edit]I think all of the LEGO adventure games are exactly the same across game consoles, aside from minor differences like achievements. I assume hand held console ports are different, but these days the hardware is good enough that they could do rough exact ports, so that has to be identified on a case-by-case basis, unfortunately. --Notmyhandle (talk • contribs) 17:10, 31 March 2014 (UTC) Replacing non-animated GIFs with PNGs[edit]With the latest update that somehow renders GIF files to not display the images and animation properly when cropped, it brings me an opportunity to convert them into PNGs (with equipped compression, and necessary editing to reduce filesize). Well, after a bit of workflow tweaking and testing. I decided that in the future, the files (images) that I will upload that is not a replacement of a GIF with a PNG will have a unique description only, and not just the rest of the upload types I've done. It would've taken far too long to compress and think up a description. Additionally, I'm just going to change the filetype name, not the filename; that took too long as well; althrough, there are certain filenames that may subject to be renamed if the gamename is too obscure or if the subject of the image doesn't match up to the name. --RAP (talk) 07:07, 5 April 2014 (UTC) Broken GIF thumbnail issue[edit]This is the issue already brought up on Prod's page and Staff Lounge. However, it is related to the below issues. Here is a great example, as well as a bug that fixes the problem (very odd). In this diff all of the GIFs work. However, go back to the previous revision, and the normal thumbnails do not appear (even though they did not have the word thumb in their code). --Notmyhandle (talk • contribs) 00:37, 8 April 2014 (UTC)
Replacing PNGs with more compressed PNGs[edit]I don't understand why you uploaded replacement .png files for the Donkey Kong version screenshots when there was nothing wrong with them. Also, you did not complete the process, which was a mess. I know you're trying to be helpful, but byte saving techniques do not need to be applied retroactively. That's one reason Procyon or Prod haven't used their bots to change all Image->File for us. I do that to help teach people that Image is deprecated. The bonus is that it is byte saving. --Notmyhandle (talk • contribs) 20:20, 5 April 2014 (UTC)
Old image files use-linking problem[edit]@Notmyhandle (talk · contribs): Is it me, or is that despite applying the edit on Template:Secret of Mana/Enemy that changes from GIF to PNG so that the GIF versions will be deleted, the wiki still thinks that [[:File:SOM_Dark_Funk.gif]] is still used, and not File:SOM_Dark_Funk.png? I tried purging with "?action=purge" and "?action=purge", but no dice. --RAP (talk) 21:13, 6 April 2014 (UTC)
@Notmyhandle (talk · contribs): 24 hours later, and unfortunately it's not fixed by itself. Curious thing: While working on EarthBound stuff, the same situation happened with this image (GIF, PNG); interesting thing, I made the following edits containing this image directly: EarthBound/Table of Contents, EarthBound/NPCs, and EarthBound/Ness. As a result, the wiki will finally recognize something has changed and remove the links from the GIF version and transfer it to the PNG version. The odd thing is that because the image used in a template (Table of Contents) that is used in most of the pages, the wiki will not recognize it in the rest of the pages that has image because it passively renders the template, and will not properly correct itself. So the weird way to fix it is to made an edit on a page that contains that linked image for the change to occur. Edits that indirectly change the images (like a template instead of a game page) do not seem to be detected. That doesn't seem right, we're supposed to be informed if we can delete the unused images properly in a timely manner, or confirm that the images should be deleted after being replaced by another image. --RAP (talk) 23:18, 7 April 2014 (UTC) Clone image categories[edit]Hi RAP. Before I answer your question, I really want to thank you very much for taking on the task of converting those images and reuploading them. I appreciate that tremendously. It's actions like that that have made me consider you for nomination for administrator. You raise a very good question. I would say that if a screenshot of a clone only appears in the originating games guide, they should be categorized under the name of the game guide they appear in. Ultimately, if a clone or derivative work gets its own guide, the image itself can be re-categorized from one game to another. The game image categories are largely to make sure that no image goes uncategorized, and to make it easier to find similar images, since wading through the Screenshots category can be quite painful, especially if the filename starts with a letter near the end of the alphabet. Procyon 17:25, 5 April 2014 (UTC) Effort vs. Payoff[edit]Hi RAP. I just wanted to chime in and make sure you understood where NMH was coming from. We do appreciate all the efforts you make to try and fix they site. Sometimes your concerns align well with the staff's concerns, and other times they don't. That doesn't mean you have to stop when they don't align well, but it can cause the staff to worry when a lot of changes are happening very quickly and it becomes hard to manage them all. You're rather efficient at what you do, so you tend to create a lot of edits to patrol in a short period of time. I certainly appreciate your focus on bandwidth, but the ratio of the amount of effort you're putting in to saving the user on bandwidth versus the ultimate amount you're saving them is unfortunately very small. The ads alone dwarf the content on even our biggest pages. On the flip side, helping out with presentation, and especially adding new content, is a change that both the users and the staff can identify very quickly, and will be much more immediately appreciated. Keep up the great work. Procyon 14:44, 15 April 2014 (UTC) Welcome back[edit]Hi RAP, welcome back. No, unfortunately there hasn't been any update concerning broken GIFs, although I thought I recall Prod (talk · contribs) telling me that they were supposed to have improved. Ironically, I went to look at Astro Warrior and did not observe any broken GIFs, so it's concerning that the problem may differ from client to client. Which web-browser are/were you using? And no, there haven't really been any significant discussions on SW, at least none on the scale of the whole SMB2 issue. It's been a relatively quiet summer. I am personally on a mission to put a skeleton guide in for Youkai Watch because I think that game is going to be huge once it gets released in English, and I want SW to be at the top of the Google searches. Feel free to help out if you're interested. Procyon 22:03, 8 September 2014 (UTC)
Notmyhandle (talk · contribs), it will take a while before I decide to switch to the latest skin after several stares, looks, and performing functions of the UI; attempt for transition is hindered by being occupied in education. Curious (and as a chance to convince me to hasten the switch faster), what encouraged you to switch from Monobook to Dolphin (the latest skin)? How long did you use the old skin before finally moving on? --RAP (talk) 05:18, 11 September 2014 (UTC)
Hmm...I'm gonna see what I'm going to do Notmyhandle (talk · contribs), starting up the replace-a-thon of GIFs that look broken when thumbnailed. I'm going to be busy the weekend after this day unfortunately; next week. --RAP (talk) 00:53, 12 September 2014 (UTC)
All caps[edit]Please do not use all capitalized letters anywhere on this site. We use sentence case, so 'Note: sentence is the syntax we use (where sentence begins with a lower case letter). --Notmyhandle (talk • contribs) 16:36, 11 September 2014 (UTC)
Oh, Procyon (talk · contribs), I was working on both of those pages before I was called out by Notmyhandle (talk · contribs), and somehow plugged that link here instead of the other link when being called (and made tweaks based on NMH's feedback). Both of them were written by you before. --RAP (talk) 01:52, 12 September 2014 (UTC) |