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< Warcraft: Orcs & Humans
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These are the units of the orcs in Warcraft 1: Orcs and Humans.

Peon

Cost: 400 Gold

Attacks/Magic? No, No

Requirements: Town Hall

Peons are the workers in the orcish clans, harvesting lumber and gold and building amazing structures. However, they are defenseless, fleeing like children if attacked by humans.

Grunt

Cost: 400 Gold

Attacks/Magic? Yes, No

Requirements: Barracks

Grunts are the most basic units, protecting peons from the merciless humans. They wield axes and wear armor, perfect for an orcish warrior.

Spearmen

Cost: 450 Gold, 50 Lumber

Attacks/Magic? Yes, No

Requirements: Barracks, Lumber Mill

Spearmen are the ranged units of the society, throwing spears at the enemies. However, they wear no armor, making them invulnerable.

Necrolytes

Cost: 700 Gold

Attacks/Magic? Yes, Yes

Requirements: Temple

Necrolytes are the dark magics of the orcish horde. They cast dark magic, such as raising the undead and casting dark visions. They are weak in amor, however.

Raider

Cost: 850 Gold

Attacks/Magic? Yes, No

Requirements: Barracks, Kennel, Blacksmith

Raiders are dangerous wolf riders, riding at great speeds that they put fear into enemies. They ride the bloodthirsty wolves into battle, placing opponents into disarray.

Catapult

Cost: 900 Gold, 200 Lumber

Attacks/Magic? Yes, No

Requirements: Barracks, Lumber Mill, Blacksmith

Catapults fire balls of death and fire, smashing the opponents apart and in disarray. Their balls of fire will smash anything apart, friend or foe.

Warlock

Cost: 900 Gold

Attacks/Magic? Yes, Yes

Requirements: Tower

Warlocks are the darkest magic casters of the Orcish Horde, casting evil spells like daemon summoning, and summoning death clouds.