- Deceased/Kass - Will revive you, but loses a level to do so. Costs 8000.
- Power/Sarah - Raises your attack power. Costs 11000.
- Foundation/Golem - Raises defense. Found in a secret room in the first tower.
- Light/Pazul - Lights up the room. Higher levels make things brighter. Found in the Ancient Ruins.
- Life/Ason - Restores your life over time. Given in a quest.
- Crimson/Ifrie - Shoots fireballs. Found in the abandoned house north of Arcs.
- Lightning/Pilulu - Surrounds itself with lightning. Costs 21,000.
- Water/Domul - Shoots a homing projectile of water. Costs 28,000.
- Anger/Wak - Attacks your enemies directly. Costs 32,000.
Use a jade in your item menu to activate it and call its Fairy out, or to recall a fairy that is already out. You can have two jades active at any given time. Jades can be bought from and sold to Meister, who can be found in both Arcs and Toronto.
The four main jades are found in dungeons for free. The remaining nine can be bought from Meister, the merchant at the top floor of the Inns in Arcs and Toronto. He sells just five jades in Arcs, and the rest in Toronto. In the town after Dungeon 2 the merchant will also sell a second jade of the previous type: see the jades with two fairy names in table below.
If the player leaves the fairy name blank, the default name is used.
Default sorting is according to game progression. You can actually meet the jade merchant at the beginning of the game, but only after the first dungeon you will have enough money to buy some jades.
Jades can be sold for half their purchasing price. In the table below, Jades that can only be sold have their price shaded in gray; such price is twice the selling price.
"Exp/Lv" is the required experience per level, i.e. to advance one level. Each blue sphere (occasionally dropped by enemies) gives 50 experience points.
Sort by image to see jades with the same shape next to each other.
Fairies level up by collecting the little blue energy crystals that enemies rarely drop. Each crystal is worth 50 Experience points and most fairies take 4 crystals per level. The first fairy to grab the crystal gets the experience, so slow ones might never beat faster ones to the spheres.
If you're desperate to level them up, go in the southeastern door just inside the technological part of the Ancient Ruins and continue through to the dark room with the light switch, the two floating panels, and the sea of electric tiles. One of the blue enemies there will always drop an energy crystal so you can level your fairies up as much as you want.
Jade effects with leveling
Stepwise animation changes
The animation of these fairies changes every three levels.
|Level||Ifrie & Gala (crimson jades)||Pilulu & Jima (lightning jades)||Wak & Griffin (anger jades)|
|150 Exp./Lv.||200 Exp./Lv.||200 Exp./Lv.|
|Shoots a fireball straight at an enemy.||Creates a small lightning field
when it touches an enemy.
|Attacks enemies in close combat.|
|Fireball spins, widening its hit box.||Stronger attack.||Radiates a small battle aura.|
|Fireball further widens its hit box.||Stronger and larger field.||Battle aura's range increases.|
|Fireball cluster spreads out slightly,
widening the hit box further.
|Larger attack.||Adds a small barrier.|
|Fireball graphic changes, no hit box change.||Larger field.||Changes to a flaming aura.|
|Fireball graphic changes, no hit box change.||Larger field.||Original aura is added, slightly increasing range.|
|19||Fireball graphic changes, no hit box change.||Largest field.||Both auras extend, nearly doubling range.|
Progressive animation changes
The animation of these fairies changes every level, therefore the difference is very smooth and hard to tell at first.
No visual effects
These fairies have no animation, their effect is either continuous (Golem & Sarah) or it activates in specific occasions (Kass).
|Level||Golem (foundation jade)||Sarah (Power jade)||Kass (deceased jade)|
|200 Exp./Lv.||200 Exp./Lv.||150 Exp./Lv.|
|1||Boosts defense passively: Guard=Lv.+1||Boosts offense passively: Attack=Lv.+1.||Useless.|
|2||Defense+3||Offense+3||Sacrifices a level to revive the player.|