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Command & Conquer: Red Alert | |
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Developer(s) | Westwood Studios |
Publisher(s) | Virgin Interactive |
Year released | 1996 |
System(s) | DOS, Windows, PlayStation, PlayStation 3, PlayStation Portable |
Expansion pack(s) | Counterstrike The Aftermath |
Preceded by | Command & Conquer |
Followed by | Command & Conquer: Red Alert 2 |
Series | Command & Conquer |
Genre(s) | RTS |
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Rating(s) |
Originally designed as an expansion pack for Command & Conquer, Command & Conquer: Red Alert became a full game in its own right when the developers realised that they had created something quite different. The game took the story away from the battle between the Global Defense Initiative (GDI) and the Brotherhood of Nod, instead using a time travel narrative to create a new conflict between the Allies and Soviets.
Table of Contents
Allies
Soviet
Appendices
Allied campaign
- Mission 1: In The Thick Of It
- Mission 2: Five to One
- Mission 3: Dead End
- Mission 4: Ten to One
- Mission 5: Tanya's Tale
- Mission 6: Infiltrate and destroy Iron Curtain research center
- Mission 7: Sunken Treasure
- Mission 8: Protect the Chronosphere research center
- Mission 9: Evacuate Kosygin
- Mission 10: Suspicion and Evidence
- Mission 11: Secure the river for the navy
- Mission 12: Takedown
- Mission 13: Focused Blast
- Mission 14: No Remorse
Soviet campaign
- Mission 1: Lesson in Blood
- Mission 2: The Thin Red Line
- Mission 3: Covert Cleanup
- Mission 4: Behind the Lines
- Mission 5: Khalkis Island
- Mission 6: Bridge over the River
- Mission 7: Core of the Matter
- Mission 8: Investigate Elba island
- Mission 9: Liability Elimination
- Mission 10: Overseer
- Mission 11: Destroy the Allied navy
- Mission 12: Capture the control centers
- Mission 13: Capture the control centers
- Mission 14: Soviet Supremacy
Allied missions
Command & Conquer series
Tiberian:
Red Alert:
Spin-offs:
Compilation(s):