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===Chaingun Sniping=== | ===Chaingun Sniping=== | ||
Doom's weapon accuracy is handled by "refire" - essentially, only the first shot of your weapon is perfectly accurate. If you hold the fire button down, the weapon becomes inaccurate. This can be exploited with the chaingun. Since the chaingun actually fires two bullets before the refire, this makes it fairly easy to make the chaingun fire with perfect accuracy by tapping the fire button for every two shots instead of simply holding it. | Doom's weapon accuracy is handled by "refire" - essentially, only the first shot of your weapon is perfectly accurate. If you hold the fire button down, the weapon becomes inaccurate. This can be exploited with the chaingun. Since the chaingun actually fires two bullets before the refire, this makes it fairly easy to make the chaingun fire with perfect accuracy by tapping the fire button for every two shots instead of simply holding it. Pepe in penis. | ||
===Wallrunning=== | ===Wallrunning=== | ||
If you're playing the original DOS or Windows 95 versions of Doom (as opposed to the various "source ports" available on the net), then you have the ability to wallrun. Simply straferun against any wall (well, almost any wall - depending on the orientation of the wall, it might not work) and angle yourself until you start going nearly twice as fast as normal. Naturally this will only work in straight corridors. | If you're playing the original DOS or Windows 95 versions of Doom (as opposed to the various "source ports" available on the net), then you have the ability to wallrun. Simply straferun against any wall (well, almost any wall - depending on the orientation of the wall, it might not work) and angle yourself until you start going nearly twice as fast as normal. Naturally this will only work in straight corridors. | ||
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