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====Warcry==== | ====Warcry==== | ||
[[File:Dota 2 Warcry icon.png|left]] | [[File:Dota 2 Warcry icon.png|left]] | ||
* '''Ability:''' No | * '''Ability:''' No Target | ||
* '''Bonus Armor:''' 3 / 6 / 9 / 12 | * '''Bonus Armor:''' 3 / 6 / 9 / 12 | ||
* '''Bonus Speed:''' 12% | * '''Bonus Speed:''' 12% | ||
* '''Radius:''' 700 | * '''Radius:''' 700 | ||
* '''Mana Cost:''' 25 | * '''Mana Cost:''' 25 | ||
* '''Cooldown''': 36 | * '''Cooldown''': 36 / 30 / 24 / 18 | ||
Warcry grants bonus armor and movement speed to all allies near you for 8 seconds. A very good buff that lets your team initiate a teamfight while holding the upper hand. Its mana cost is quite cheap, and you can sometimes cast it just to use the bonus effects to tank and escape a bad situation. | |||
{{-}} | {{-}} | ||
Revision as of 07:19, 18 September 2012
Sven is a melee strength hero who can play the role of support and initiator as well as a semi-carry, due to his ability to have a high damage output without depending on items. His Storm Hammer is a decent disable that can affect several enemies at once, while his Warcry is a great support skill. He also has a built-in Battle Fury with his Great Cleave. Finally, Sven's ultimate, God's Strength, let's him do a humongous amount of time for the period it's active, potentially letting him match the damage output of a carry.
Abilities
Storm Hammer
- Ability: Target Unit
- Affects: Enemy Heroes
- Damage Type: Magical
- Damage: 100 / 175 / 250 / 325
- Stun Duration: 2
- Radius: 255
- Mana Cost: 140
- Cooldown: 15
Storm Hammer is a targeted projectile that stuns the targeted unit and enemies in a small area around it. An excellent disable, it is capable of stunning multiple enemies with a single strike, making it a decent initiation tool. It's not advisable to use it for harassment though, as during the laning stages you don't have a large enough mana pool to use it liberally.
Great Cleave
- Ability: Passive
- Radius: 200
- Cleave Damage: 30% / 40% / 50% / 60%
Great Cleave makes Sven's attack deal cleave damage to units near the enemy he's attacking. Cleave damage is not affected by armor. Basically, it's like having a Battle Fury with a smaller radius but one that deals more cleave damage. Not very useful if you are a support but it does help you farm if you are playing as a semi-carry.
Warcry
- Ability: No Target
- Bonus Armor: 3 / 6 / 9 / 12
- Bonus Speed: 12%
- Radius: 700
- Mana Cost: 25
- Cooldown: 36 / 30 / 24 / 18
Warcry grants bonus armor and movement speed to all allies near you for 8 seconds. A very good buff that lets your team initiate a teamfight while holding the upper hand. Its mana cost is quite cheap, and you can sometimes cast it just to use the bonus effects to tank and escape a bad situation.
God's Strength
- Ability: No target
- Bonus Damage: 100% / 140% / 180%
- Mana Cost: 100 / 150 / 200
- Cooldown: 80.0
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