Line 51: | Line 51: | ||
* '''Mana Cost:''' 75 / 95 / 115 / 135 | * '''Mana Cost:''' 75 / 95 / 115 / 135 | ||
* '''Cooldown:''' 6 | * '''Cooldown:''' 6 | ||
Lightning Bolt causes the target to be stuck by lightning, taking damage, mini-stunning and granting True Sight in a 900 radius around the target. A very basic damage spell that is still respectably powerful. The sight it gives you is useful for tracking down invisible targets, or just to give vision long enough to use your other spells. The mini-stun is also useful for interrupting channeling abilities. | |||
{{-}} | {{-}} |
Revision as of 08:13, 18 October 2012
Zeus is a ranged intelligence hero who is usually played as a support or a semi-carry. Zeus is all about dealing heavy damage with his spells. His Arc Lightning, while weak, can hit multiple enemies at once. His Lightning Bolt strikes for a lot of damage. He can remain a threat much longer than other spellcasters with Static Field. None can hope to escape his Thundergod's Wrath, which will strike every enemy hero on the map, even invisible ones.
Abilities
Arc Lightning
- Ability: Target Unit
- Affects: Enemy Heroes
- Damage Type: Magical
- Damage: 85 / 100 / 115 / 145
- Jumps: 5 / 7 / 9 / 15
- Mana Cost: 65 / 70 / 75 / 80
- Cooldown: 1.75
Arc Lightning launches a jolt of electricity that does damage to the target and jumps to other enemy units, doing the same amount of damage. With less than 2 seconds of cooldown, this ability can be ridiculously spammable. It is useful for harrassing, pushing and teamfights.
Lightning Bolt
- Ability: Target Unit
- Affects: Enemy Heroes
- Damage Type: Magical
- Damage: 100 / 175 / 275 / 350
- Mana Cost: 75 / 95 / 115 / 135
- Cooldown: 6
Lightning Bolt causes the target to be stuck by lightning, taking damage, mini-stunning and granting True Sight in a 900 radius around the target. A very basic damage spell that is still respectably powerful. The sight it gives you is useful for tracking down invisible targets, or just to give vision long enough to use your other spells. The mini-stun is also useful for interrupting channeling abilities.
Static Field
- Ability: Passive
- Damage Type: Magical
- Range: 1000
- Health Reduction: 5% / 7% / 9% / 11%
Thundergod's Wrath
- Ability: No Target
- Damage Type: Magical
- True Sight Radius: 900
- Duration: 3
- Damage: 210 / 335 / 460
- Mana Cost: 225 / 325 / 450
- Cooldown: 90
- Scepter Damage: 400 / 500 / 600
Aghanim's Scepter can be bought by Zeus and will increase the damage of Thundergod's Wrath.
Suggested Items
Strategy