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* '''Mana Cost:''' 100 / 120 / 140 / 160 | * '''Mana Cost:''' 100 / 120 / 140 / 160 | ||
* '''Cooldown:''' 10 | * '''Cooldown:''' 10 | ||
Purification heals the target by a set amount while doing damage to nearby enemy units. The damage dealt is pure damage, meaning that it ignores armor and magic resistance. A 360 hp heal is good enough by itself, but being able to do damage while healing makes this an excellent spell to use during teamfights and pushes. | |||
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Revision as of 08:58, 29 October 2012
Omniknight is a melee strength hero that is usually played as a support or semi-carry. He possesses some of the best protective spells in the game, keeping himself and his team alive during the toughest fights. His Purification is not just a good damage spell, it also heals the targeted ally, potentially saving the life of a surrounded teammate. His Degen Aura, even though it has a smaller radius than other auras, will dramatically slow enemies that enter its range, making chasing down enemies a cinch. Omniknight is perhaps best known for his 2 defensive spells, which are Repel and Guardian Angel. Repel grants an ally magic immunitym while Guardian Angel gives nearby allies complete invulnerability to physical attacks. Omniknight is certainly a priority target during teamfights. If he lives, the rest of his team wouldn't be dieing very easily.
Abilities
Purification
- Ability: Target Unit
- Affects: Allied Heroes
- Damage Type: Pure
- Heal/Damage: 90 / 180 / 270 / 360
- Radius: 225
- Mana Cost: 100 / 120 / 140 / 160
- Cooldown: 10
Purification heals the target by a set amount while doing damage to nearby enemy units. The damage dealt is pure damage, meaning that it ignores armor and magic resistance. A 360 hp heal is good enough by itself, but being able to do damage while healing makes this an excellent spell to use during teamfights and pushes.
Repel
- Ability: Target Unit
- Affects: Heroes
- Duration: 6 / 8 / 10 / 12
- Mana Cost: 50
- Cooldown: 14
Degen Aura
- Ability: Passive, Aura
- Affects: Enemies
- Move/Attack Slow: 7% / 14% / 21% / 28%
- Radius: 315
Guardian Angel
- Ability: No Target
- Duration: 5 / 6 / 7
- Health Regen: 25
- Radius: 600
- Mana Cost: 125 / 175 / 250
- Cooldown: 150
Suggested Items
Strategy