"They call me the Terror from the Barrier. They call me the Snowball from Cobalt. But you may call me Tusk!"
Tusk, known as Tuskarr in DotA, is a melee strength hero that is usually played as a ganker and an initiator. He has great abilities to catch up to his targets and deny their escape. His Ice Shards damages enemies and can also block their route to safety. His Snowball lets him and his allies barrel straight into his targets, stunning them and setting up his allies for a devastating initiation spell. His Frozen Sigil creates a lasting slow that he can move around in the midst of battle, slowing down fleeing enemies and crippling their damage output. Finally, his signature Walrus Punch inflicts a critical hit as well as slowing a single enemy, becoming even stronger if they're below half health. Able to make strong entrances in teamfights and pursuit wounded foes relentlessly, Tusk is not a hero to be trifled with.
Abilities
Ice Shards
- Ability: Target Point
- Affects: Enemy Units
- Damage Type: Magical
- Radius: 200
- Shard Damage: 70 / 140 / 210 / 280
- Shard Duration: 5
- Mana Cost: 120
- Cooldown: 18 / 16 / 14 / 12
Snowball
- Ability: Target Unit
- Affects: Enemy Units
- Damage Type: Magical
- Radius: 200
- Radius Grow: 40
- Damage: 40 / 80 / 120 / 160
- Duration: 3
- Range: 1250
- Mana Cost: 75
- Cooldown: 24
Frozen Sigil
- Ability: No Target
- Radius: 600
- Duration: 30
- Movement Slow: 10% / 15% / 20% / 25%
- Attack Slow: 30% / 40% / 50% / 60%
- Mana Cost: 75
- Cooldown: 50
Walrus PUNCH!
- Ability: No Target
- Buff Duration: 10
- Crit Multiplier: 300%
- Threshold Crit Multiplier: 400%
- HP Threshold: 50%
- Air Time: 1
- Slow Duration: 2 / 3 / 4
- Mana Cost: 50 / 75 / 100
- Cooldown: 30 / 24 / 18
Skill and Item Builds
Strategy