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|image=Braid fullart.jpg | |image=Braid fullart.jpg | ||
|title=Braid | |title=Braid | ||
|developer={{dev|Number None}} | |developer={{dev|Jonathan Blow (Number None)}} | ||
|publisher={{dev|Number None}}, [[Microsoft Game Studios]] | |publisher={{dev|Jonathan Blow (Number None)}}, [[Microsoft Game Studios]] | ||
|year=2008 | |year=2008 | ||
|systems={{syslist|360|win|macos|ps3|linux}} | |systems={{syslist|360|win|macos|ps3|linux}} | ||
|version=1.014 (Windows)<br/>1.5 (Mac OS X) | |version=1.014 (Windows)<br/>1.5 (Mac OS X) | ||
|ratings={{BBFC|12}}{{ESRB|E10}}{{PEGI|12}} | |ratings={{BBFC|12}}{{ESRB|E10}}{{PEGI|12}} | ||
|designer=Jonathan Blow | |designer=Jonathan Blow | ||
|genre=[[Platform]], [[Puzzle]] | |genre=[[Platform]], [[Puzzle]] | ||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|pcgamingwiki=Braid | |pcgamingwiki=Braid | ||
}} | }} | ||
'''Braid''' is a [[platform]] and [[puzzle]] video game developed by independent software developer Jonathan Blow | '''Braid''' is a [[platform]] and [[puzzle]] video game developed by independent software developer [[wp:Jonathan Blow|Jonathan Blow]]. The game was released on August 6, [[2008]] for the [[Xbox 360]]'s [[Xbox Live Arcade]] service. A [[Microsoft Windows]] version was released on April 10, [[2009]]. [[Hothead Games]] ported and released the game to [[Mac OS X]] on May 20, 2009 and the [[PlayStation Network]] on November 12, 2009. On December 14, [[2010]], a [[Linux]] version was released as part of the [[wp:Humble Bundle|Humble Indie Bundle 2]]. | ||
Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Webcomic artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 [[wp:Independent Games Festival|Independent Games Festival]]; the final version received additional accolades. | Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Webcomic artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 [[wp:Independent Games Festival|Independent Games Festival]]; the final version received additional accolades. The game received generally positive reviews from critics, eventually becoming the highest-critically-rated title on Xbox Live. Some reviewers, however, criticized the game's price relative to its length. | ||
<gallery> | <gallery> | ||
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==External links== | ==External links== | ||
* [ | * [http://braid-game.com Official web page] | ||
* [http://braid-game.com/walkthrough/walkthrough.html Official walkthrough] | |||
[[Category:Platform]] | [[Category:Platform]] | ||
[[Category:Puzzle]] | [[Category:Puzzle]] | ||
[[Category:Single player]] | [[Category:Single player]] |