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# '''Calculate and apply bonuses:''' There are many sources of combat bonuses. Percentage bonuses are all added together before being applied to the combatants' base attack values. Absolute bonuses are added after percentage bonuses. Note that combat is considered to take place in the defending unit's region, and hence region-specific or territory-specific bonuses are taken from the defending unit's region. If the attacking unit is located on a Hill however, they still gain the +50% combat bonus. | # '''Calculate and apply bonuses:''' There are many sources of combat bonuses. Percentage bonuses are all added together before being applied to the combatants' base attack values. Absolute bonuses are added after percentage bonuses. Note that combat is considered to take place in the defending unit's region, and hence region-specific or territory-specific bonuses are taken from the defending unit's region. If the attacking unit is located on a Hill however, they still gain the +50% combat bonus. | ||
# '''Combat:''' The combatants exchange blows in a scripted fight, typically representing how close or how one-sided the battle is, as well as highlighting potential losses sustained by either side. There is a limited window of time within which the attacking player may choose to withdraw his/her units in a Retreat. Doing so will prematurely end the battle, giving the Defender an automatic Level / upgrade, but preserving the lives of the attacking unit. | # '''Combat:''' The combatants exchange blows in a scripted fight, typically representing how close or how one-sided the battle is, as well as highlighting potential losses sustained by either side. There is a limited window of time within which the attacking player may choose to withdraw his/her units in a Retreat. Doing so will prematurely end the battle, giving the Defender an automatic Level / upgrade, but preserving the lives of the attacking unit. | ||
# '''Victory and post-combat:''' The victorious unit receives a Victory and may become damaged. Defeating stronger armies increases the chance of the victorious unit sustaining damage. If and only if: the attacking unit wins, the attacking unit is a melee unit, and there exists no more defenders in the target square, then the attacking unit | # '''Victory and post-combat:''' The victorious unit receives a Victory and may become damaged. Defeating stronger armies increases the chance of the victorious unit sustaining damage. If and only if: the attacking unit wins, the attacking unit is a melee unit, and there exists no more defenders in the target square, then the attacking unit w. In all other circumstances the combatants will remain in the original positions. | ||
==Experience & Special Abilities== | ==Experience & Special Abilities== |