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|formation={{control||Silver }}Lobo × 2, {{control|Marshal|Guard Leader}} | |formation={{control||Silver }}Lobo × 2, {{control|Marshal|Guard Leader}} | ||
|enemy1name={{control||Silver }}Lobo|enemy1hp=27|enemy1mp=5|enemy1weak=Fire | |enemy1name={{control||Silver }}Lobo|enemy1hp=27|enemy1mp=5|enemy1weak=Fire | ||
|enemy2name={{control|Marshal|Guard Leader}}|enemy2hp=420|enemy2mp=150|enemy2weak=Poison|battleNotes=[[Image:FF6 - Marshal.png|thumb|right|Mog's Dance skill can be quite useful in this battle]]This is a fairly straightforward battle. {{control|Marshal|Guard Leader}} is accompanies by two {{control||Silver }}Lobos and while they're alive {{control|Marshal|Guard Leader}} can use Net to inflict Stop on one character. If you kill both of them {{control|Marshal|Guard Leader}} will frequently use Charge to inflict heavy damage to one character. Although Net is annoying, Charge can really cripple your team in a hurry (especially if your levels are low). Focus your attacks on the {{control|Marshal|Guard Leader}} since each party will have at least one character with a long range weapon. Be sure to heal when necessary. If you attack with Mog's party, have him Dance Dusk Requiem and he'll fall quickly enough. Also if you fight with Locke's party, you can steal a {{control|Mithril|Mythril}} Knife from {{control|Marshal|Guard Leader}}.}} | |enemy2name={{control|Marshal|Guard Leader}}|enemy2hp=420|enemy2mp=150|enemy2weak=Poison|battleNotes=[[Image:FF6 - Marshal.png|thumb|right|Mog's Dance skill can be quite useful in this battle]]This is a fairly straightforward battle. {{control|Marshal|Guard Leader}} is accompanies by two {{control||Silver }}Lobos and while they're alive {{control|Marshal|Guard Leader}} can use Net to inflict Stop on one character. If you kill both of them {{control|Marshal|Guard Leader}} will frequently use Charge to inflict heavy damage to one character. Although Net is annoying, Charge can really cripple your team in a hurry (especially if your levels are low). Focus your attacks on the {{control|Marshal|Guard Leader}} since each party will have at least one character with a long range weapon. Be sure to heal when necessary. If you attack with Mog's party, have him Dance Dusk Requiem and he'll fall quickly enough. Also note that if you fight with Locke's party, you can steal a {{control|Mithril|Mythril}} Knife from {{control|Marshal|Guard Leader}}.}} | ||
=== South Narshe: Adventure School === | === South Narshe: Adventure School === | ||
{| {{prettytable|notwide=1}} | {| {{prettytable|notwide=1}} | ||
|+ Items | |+ Items | ||
|- | |- | ||
| | ! Should Skip !! Last Chance !! Container !! Name !! Location | ||
|- | |||
| {{no}} || {{no}} || Chest || {{control|Tonic|Potion}} || Adventuring School: Advanced Battle Tactics | |||
|- | |- | ||
| {{no}} || {{no}} || Chest || Sleeping Bag || Adventuring School: Battle Tactics | |||
|- | |- | ||
| | | {{no}} || {{no}} || Monster-in-a-box ({{control||Silver }}Lobo) || {{control|Tonic|Potion}} || Adventuring School: {{control|Environmental|Field}} Science | ||
|- | |- | ||
| | | {{no}} || {{no}} || Pot || {{control|Tincture|Ether}} || Adventuring School: {{control|Environmental|Field}} Science | ||
|} | |} | ||
{{Sidebar | {{Sidebar | ||
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[[Image:Ff6a-adventureschool.png]] | [[Image:Ff6a-adventureschool.png]] | ||
}} | }} | ||
* '''Head into the adventure school to grab some treasure''' | |||
Before departing Narshe, you can enter the Adventure school. Aside from a few items, you can also learn how certain aspects of the game works. | |||
{{-}} | {{-}} | ||
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|contents={{Control|[[File:FF6 - EnvironmentalScience.png]]|[[Image:Ff6a-item7.png]]<br><br>[[Image:Ff6a-item4.png]]}} | |contents={{Control|[[File:FF6 - EnvironmentalScience.png]]|[[Image:Ff6a-item7.png]]<br><br>[[Image:Ff6a-item4.png]]}} | ||
}} | }} | ||
The {{control|environmental|field}} science room will teach the basics on how to play the game and explore. There | The {{control|environmental|field}} science room will teach the basics on how to play the game and explore. There's one item of note: a{{control| Tincture|n Ether}} at the north-east corner. There is also a {{control||Silver }}Lobo monster-in-a-box in the top-left corner. | ||
{{-}} | {{-}} | ||
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|contents={{control|[[File:FF6 - BattleTactics.png]]|[[Image:Ff6a-item5.png]]}} | |contents={{control|[[File:FF6 - BattleTactics.png]]|[[Image:Ff6a-item5.png]]}} | ||
}} | }} | ||
This room will show you basics on combat. | This room will show you basics on combat. | ||
{{-}} | {{-}} | ||
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|contents={{control|[[File:FF6 - AdvBattleTactics.png]]|[[Image:Ff6a-item6.png]]}} | |contents={{control|[[File:FF6 - AdvBattleTactics.png]]|[[Image:Ff6a-item6.png]]}} | ||
}} | }} | ||
The Advanced battle tactics might not apply early in the game, but contain useful information for late-game combat. It will show how you can deal with certain status conditions, including how to bypass reflective spell barriers | The Advanced battle tactics might not apply early in the game, but contain useful information for late-game combat. It will show how you can deal with certain status conditions, including how to bypass reflective spell barriers. | ||
{{-}} | {{-}} | ||