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While in multiplayer there are very few race designs with which you can reliably win, in single player countless designs are adequate for the job of winning because the AI is weak. It can be done for example with a simple Dictatorship with no extra's. And even worse race designs can still pull it of. So to prevent a myriad of variants being listed here, we have to take performance into account; which race can win in the least amount of turns. Such races invariably have Telepathic and Trans Dimensional traits, and are also known as 'Teleblitz' races. | While in multiplayer there are very few race designs with which you can reliably win, in single player countless designs are adequate for the job of winning because the AI is weak. It can be done for example with a simple Dictatorship with no extra's. And even worse race designs can still pull it of. So to prevent a myriad of variants being listed here, we have to take performance into account; which race can win in the least amount of turns. Such races invariably have Telepathic and Trans Dimensional traits, and are also known as 'Teleblitz' races. | ||
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Usage of the Feudal government combined with +2 production bonus let's you produce that first Cruiser with lightning speed. Due to the research penalty this race doesn't work well in pre-Warp games, but it shines in Average tech games, especially on the smaller sized maps. | Usage of the Feudal government combined with +2 production bonus let's you produce that first Cruiser with lightning speed. Due to the research penalty this race doesn't work well in pre-Warp games, but it shines in Average tech games, especially on the smaller sized maps. | ||