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:GF Bridge | :GF Bridge | ||
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Upon entering, you'll be properly welcomed to Temple Grounds by a short overview. For now, get your Scan Visor ready, as there are plenty of scans in this area | Upon entering, you'll be properly welcomed to Temple Grounds by a short overview. For now, get your Scan Visor ready, as there are plenty of scans in this area outside of several small skirmishes. | ||
There's another GF Gate Mk VI right as you enter this room. Open it like the one in Hive Chamber A and enter the main area. Get scans of the '''Green Kralees''' crawling on the walls above; these won't hurt you unless you bump into them. | There's another GF Gate Mk VI right as you enter this room. Open it like the one in Hive Chamber A and enter the main area. Get scans of the '''Green Kralees''' crawling on the walls above; these won't hurt you unless you bump into them. | ||
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|contents= | |contents= | ||
:GFS Tyr | :GFS Tyr | ||
:Kinetic Orb Cannon | :Kinetic Orb Cannon | ||
:LCPL J. Brode | :LCPL J. Brode | ||
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:SPC F. Triplette | :SPC F. Triplette | ||
}} | }} | ||
The trooper ship landed here. Get a scan of it, then approach to get a cutscene. You activate a recorder to see the captains last log entry. The trooper ship was chasing a Space Pirate frigate to the planet when it was damaged by the atmosphere and forced to land (just as yours was). Unable to call for help because of the unstable atmosphere, the troopers split into two forces, one to repair the ship and another set up a base of operations. There was a surprise attack by Splinters, but these were | The trooper ship landed here. Get a scan of it, then approach to get a cutscene. You activate a recorder to see the captains last log entry. The trooper ship was chasing a Space Pirate frigate to the planet when it was damaged by the atmosphere and forced to land (just as yours was). Unable to call for help because of the unstable atmosphere, the troopers split into two forces, one to repair the ship and another set up a base of operations. There was a surprise attack by Splinters, but these were toucher and a darker color than the ones you've seen. The ship was soon overrun and the first force wiped out; you already know what happened to the second force. | ||
Scan the corpses around the ship to get all but one of the Force One entries. There is a door with a hologram here, but it's emerald rather than violet. You can't do anything with this one either so ignore it for now. | Scan the corpses around the ship to get all but one of the Force One entries. There is a door with a hologram here, but it's emerald rather than violet. You can't do anything with this one either so ignore it for now. | ||
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This triggers a group of '''Dark Splinters''' to attack and, just as you saw in the log, they are tougher than the ordinary kind. Get a scan to learn they're being controlled by some kind of parasitic life form that makes them stronger and tougher. So don't mess around; use your Charge Beam and Missiles to take them out quickly. | This triggers a group of '''Dark Splinters''' to attack and, just as you saw in the log, they are tougher than the ordinary kind. Get a scan to learn they're being controlled by some kind of parasitic life form that makes them stronger and tougher. So don't mess around; use your Charge Beam and Missiles to take them out quickly. | ||
Board the ship and scan the doors at the stern to access a map station. Now jump out of the hole in its side and onto the ledge. Walk across the ledge and scan the circle on the ground to learn about the '''Kinetic Orb Cannon'''. Scan the control panel next to it to turn it on, then Morph Ball and roll in to be fired across the bow of the Tyr onto a ledge on the other side of the room. Jump down to a lower ledge with a Missile door, but before shooting it switch to Morph Ball again and follow the tunnel on the right. There is another ledge there where you can get the last scan for Force One. | |||
Board the ship and scan the doors at the stern to access a | |||
Normally when you get a new item there's a lot of backtracking to do to get all the expansions that become available. But even though you've passed several missile doors to get here, the way back is closed until later in the game. Technically, your mission on the planet is done since you've located the troopers and they're beyond any assistance you might render. So now you just have to get your stuff back, wait for the ship to repair itself, and get off of this rock. Your only choice is forward, so get back to the missile door near the Tyr and fire a missile at to unlock it. | Normally when you get a new item there's a lot of backtracking to do to get all the expansions that become available. But even though you've passed several missile doors to get here, the way back is closed until later in the game. Technically, your mission on the planet is done since you've located the troopers and they're beyond any assistance you might render. So now you just have to get your stuff back, wait for the ship to repair itself, and get off of this rock. Your only choice is forward, so get back to the missile door near the Tyr and fire a missile at to unlock it. | ||
{{Footer Nav|game=Metroid Prime 2: Echoes|prevpage=Crashlanding onto Aether|nextpage=Energy Transfer Module}} | {{Footer Nav|game=Metroid Prime 2: Echoes|prevpage=Crashlanding onto Aether|nextpage=Energy Transfer Module}} |