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{{Header Nav|game=Spore}}
{{future|date=[[2007]]}}
{{Game
{{stub}}
|completion=1
 
|image=Spore boxart.jpg
{{All_Game_Nav|game=Spore|num=0}}
|title=Spore
{{Infobox|title=Spore
|developer=[[Maxis]]
|boxart=
|publisher=[[Electronic Arts]]
|developer=[[:category:Maxis|Maxis]]
|year=2008
|publisher=[[:category:Electronic Arts|Electronic Arts]]
|systems={{syslist|win|macos}}
|categories=[[Simulation]]
|version=1.03.0000
|systems=[[:category:Windows NT|Windows NT]]
|ratings={{ESRB|E10}}
|releasedates=[[2007]]
|designer=Will Wright
|genre=[[Simulation]]
|players=1 (Massively single-player)
|players=1 (Massively single-player)
|modes=[[Single player]]
|ESRB=RP
|expansion=[[Spore Creepy & Cute Parts Pack|Creepy & Cute]]<br />[[Spore: Galactic Adventures|Galactic Adventures]]
|series=Spore
|website=https://www.spore.com/
|pcgamingwiki=Spore
}}
}}
{{game disambig||the unrelated [[Commodore 64]] and [[ZX Spectrum]] game|[[Spore (Mastertronic)]]|the unrelated [[MS-DOS]] game|[[Spore (DOS)]]}}
'''Spore''' is a god game by Maxis and designed by Will Wright that allows the player to control the evolution of a species from its beginnings as a multicellular organism, through development as a sapient and social land-walking creature, to levels of interstellar exploration as a spacefaring culture. The game has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.
Spore was released on September 4, [[2008]] in Australia, September 5 in Europe, and September 7 in North America. To promote the game, the Creature Creator portion was released separately as [[Spore Creature Creator]]. Two spin-offs were released around the same time as the main game: [[Spore Creatures]] for the [[Nintendo DS]], and [[Spore Origins]] for the [[iPod]], [[iPhone]], and [[mobile|mobile phones]]. There is also a [[Wii]] spin-off called [[Spore Hero]], released on October 6, [[2009]]. An [[expansion pack]] was released recently called [[Spore: Galactic Adventures]].


==Stages==
'''Spore''' is a simulation computer game designed by Will Wright that is currently in development by Maxis to be published by EA Games. Wright has a history of designing innovative, successful games like The Sims and SimCity, and Spore appears likely to continue that trend. It is remarkable both for the innovative technology of the game design, as well as the expansive range of sci-fi game play.
Spore allows players to create their universe by evolving a creature through five stages.
 
* '''Cell'''. Your creature is a cell that has just emerged from a crashed comet. Advance by eating food and avoiding predators.
Spore is, at first glance, an evolution game: the player molds and guides a creature across many generations of evolution, until it becomes intelligent, at which point, the scope of the game expands to encompass a broader range of social evolution. This is achieved by first giving the player control over a lone creature (designed by the player him/herself) until the creature begins a tribe of his own, at which point a tribal real-time strategy aspect is incorporated into the game by war with other tribes. The player then begins molding and guiding his creature's society into a space-faring civilization, where the player and his creatures begin to colonize other planets and eventually control a galactic empire.  
* '''Creature'''. Having come out of the ocean, land is the next frontier, make friends with other species or make food of them. Upgrade your abilities and earn enough points to get to the next stage.
 
* '''Tribe'''. Control a society of creatures and interact with other tribes by attacking or befreinding them. Once you've taken control of five tribes, you advance to the next level.
Maxis currently has approximately 70 developers working on Spore, most earning six-figure salaries. It will take an estimated US$30 million to develop the game.  
* '''Civilization'''. The goal is to unite your planet through one of three methods. Conquer your rivals, convert them or simply buy them out.
* '''Space'''. You've reached the stars but that isn't the end. There's so much to do in space interact with other empires or simply create your own planets. For players that reach the center of the galaxy, there's a special surprise waiting for them.


==Creations==
== Links ==
Spore is completely made of player-made creations. Whenever something is created, it's uploaded and downloaded by other players. This is happening all the time you're online and playing Spore. What you can create includes.
* '''Cells''':Cells can be created but aren't uploaded to the web.
* '''Creatures''': You can create them in one of two editors. An initial creature editor and an evolved creature editor.
* '''Outfits''': Outfits can be accessed in one of three editors corresponding to the tribe, civilization and space stage.
* '''Buildings''': Create city halls, houses, factories and entertainment buildings.
* '''Vehicles''': Create land, air and sea vehicles in economic, religious or military categories. In all nine separate editors.
* '''Spaceships''': No limits on this editor, with all the vehicle parts as well as some new spaceship parts, let your imagination run wild.
* '''Anthems''': An editor in the civilization stage and space stage, you can even create and save your own music.
* '''Plants''': A hidden editor in beta stage, you can access it by changing the shortcut parameters.


{{ToC}}
*[http://www.sporewiki.com SporeWiki]
{{Spore}}


[[Category:Maxis]]
[[Category:Maxis]]
[[Category:Electronic Arts]]
[[Category:Electronic Arts]]
[[Category:Simulation]]
[[Category:Simulation]]
[[Category:Single player]]
[[Category:2007]]
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