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Thus, a clever player who's embarked on an adventure with scrambled colors might start out by deliberately wasting a strong projectile weapon. As the weapon runs out of ammunition and changes color, the player can see what sequence of colors is being used on this playthrough, and thus can know the strengths and functions of all items in the game without having to test them individually.
Thus, a clever player who's embarked on an adventure with scrambled colors might start out by deliberately wasting a strong projectile weapon. As the weapon runs out of ammunition and changes color, the player can see what sequence of colors is being used on this playthrough, and thus can know the strengths and functions of all items in the game without having to test them individually.


Even easier is simply to glance at your starting items. If you're a Waif, your boot is normally Magenta before the color-scrambling process. So if your boot instead appears to be pink (for example), then you know that a "pink" flask you find is actually a powerful Magenta Flask of Superpower -- and you also know that a "green" Book is actually a Cursed Cyan Book, a Bottle that appears orange is actually a valuable Lavender Bottle of Sight, and so on.
Even easier is simply to glance at your starting items. If you're a Waif, your boot is normally Magenta before the color-scrambling process. So if your boot instead appears to be pink (for example), then you know that pink flask is actually a powerful Magenta Flask of Superpower -- and you also know that a green Book is actually a Cursed Cyan Book, an orange Bottle is actually a valuable Lavender Bottle of Sight, and so on.


Finally, there's a 1-in-8 or 12.5% chance that the game will simply leave the default colors alone, so if you're lucky you can get help with a difficult Adventure (or a weak character) when the game shows its "true colors".
Finally, there's a 1-in-8 or 12.5% chance that the game will simply leave the default colors alone, so if you're lucky you can get help with a difficult Adventure (or a weak character) by having the game show its "true colors".


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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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