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| *Choosing a skill based on the type of magic | | *Choosing a skill based on the type of magic |
| Finally, there are exceptions, relating to skills that cannot be transferred from one weapon to another, because they are of the opposite element. For example, a Fire element weapon cannot contain Ice element spells. | | Finally, there are exceptions, relating to skills that cannot be transferred from one weapon to another, because they are of the opposite element. For example, a Fire element weapon cannot contain Ice element spells. |
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| ==Status==
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| You can check the status of your characters both on the World Map, in towns and even in battle. Although each character has a basic status, which improves as their level increases, it is heavily influenced by the equipment they wear. The parameters that determine the status are the following:
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| '''LV/EXP''': Current level and current EXP points. The character levels up every time the EXP reaches 100. EXP points are obtained by performing actions in battle<br>
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| '''HP''': they determine a character's resistance in battle and decrease when it is attacked by an enemy. If they drop to 0, the character will disappear from the battlefield and will not be available until the next fight.<br>
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| '''MP''': they determine a character's magical power, needed to cast spells. They are at their maximum at the start of each battle and decrease with each spell cast.<br>
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| '''EP''': they represent a character's will to fight and are needed to use certain skills. They are at 50% of the total at the start of each battle and increase with each attack made.<br>
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| '''Move''': represents a character's movement capacity, i.e. the distance it can cover in a single turn in battle.<br>
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| '''ATK-R''': The attack power of the weapon in the right hand.<br>
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| '''ATK-L''': The attack power of the weapon in the left hand.<br>
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| '''AGI''': the agility of the character. Determines the ability to hit the target. Furthermore, if a character in battle has a higher agility value than the enemy who moved at the same time, it will act first. Otherwise, the enemy unit will act first.<br>
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| '''DEX''': A character's dexterity. Determines the ability to dodge enemy attacks.<br>
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| '''Luck''': a character's luck. Determines the probability of making critical attacks.<br>
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| '''Weight''': The weight of the unit. If in battle the character and an enemy unit intend to move to the same position, the one with the least weight will be thrown away and its action will be canceled.<br>
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| '''Magic Def''': The character's resistance to magical attacks. The resistance to the individual elements is shown next to it.<br>
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| '''Land Cost''': the cost necessary in terms of mobility to move on a certain terrain. Rough terrain has a higher value.<br>
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| '''Ht. Cost''': The cost in terms of mobility required to climb slopes or steps.
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| {{Footer Nav|game=Vandal Hearts II|prevpage=|nextpage=Controls}} | | {{Footer Nav|game=Vandal Hearts II|prevpage=|nextpage=Controls}} |