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===Ghouls===
{{Header Nav|game=Castlevania}}
HP: 1


They walk across the screen and then leave. They often appear in groups of two or three and from both sides of the screen. Wait until the Ghouls get close and hit them all at the same time to get rid of them quickly.
In addition to the six [[Castlevania/Bosses|bosses]], there are fifteen common enemies that will do their best to kill you. Some enemies can be defeated in a single hit with any [[Castlevania/Items#Weapons|weapon]], but many will require multiple hits, and exactly how many depends on the strength of the weapon used. The Leather Whip, Holy Water, and Dagger are weak weapons, while the Chain Whip (short and long), Boomerang, and Axe are strong weapons.
__NOTOC__
==Axe Knights==
{{CVenemy
|name=Axe Knight
|image=Knight Axe
|weak=10
|strong=9
|points=1400
}}
The axe throwing knights are one of the toughest enemies in the game, and harder than several of the early bosses. They attack with axes that they will toss either high or low. The axes will also come back after flying a distance away, exactly like Simon's Boomerangs. The best way to destroy them is to use Holy Water or Axes (from below). Whip the Axes that they throw as well so that they don't become a bother when they come back towards the Axe Knight. The Axe Knights will often back up as you approach them, making it difficult to get hits in, however if you push them off the edge of the screen, they won't come back.
{{-}}


===Bats===
==Bats==
HP: 1
{{CVenemy
|name=Bat
|image=Bat Black
|weak=1
|strong=1
|points=200
}}
[[Image:Castlevania_Bat_Red.png|right]]
Bats come in two varieties; a black bat, and a red bat.  Black bats cling to the ceiling and, when you draw near, come swooping down on you.  Before they reach you, prepare yourself or throw an Axe at them before they can move.  Red bats fly at you moving up and down in a wave-like pattern.  Because they don't fly fast, you can adjust to their wave-like motion and knock them down with your whip or simply dodge them.
{{-}}


They will appear at the height and the direction you're facing and then fly off of the screen. They are fairly slow and simple to kill. You shouldn't have too much trouble with these enemies through the game.
==Bone Dragons==
{{CVenemy
|name=Bone Dragon
|image=Bone Dragon
|weak=8
|strong=7
|points=1000
}}
These skeletal serpentine dragons rarely appear and, despite being attached to a wall, are one of the toughest enemies in the game. They attack by shooting fireballs out of their mouth at angles, and move their bodies around erratically. Since it's anchored to the wall, you should stand as far away as you can and attack it from a distance, preferably with Boomerangs. If you have a [[Castlevania/Items#Special Items|shot multiplier]], simply unleash as many Boomerangs as possible as soon as you see them, and they might die before they get a chance to attack. Bone Dragons will often leave 5 - 8 moneybags or small hearts when defeated. If you use holy water while attacking them they will drop a shot multiplier
{{-}}


===Fish Men===
==Bone Towers==
HP: 1
{{CVenemy
|name=Bone Tower
|image=Bone Tower
|weak=8
|strong=6
|points=400
}}
These towers of skulls are immobile but, at certain intervals, spit two fireballs at you. It takes several blows from your whip to destroy them and you have to time your attacks so you whip the fireballs as well. They flash before firing, so prepare for the attack.  You can jump over them, however doing so will mean getting shot at from behind. Boomerangs and Holy Water are effective weapons against them, as are Axes if they are on a ledge above you.
{{-}}


They jump out of the water, and if they touch down on ground, they will walk around and shoot out fireballs once in awhile. They are simple to kill but watch out when they jump out of the water, especially when you're on the moving platforms on stage 4. The best way to avoid getting knocked into the water on that stage is to move to the edge of moving platform or kill it if you can.  
==Eagles==
{{CVenemy
|name=Eagle
|image=Eagle
|weak=1
|strong=1
|points=300
}}
The eagle will only appear in a few places, always carrying [[#Fleamen|Fleamen]]. The Fleaman will fall to the ground near you, attacking normally, until you kill it. If you kill the Eagle while it's carrying the Hunchback, both of them will be killed at the same time. It is usually easiest to ignore the bird and focus solely on the Fleamen.
{{-}}


===Spear Knights===
==Fleamen==
HP: 2
{{CVenemy
|name=Fleaman
|image=Fleaman
|weak=1
|strong=1
|points=500
}}
Fleamen appear in numerous locations, either waiting for you or carried aloft by a giant [[#Eagles|Eagle]]. They appear to move about quite randomly.  Their typical attack pattern is two short hops followed by a large leap. Run under their high leap and hit them as soon as they land. Don't let them get close, surround you, or gather in groups. You don't need to duck in order to hit one.
{{-}}


They walk around the screen randomly but they have no real attack. It takes two hits to defeat one so give yourself some room before attacking. Since it might turn back towards you at any time, avoid approaching one from close range while it's walking away after you drop down or jump from a platform.
==Ghosts==
{{CVenemy
|name=Ghost
|image=Ghost
|weak=3
|strong=2
|points=300
}}
The souls of lost men appear in set places in a few stages. They don't move very quickly, but they try to home in on your position and often approach from odd angles. It takes at least two hits to defeat one so whip them quickly or move out of their way before they hit you.
{{-}}


===Medusa Heads===
==Fishmen==
HP: 1
{{CVenemy
|name=Fishman
|image=Fishman
|weak=1
|strong=1
|points=300
}}
These fishy foes jump out of the water, and if they touch down on ground, they will walk around and shoot fireballs. They are simple to kill, but watch out when they jump out of the water, especially when you're on the moving platforms on stage 4. Be very careful on these as you can be easily knocked off by a Fishman as he appears.
{{-}}


They appear from the direction you're facing and then leave the screen. When you encounter them try not to turn in the other direction or they will start coming from that direction instead. Jump over or walk under them to avoid them. Or just hitting them works as well.
==Ghouls==
{{CVenemy
|name=Ghoul
|image=Ghoul
|weak=1
|strong=1
|points=100
}}
These are lost souls that walk trance-like straight ahead.  They walk across the screen and then leave. They often appear in groups of two or three and from both sides of the screen. Because they move so slowly, you can destroy many of them with a single crack of your whip. Practically a non-issue by themselves, but they can disrupt you as you fight other enemies.
{{-}}


===Spirits===
==Medusa Heads==
HP: 2
{{CVenemy
|name=Medusa Head
|image=Medusa Head
|weak=1
|strong=1
|points=300
}}
These gorgon heads appear from the direction you're facing and then fly across the screen in an arc. When you encounter them, try not to turn around, or they will start coming from both directions. Jump over or walk under them to avoid them. If you intend to hit them, make sure that you time your strike so that they are on the same level as your weapon.
{{-}}


They appear in set places in a few stages. They don't move very quick but it takes two hits to defeat one. Whip them quickly and move on or they will just follow you around until they run into you.
==Panthers==
{{CVenemy
|name=Panther
|image=Panther
|weak=1
|strong=1
|points=200
}}
Panthers patiently lie in wait until Simon gets within striking range, and then leap forward. They will drop down to lower levels if they have to and will always reorient themselves towards Simon when they do. If you have the Dagger, hit them from a distance before they start to move.
{{-}}


===Bone Towers===
==Ravens==
HP: 6
{{CVenemy
|name=Raven
|image=Raven
|weak=1
|strong=1
|points=200
}}
Ravens are relatively weak, but deceptively dangerous due to their speed.  When you approach them, they take off and stall for a brief moment before diving in your direction.  Unlike many other enemies that dive at you, if they miss they'll quickly turn around and attempt to hit you from behind.  Beware of these creatures as they may not fully leave the screen when you expect them to, and they may prepare for another strike. Try to kill them from a distance with an Axe or Dagger before they leave their perch.
{{-}}


These stationary objects can take quite a beating and their fireballs are a slight hazard. The fireballs are spaced far enough apart that you can jump over each one quite easily but whipping them is just as effective.  
==Red Skeletons==
{{CVenemy
|name=Red Skeleton
|image=Skeleton Red
|weak=1
|strong=1
|points=400
}}
Red Skeletons are enchanted skeletons that can't be killed. When you hit one it will collapse into a pile of bones, but it will rise again shortly after. Whip them and move on before they have a chance to get up and continue walking. Keep an eye on them as you can find yourself surrounded by enemies after you pass by them.
{{-}}


===Hunchbacks===
==Skeletons==
HP: 1
{{CVenemy
|name=Skeleton
|image=Skeleton White
|weak=1
|strong=1
|points=300
}}
Skeletons are quick, jump around a lot, and attack by tossing bones at you in an arc, but they are still pretty simple to kill, unless they are on an inaccessible ledge above you. They will often throw two or three bones at onces, all in a different pattern.
{{-}}


Hunchbacks don't appear randomly, except when a Bird is carrying one, but they have a random attack pattern which is usually a short hop, short hop, and then a jump. Hit them as soon as possible but don't let them get close or gather in groups. You don't need to duck to hit one, which is something I usually did out of habit for a long time before I stopped.  
==Spear Knights==
{{CVenemy
|name=Spear Knight
|image=Knight Spear
|weak=3
|strong=2
|points=400
}}
Spear Knights wander around back and forth, but do not attack by striking. The Spear Knights will be the first non-boss enemy that you cannot destroy with one strike. Since it might turn back towards you at any time, avoid approaching one from close range while it's walking away, especially after you drop down or jump from a platform. Due to their slowness, Holy Water is very effective against them, as are Boomerangs.
{{-}}
== Comparison Table ==
Default sorting of the table below is by gained points, that is related to the strength of the enemy.
{|{{prettytable|notwide=1|sortable=1|text center=1}}
!colspan=5| Sortable table of contents
|-
! Sprite !! Enemy !! Pts !! HP !! HP/2
|-
| [[File:Castlevania_Ghoul.png|18px]] || [[#Ghouls]]      ||  100 || 1 || 1
|-
| [[File:Castlevania_Bat_Black.png|18px]][[File:Castlevania_Bat_Red.png|18px]] || [[#Bats]]        ||  200 || 1 || 1
|-
| [[File:Castlevania_Panther.png|32px]] || [[#Panthers]]    ||  200 || 1 || 1
|-
| [[File:Castlevania_Raven.png|17px]] || [[#Ravens]]      ||  200 || 1 || 1
|-
| [[File:Castlevania_Eagle.png|34px]] || [[#Eagles]]      ||  300 || 1 || 1
|-
| [[File:Castlevania_Fishman.png|18px]] || [[#Fishmen]]      ||  300 || 1 || 1
|-
| [[File:Castlevania_Medusa_Head.png|17px]] || [[#Medusa Heads]] ||  300 || 1 || 1
|-
| [[File:Castlevania_Skeleton_White.png|18px]] || [[#Skeletons]]    ||  300 || 1 || 1
|-
| [[File:Castlevania_Ghost.png|18px]] || [[#Ghosts]]      ||  300 || 3 || 2
|-
| [[File:Castlevania_Skeleton_Red.png|18px]] || [[#Red Skeletons]] || 400 || 1 || 1
|-
| [[File:Castlevania_Knight_Spear.png|18px]] || [[#Spear Knights]] || 400 || 3 || 2
|-
| [[File:Castlevania_Bone_Tower.png|18px]] || [[#Bone Towers]]  ||  400 || 8 || 6
|-
| [[File:Castlevania_Fleaman.png|18px]] || [[#Fleamen]]      ||  500 || 1 || 1
|-
| [[File:Castlevania_Bone_Dragon.png|59px]] || [[#Bone Dragons]] || 1000 || 8 || 7
|-
| [[File:Castlevania_Knight_Axe.png|24px]] || [[#Axe Knights]]  || 1400 || 10 || 9
|}


===Skele-Dragons===
{{Footer Nav|game=Castlevania|prevpage=Items|nextpage=Bosses}}
HP: 6
 
They rarely appear but they are one of the toughest enemies in the game. They attack by shooting fireballs out of their mouth, and moving their bodies around to avoid your attacks. Since it's anchored to the wall, you should stand as far away as you can and attack it from a distance.
 
===Axe Knights===
HP: 8
 
The upgrade of the Spear Knight and one of the toughest enemies in the game. They attack with throwing axes that they will toss either high or low. The axes will also come back after flying a distance away. The best way to destroy them is to use Holy Water or Axes. Whip the Axes that they throw as well so that they don't become a bother when they come back towards the Axe Knight.
 
===Birds===
HP: 1
 
They will only appear carrying Hunchbacks back and forth across the screen. The Hunchback fall to the ground randomly and bother you until you kill it. If you kill the Bird while it's carrying the Hunchback, both of them will be killed at the same time.
 
===Ravens===
HP: 1
 
They are pretty quick but are easily killed since they follow an obvious path which for the most part is flying a little bit when you activate one and then flying straight across. They usually leave the screen when they fly straight across but other times they will fly down toward you or back up to try and attack you again. Whip them quickly when they activate to be done with them.
 
===Skeleton===
HP: 1
 
They are the main enemy you encounter after the Ghouls in the first stage. They walk around slowly and wait to turned into a pile of bones. Simple enough.
 
===Throwing Skeleton===
HP: 1
 
The upgrade of the regular Skeleton. They are quicker and have an actual attack but they are still pretty simple to kill.
 
===Red Skeleton===
HP: 1 (infinite)
 
They are the same as the regular Skeleton but they can't be killed. When you hit one, it will collapse into a pile of bones but they will get up again after awhile. Just whip it and then move on before it gets up again.
{{GFDL Article}}

Latest revision as of 13:57, 16 November 2021

In addition to the six bosses, there are fifteen common enemies that will do their best to kill you. Some enemies can be defeated in a single hit with any weapon, but many will require multiple hits, and exactly how many depends on the strength of the weapon used. The Leather Whip, Holy Water, and Dagger are weak weapons, while the Chain Whip (short and long), Boomerang, and Axe are strong weapons.

Axe Knights[edit]

Axe Knight
Hits (Weak) 10
Hits (Strong) 9
Points 1400

The axe throwing knights are one of the toughest enemies in the game, and harder than several of the early bosses. They attack with axes that they will toss either high or low. The axes will also come back after flying a distance away, exactly like Simon's Boomerangs. The best way to destroy them is to use Holy Water or Axes (from below). Whip the Axes that they throw as well so that they don't become a bother when they come back towards the Axe Knight. The Axe Knights will often back up as you approach them, making it difficult to get hits in, however if you push them off the edge of the screen, they won't come back.

Bats[edit]

Bat
Hits (Weak) 1
Hits (Strong) 1
Points 200

Bats come in two varieties; a black bat, and a red bat. Black bats cling to the ceiling and, when you draw near, come swooping down on you. Before they reach you, prepare yourself or throw an Axe at them before they can move. Red bats fly at you moving up and down in a wave-like pattern. Because they don't fly fast, you can adjust to their wave-like motion and knock them down with your whip or simply dodge them.

Bone Dragons[edit]

Bone Dragon
Hits (Weak) 8
Hits (Strong) 7
Points 1000

These skeletal serpentine dragons rarely appear and, despite being attached to a wall, are one of the toughest enemies in the game. They attack by shooting fireballs out of their mouth at angles, and move their bodies around erratically. Since it's anchored to the wall, you should stand as far away as you can and attack it from a distance, preferably with Boomerangs. If you have a shot multiplier, simply unleash as many Boomerangs as possible as soon as you see them, and they might die before they get a chance to attack. Bone Dragons will often leave 5 - 8 moneybags or small hearts when defeated. If you use holy water while attacking them they will drop a shot multiplier

Bone Towers[edit]

Bone Tower
Hits (Weak) 8
Hits (Strong) 6
Points 400

These towers of skulls are immobile but, at certain intervals, spit two fireballs at you. It takes several blows from your whip to destroy them and you have to time your attacks so you whip the fireballs as well. They flash before firing, so prepare for the attack. You can jump over them, however doing so will mean getting shot at from behind. Boomerangs and Holy Water are effective weapons against them, as are Axes if they are on a ledge above you.

Eagles[edit]

Eagle
Hits (Weak) 1
Hits (Strong) 1
Points 300

The eagle will only appear in a few places, always carrying Fleamen. The Fleaman will fall to the ground near you, attacking normally, until you kill it. If you kill the Eagle while it's carrying the Hunchback, both of them will be killed at the same time. It is usually easiest to ignore the bird and focus solely on the Fleamen.

Fleamen[edit]

Fleaman
Hits (Weak) 1
Hits (Strong) 1
Points 500

Fleamen appear in numerous locations, either waiting for you or carried aloft by a giant Eagle. They appear to move about quite randomly. Their typical attack pattern is two short hops followed by a large leap. Run under their high leap and hit them as soon as they land. Don't let them get close, surround you, or gather in groups. You don't need to duck in order to hit one.

Ghosts[edit]

Ghost
Hits (Weak) 3
Hits (Strong) 2
Points 300

The souls of lost men appear in set places in a few stages. They don't move very quickly, but they try to home in on your position and often approach from odd angles. It takes at least two hits to defeat one so whip them quickly or move out of their way before they hit you.

Fishmen[edit]

Fishman
Hits (Weak) 1
Hits (Strong) 1
Points 300

These fishy foes jump out of the water, and if they touch down on ground, they will walk around and shoot fireballs. They are simple to kill, but watch out when they jump out of the water, especially when you're on the moving platforms on stage 4. Be very careful on these as you can be easily knocked off by a Fishman as he appears.

Ghouls[edit]

Ghoul
Hits (Weak) 1
Hits (Strong) 1
Points 100

These are lost souls that walk trance-like straight ahead. They walk across the screen and then leave. They often appear in groups of two or three and from both sides of the screen. Because they move so slowly, you can destroy many of them with a single crack of your whip. Practically a non-issue by themselves, but they can disrupt you as you fight other enemies.

Medusa Heads[edit]

Medusa Head
Hits (Weak) 1
Hits (Strong) 1
Points 300

These gorgon heads appear from the direction you're facing and then fly across the screen in an arc. When you encounter them, try not to turn around, or they will start coming from both directions. Jump over or walk under them to avoid them. If you intend to hit them, make sure that you time your strike so that they are on the same level as your weapon.

Panthers[edit]

Panther
Hits (Weak) 1
Hits (Strong) 1
Points 200

Panthers patiently lie in wait until Simon gets within striking range, and then leap forward. They will drop down to lower levels if they have to and will always reorient themselves towards Simon when they do. If you have the Dagger, hit them from a distance before they start to move.

Ravens[edit]

Raven
Hits (Weak) 1
Hits (Strong) 1
Points 200

Ravens are relatively weak, but deceptively dangerous due to their speed. When you approach them, they take off and stall for a brief moment before diving in your direction. Unlike many other enemies that dive at you, if they miss they'll quickly turn around and attempt to hit you from behind. Beware of these creatures as they may not fully leave the screen when you expect them to, and they may prepare for another strike. Try to kill them from a distance with an Axe or Dagger before they leave their perch.

Red Skeletons[edit]

Red Skeleton
Hits (Weak) 1
Hits (Strong) 1
Points 400

Red Skeletons are enchanted skeletons that can't be killed. When you hit one it will collapse into a pile of bones, but it will rise again shortly after. Whip them and move on before they have a chance to get up and continue walking. Keep an eye on them as you can find yourself surrounded by enemies after you pass by them.

Skeletons[edit]

Skeleton
Hits (Weak) 1
Hits (Strong) 1
Points 300

Skeletons are quick, jump around a lot, and attack by tossing bones at you in an arc, but they are still pretty simple to kill, unless they are on an inaccessible ledge above you. They will often throw two or three bones at onces, all in a different pattern.

Spear Knights[edit]

Spear Knight
Hits (Weak) 3
Hits (Strong) 2
Points 400

Spear Knights wander around back and forth, but do not attack by striking. The Spear Knights will be the first non-boss enemy that you cannot destroy with one strike. Since it might turn back towards you at any time, avoid approaching one from close range while it's walking away, especially after you drop down or jump from a platform. Due to their slowness, Holy Water is very effective against them, as are Boomerangs.

Comparison Table[edit]

Default sorting of the table below is by gained points, that is related to the strength of the enemy.

Sortable table of contents
Sprite Enemy Pts HP HP/2
#Ghouls 100 1 1
#Bats 200 1 1
#Panthers 200 1 1
#Ravens 200 1 1
#Eagles 300 1 1
#Fishmen 300 1 1
#Medusa Heads 300 1 1
#Skeletons 300 1 1
#Ghosts 300 3 2
#Red Skeletons 400 1 1
#Spear Knights 400 3 2
#Bone Towers 400 8 6
#Fleamen 500 1 1
#Bone Dragons 1000 8 7
#Axe Knights 1400 10 9