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However, you will be able to get some more Orihalcon soon, so it doesn't matter if you don't get Excalibur. There are a lot of other great items to get from it, like the Xylion Armour. Whilst you're here, you can also get another great weapon. Use Force (if you have it) on the log outside the blacksmiths to form a platform you can hop to. Over on the other side, use Cyclone to uncover a ladder. Go down through the cave and grab the Masamune from the chest. This is excellent on Piers.
However, you will be able to get some more Orihalcon soon, so it doesn't matter if you don't get Excalibur. There are a lot of other great items to get from it, like the Xylion Armour. Whilst you're here, you can also get another great weapon. Use Force (if you have it) on the log outside the blacksmiths to form a platform you can hop to. Over on the other side, use Cyclone to uncover a ladder. Go down through the cave and grab the Masamune from the chest. This is excellent on Piers.


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==SW Atteka Islet==
 
Now, sail back to the Western Sea, to the island hanging precariously close to Gaia Falls on the western edge of the world. It's southwest of Atteka; hence, SW Atteka Islet. Sail there, get off on the beach and enter the area. Climb down the vines and shove the pillar off into the water. Go back up and shove the box out of the left hole in the fence so that it drifts off the watefall and gets caught by the pillar. If you didn't update your save, or you missed any number of Jupiter Djinn in the first Golden Sun, a random one will be here. To reach it, use Lift on the boulder at the top of the area and jump across the pillars. It'll join your party without a fight. Anyway, go back down the vines and jump across the caught box to reach the Dragon Skin in the chest. Hold onto this for the mean time - there's no point in going back to Yallam yet. Leave the area and get back on your ship. You've got some loose ends to tie up at Shaman Village, so head back up to Hesperia.
 
==Shaman Village Cave Revisited==
 
If you updated your save with a GS game where you had won Colosso, then you'll be confronted by three of the gladiators that took part, that Issac beat. They'll say that Psynergy was cheating, and that they've come to get revenge for losing. They're remarkably easy to beat - if you want you can standby Djinn before the battle and summon rush them all on the first turn. They have about 600 health apiece - Eclipse and Meteor can take them down before you've even got halfway through your turn. When you win, you can pick up the Golden Shirt that they leave behind. This slips on underneath a character's armour, so equip it to whoever you feel needs it.
 
Once you've got it, head up through the top door. Lift the right-most boulder, then go around to the left and Lift the one on the other side of the Mercury Djinni on the rock above. Now, head back to the left-most boulder and Lift it. Go up to the puddle and use Frost on it. Go up to the ivy at the top, and blow it away. Climb up, and jump across the ice pillar, then across where the unlifted boulder is. The Mercury Djinni will attempt to run away, so follow it. The Lifted boulders will trap it, so save, standby Djinn and confront it. After obliterating it with summons, Eddy will join your party. Now, jump back across to the left-hand side of the room, and go back across the top. Head out of the cave this way and head back into Shaman Village.
 
Back here, use the Inn if you need to, and head back to Trial Road. You have to go back through all the puzzles,  but you aren't pushed for time and you don't need to relinquish any of your items to open doors. You can grab all the Vials and Potions from the chests should you need them. Once you're at the summit, you can use the Hover pad to float to the platform and enter the cave. Lift the boulder inside (this is why you didn't come back earlier). Head down the long set of stairs to the open air section at the bottom.
 
Cyclone the weeds here to uncover a Mad Plant. Beat it to earn yourself a Lucky Pepper. None of the other weeds hide anything. You may notice the Reveal symbol around the pools - the bubbles are actually platforms. Use Reveal to jump across the top platform and get an Elixir from the chest if you need it. The Jupiter Djinni at the bottom will constantly stay on the other side of the pool from you, so walk around until it's either directly above or directly below. Use Reveal and hop across. The Djinni will become confused and leap away, dazed. Approach and defeat Gasp in battle and it will join you.
 
Go back up through the cave and slide off the groove, then move the pillar into its slot and climb up. Go back through Trial Road (you can go back down the other route and get the other items if you want), and when you get back to Shaman Village, use whatever you need to and leave for your boat, going back through Shaman Village Cave.
 
==Where Next?==
 
Now, back on your boat, leave Hesperia. Look for a small beach split by a river on the western coast of Gondowan (southwest of Kimbombo, or southeast of Contigo). Sail up the river until you get to the thick river leading down the middle of Gondowan. Sail north until you get to a rock in the river that you can't get past, and disembark on the west bank. Go north over the bridge but ignore the familiar-looking red rock up ahead - go northwest and follow the path to Gondowan Settlement.
 
In here, one of the middle gravestones to the left has a Lucky Medal. Now, use Cyclone on the weed to the left of the fence in the left of the settlement. Down the stairs you can get a Star Dust from the chest. Now, do any necessary healing (there isn't an Inn or a Sanctum, so use Revive, Psy Crystals and Healing Aura instead. When you're patched up, go back to the red rock.
 
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