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{{Header Nav|game=Space Invaders Frenzy|num=2}}
{{Header Nav|game=Space Invaders Frenzy}}
{{Game
{{Game
|completion=2
|image=Space Invaders Frenzy flyer.jpg
|title=Space Invaders Frenzy
|title=Space Invaders Frenzy
|image=Space Invaders Frenzy flyer.jpg
|japanese=スペースインベーダーズフレンジー
|developer=[[Raw Thrills, Inc.]]
|developer=[[Raw Thrills, Inc.]]
|publisher=[[Taito Corporation]]
|publisher=[[Taito Corporation]]
|japanese=スペースインベーダーズフレンジー
|year=2016
|released={{rd|2016}}
|systems={{syslist|cade}}
|genre=Fixed [[shooter]]
|genre=[[Shooter]]
|systems=[[Arcade]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
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{{marquee|Space Invaders Frenzy marquee.png}}
{{marquee|Space Invaders Frenzy marquee.png}}
'''Space Invaders Frenzy''' is a fixed [[shooter]] arcade game which was developed by [[Raw Thrills, Inc.]] for [[Taito Corporation]], and released in [[2016]]; it is the 13th (and 12th official) game in their [[:Category:Space Invaders|Space Invaders series]], in addition to the sixth since [[Akkanvader]] in [[1995]]. It's also, as with [[2008]]'s [[Space Invaders: The Beat Attacker]], a video ticket-redemption game - but this time, the players must use a pair of lightguns that are mounted on the front of the game's (non-enclosed) sitdown cabinet to move the gunsights of two pairs of cannons (red for 1P & blue for 2P) around the screen and fire them at various formations of original invaders (which, since the last game, have regained the ability to fire bullets down at them, and because the cannons may not move in this game, it makes it somewhat like a cross between the first two Space Invaders titles and [[Taito America Corporation]]'s [[1981]] defence shooter title, [[Colony 7]]).
'''Space Invaders Frenzy''' is a fixed [[shooter]] arcade game which was developed by [[Raw Thrills, Inc.]] for [[Taito Corporation]], and released in [[2016]]; it is the 13th (and 12th official) game in their [[:Category:Space Invaders|Space Invaders series]], in addition to the sixth since [[Akkanvader]] in [[1995]]. It's also, as with [[2008]]'s [[Space Invaders: The Beat Attacker]], a video ticket-redemption game - but this time, the players must use a pair of lightguns that are mounted on the front of the game's (non-enclosed) sitdown cabinet to move the gunsights of two pairs of cannons (red for 1P & blue for 2P) around the screen and fire them at various formations of original invaders (which, since the last game, have regained the ability to fire bullets down at them, and because the cannons may not move in this game, it makes it somewhat like a cross between the first two Space Invaders titles and [[Taito America Corporation]]'s [[1981]] defence shooter title, [[Colony 7]]).
{{Continue Nav}}


The game also has an "Amusement Mode" for non-ticket-redeeming locations, which features various waves, powerups, bonus stages, and a continue feature; in this mode, the players play only for points and to complete the game by clearing all fifty stages. Even though no tickets will be dispensed by the cabinet during this mode, it unlocks an "Extra Lives" option in the service mode when it is turned on - and from here, arcade operators can adjust the number of starting lives, as well as the bonus values.
The game also has an "Amusement Mode" for non-ticket-redeeming locations, which features various waves, powerups, bonus stages, and a continue feature; in this mode, the players play only for points and to complete the game by clearing all fifty stages. Even though no tickets will be dispensed by the cabinet during this mode, it unlocks an "Extra Lives" option in the service mode when it is turned on - and from here, arcade operators can adjust the number of starting lives, as well as the bonus values.
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{{ToC}}
{{ToC}}
{{Space Invaders}}
{{Space Invaders}}


[[Category:Raw Thrills, Inc.]]
[[Category:Raw Thrills, Inc.]]
[[Category:Taito Corporation]]
[[Category:Taito Corporation]]
[[Category:Arcade]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Latest revision as of 21:42, 24 August 2022

Box artwork for Space Invaders Frenzy.
Box artwork for Space Invaders Frenzy.
Space Invaders Frenzy
Developer(s)Raw Thrills, Inc.
Publisher(s)Taito Corporation
Year released2016
System(s)Arcade
Preceded bySpace Invaders Infinity Gene
Followed byArkanoid vs Space Invaders
SeriesSpace Invaders
Japanese titleスペースインベーダーズフレンジー
Genre(s)Shooter
Players1-2
ModesSingle player, Multiplayer
LinksSpace Invaders Frenzy ChannelSearchSearch
Space Invaders Frenzy marquee

Space Invaders Frenzy is a fixed shooter arcade game which was developed by Raw Thrills, Inc. for Taito Corporation, and released in 2016; it is the 13th (and 12th official) game in their Space Invaders series, in addition to the sixth since Akkanvader in 1995. It's also, as with 2008's Space Invaders: The Beat Attacker, a video ticket-redemption game - but this time, the players must use a pair of lightguns that are mounted on the front of the game's (non-enclosed) sitdown cabinet to move the gunsights of two pairs of cannons (red for 1P & blue for 2P) around the screen and fire them at various formations of original invaders (which, since the last game, have regained the ability to fire bullets down at them, and because the cannons may not move in this game, it makes it somewhat like a cross between the first two Space Invaders titles and Taito America Corporation's 1981 defence shooter title, Colony 7).

The game also has an "Amusement Mode" for non-ticket-redeeming locations, which features various waves, powerups, bonus stages, and a continue feature; in this mode, the players play only for points and to complete the game by clearing all fifty stages. Even though no tickets will be dispensed by the cabinet during this mode, it unlocks an "Extra Lives" option in the service mode when it is turned on - and from here, arcade operators can adjust the number of starting lives, as well as the bonus values.

Table of Contents

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Space Invaders Frenzy/Table of Contents