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[[File:LoZ WW Outset Island.png|thumb|Outset Island]]
[[File:LoZ WW Outset Island.png|thumb|Outset Island]]


The game will start with Aryll waking you up and telling you to go to ''Grandma's House''. Before you do, look around the island; it can teach you lots of things about [[../Controls|controls]], and there are several rupees for you to get. The pigs minigame, which you can start by talking to the woman by the house on the hill, can earn you 60 rupees altogether. Though it is against better judgement to get it now, remember that there is a chest with 100 rupees in it under your house, which you can get to by crawling under your deck. You should wait until you have a bigger wallet before you get this, however, or you will miss all the great rupee-finding opportunities coming up. You can get the 100 rupees later.
The game will start with [[../Characters#Aryll|Aryll]] waking you up and telling you to go to Grandma's House. Before you do, look around the island; it can teach you lots of things about the [[../Controls|game's controls]], and there are several rupees for you to collect. The pigs minigame, which you can start by talking to the woman by the house on the hill, can earn you 60 rupees altogether. Though it is against better judgment to get it now, remember that there is a chest with 100 rupees in it under your house, which you can get to by crawling under your deck. You should wait until you have a bigger wallet before you get this, however, or you will miss all the great rupee-finding opportunities coming up. You can get the 100 rupees later.


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[[File:Loz WW Telescope.png|100px|left]]
[[File:Loz WW Telescope.png|100px|left]]


When you go to Grandma's House (the furthest one away from you), you will be given your Hero Clothes, and she'll tell you to fetch [[../Characters#Aryll|Aryll]]. Head back to where you started, and Aryll will give you your birthday present, her '''Telescope'''. She'll tell you how to use it, and first to look at the red postbox. Do as she asks, then look up into the sky, and you'll see a giant bird, the '''Helmaroc King''', kidnapping a young girl. The bird will be hit by a cannonball and drop the girl into the forest.
When you go to Grandma's House (the furthest one away from you), you will be given your [[../Items#Hero's Clothes|Hero's Clothes]], and she'll tell you to fetch Aryll. Head back to where you started, and Aryll will give you your birthday present, her [[../Items#Telescope|Telescope]]. She'll tell you how to use it, and then tell you to look at the red postbox. Do as she asks, then look up into the sky, and you'll see a giant bird, the [[../Characters#Helmaroc King|Helmaroc King]], kidnapping a young girl. The bird will be hit by a cannonball and drop the girl into the forest.


{{-}}
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[[File:LoZ WW Hero's Sword.png|100px|left]]
[[File:LoZ WW Hero's Sword.png|100px|left]]


Aryll will say you need something to defend yourself with (before you try to save the girl), so head to ''Orca's House''. It is the bottom floor of the two-story house near the middle of the island. Speak to [[../Characters#Orca|Orca]], and he'll give you a short swordplay tutorial - just do everything he asks. Once you've completed it, Orca will give you the '''Hero's Sword'''. If you {{gc|L}}-Target and "Check" the crest on a shelf above the shark, he'll tell you about the Knights Crest, and ask you to collect 10 of them. You shouldn't worry about this too much, though, since you can't complete it until much later in the game.
Aryll will say you need something to defend yourself with (before you try to save the girl), so head to Orca's House. It is the bottom floor of the two-story house near the middle of the island. Speak to [[../Characters#Orca|Orca]], and he'll give you a short swordplay tutorial. Do everything he asks. Once you've completed the tutorial, Orca will give you the [[../Items#Hero's Sword|Hero's Sword]]. If you {{gc|L}}-Target and check the crest on a shelf above the shark, he'll tell you about the '''Knights Crest''', and ask you to collect 10 of them. You shouldn't worry about this too much, though, since you can't complete it until much later in the game.


With your sword, you can now cut down trees. You can get 10 rupees by cutting down the close group of trees near Grandma's House, then head towards the watchtower where you started. Once you're near there, turn right and head up the path, cutting down the barrier of trees. Run straight over the bridge - Link will jump over the gap - and go into the cave.
With your sword, you can now cut down trees. You can get 10 rupees by cutting down the close group of trees near Grandma's House, then head towards the watchtower where you started. Once you're near there, turn right and head up the path, cutting down the barrier of trees. Run straight over the bridge. Link will jump over the gap and go into the cave.


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[[File:LoZ WW Screenshot4.JPG|thumb|left|Link fighting a Bokoblin.]]
[[File:LoZ WW Screenshot4.JPG|thumb|left|Link fighting a Bokoblin.]]


When you enter the forest, you'll see the kidnapped girl unconscious, hanging from a tree. Just following the contours of the forest will lead you to her. Near the start, there's a hollow log - crawl through it to get 20 rupees. Just after the log, you'll face a [[../Enemies and bosses|Bokoblin]], which should go down very easily with the sword fighting that you learned from Orca. Jump onto the stump and then onto the top of the ledge to carry on.
When you enter the forest, you'll see the kidnapped girl, [[../Characters#Tetra|Tetra]], unconscious and hanging from a tree. Just following the contours of the forest and they will lead you to her. Near the start, there's a hollow log. Crawl through it to get 20 rupees. Just after the log, you'll face a [[../Enemies and bosses#Bokoblin|Bokoblin]], which should die very easily with the sword fighting that you learned from Orca. Jump onto the stump and then onto the top of the ledge to carry on.


{{sidebar
{{sidebar
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|width=200px
|width=200px
|title=Tip
|title=Tip
|contents=It's a good idea to get a Bait Bag, and loads of All-Purpose Bait, because by the time you leave Dragon Roost Island, you will have to start filling the Sea Chart. Look for a leaping Merman in each sector who will sketch the island and give you tips on the place.
|contents=It's a good idea to get a [[../Items#Bait Bag|Bait Bag]], and loads of [[../Items#All-Purpose Bait|All-Purpose Bait]], because by the time you leave [[Dragon Roost Island]], you will have to start filling the [[../Items#Sea Chart|Sea Chart]]. Look for a leaping [[../Characters#Merman|Merman]] in each map sector who will sketch the island on your chart and give you tips on the place.
}}
}}


Once you reach the girl, two birds will drop two more Bokoblins right in front of you. Just take them out one at a time - in fact, if you {{gc|L}}-Target one straight away and slice 4 times, the fourth slice will hit both enemies and kill one of them, leaving the other at your mercy. As soon as you try to rescue her, the girl wakes and falls off the tree in her struggle to get down. Her crew mate, a large, muscular man, arrives and takes her back to the pirate ship, and you follow.
Once you reach the girl, two birds will drop two more Bokoblins right in front of you. Just take them out one at a time. In fact, if you {{gc|L}}-Target one straight away and slice four times, the fourth slice will hit both enemies and kill one of them, leaving the other at your mercy. As soon as you try to rescue Tetra, she wakes up and falls off the tree in her struggle to get down. Her crew mate, a large, muscular man, arrives and takes her back to the [[Pirate Ship]], and you follow.


== The Hero's Shield ==
== The Hero's Shield ==
Line 47: Line 47:
[[File:LoZ WW Hero's Shield.png|100px|left]]
[[File:LoZ WW Hero's Shield.png|100px|left]]


When you leave the forest with them, Aryll waves to you from the other side of the bridge, but before you can meet her, the same large bird swoops in, grabs her, and flies away. Now desperate to save her, you ask the pirate girl, [[../Characters#Tetra|Tetra]], to take you with her to where the bird lives. Tetra says that in order to go with her, you must obtain a '''shield''' first. You remember there was a shield on your wall in your house! But when you go there, you are confronted by your tearful Grandma, who gives it to you knowing that you must go to save Aryll. Returning to Tetra, she agrees to take you, and when you have finished your business here, you can leave. An emotional scene where everybody waves goodbye to Link then plays.
When you leave the forest with them, Aryll waves to you from the other side of the bridge, but before you can meet her, the same large bird swoops in, grabs her, and flies away. Now desperate to save her, you ask Tetra to take you with her to where the bird lives. Tetra says that in order to go with her, you must obtain a [[../Items#Hero's Shield|shield]] first. You remember there was a shield on the wall in Grandma's House! But when you go there, you are confronted by your tearful Grandma, who gives it to you knowing that you must go to save Aryll. After returning to Tetra, shield in hand, she agrees to take you. When you have finished your business on Outset Island, you can feel free to leave. An emotional cutscene in which everybody waves goodbye to Link will play.


{{gc|L}}-Target: You can choose to hold or switch to target. Beginners will do well with "switch." Veterans will have to "hold" the L trigger and let go once you defeat the enemy or move to another target.
{{gc|L}}-Target: You can choose to hold or switch to target. Beginners will do well with "switch." Veterans will have to "hold" the {{gc|L}}-Trigger and let go once you defeat the enemy or move to another target.


== Second Time Playing ==
== Second Play Through ==


If you finish the game once, the second time you play, Aryll will wear the clothes from the end credits, you have the color pictograph and you would be wearing the same clothes rather than the green clothes which is a trademark for all Zelda games!
If you finish the game once, the second time you play, Aryll will wear the clothes from the end credits, you have the color pictograph and you would be wearing the same clothes rather than the green clothes which is a trademark for all Zelda games!


{{Footer Nav|game=The Legend of Zelda: The Wind Waker|prevpage=Prologue|nextpage=Pirate Ship}}
{{Footer Nav|game=The Legend of Zelda: The Wind Waker|prevpage=Prologue|nextpage=Pirate Ship}}

Revision as of 16:15, 2 June 2010

File:LoZ WW Outset Island.png
Outset Island

The game will start with Aryll waking you up and telling you to go to Grandma's House. Before you do, look around the island; it can teach you lots of things about the game's controls, and there are several rupees for you to collect. The pigs minigame, which you can start by talking to the woman by the house on the hill, can earn you 60 rupees altogether. Though it is against better judgment to get it now, remember that there is a chest with 100 rupees in it under your house, which you can get to by crawling under your deck. You should wait until you have a bigger wallet before you get this, however, or you will miss all the great rupee-finding opportunities coming up. You can get the 100 rupees later.

Aryll's Telescope

File:LoZ WW Screenshot01.JPG
Aryll's most cherished possession is her telescope.
File:Loz WW Telescope.png

When you go to Grandma's House (the furthest one away from you), you will be given your Hero's Clothes, and she'll tell you to fetch Aryll. Head back to where you started, and Aryll will give you your birthday present, her Telescope. She'll tell you how to use it, and then tell you to look at the red postbox. Do as she asks, then look up into the sky, and you'll see a giant bird, the Helmaroc King, kidnapping a young girl. The bird will be hit by a cannonball and drop the girl into the forest.

The Hero's Sword

File:LoZ WW Screenshot3.JPG
Orca is ready to teach Link.
File:LoZ WW Hero's Sword.png

Aryll will say you need something to defend yourself with (before you try to save the girl), so head to Orca's House. It is the bottom floor of the two-story house near the middle of the island. Speak to Orca, and he'll give you a short swordplay tutorial. Do everything he asks. Once you've completed the tutorial, Orca will give you the Hero's Sword. If you L button-Target and check the crest on a shelf above the shark, he'll tell you about the Knights Crest, and ask you to collect 10 of them. You shouldn't worry about this too much, though, since you can't complete it until much later in the game.

With your sword, you can now cut down trees. You can get 10 rupees by cutting down the close group of trees near Grandma's House, then head towards the watchtower where you started. Once you're near there, turn right and head up the path, cutting down the barrier of trees. Run straight over the bridge. Link will jump over the gap and go into the cave.

Finding Tetra

File:LoZ WW Screenshot4.JPG
Link fighting a Bokoblin.

When you enter the forest, you'll see the kidnapped girl, Tetra, unconscious and hanging from a tree. Just following the contours of the forest and they will lead you to her. Near the start, there's a hollow log. Crawl through it to get 20 rupees. Just after the log, you'll face a Bokoblin, which should die very easily with the sword fighting that you learned from Orca. Jump onto the stump and then onto the top of the ledge to carry on.

Tip
It's a good idea to get a Bait Bag, and loads of All-Purpose Bait, because by the time you leave Dragon Roost Island, you will have to start filling the Sea Chart. Look for a leaping Merman in each map sector who will sketch the island on your chart and give you tips on the place.

Once you reach the girl, two birds will drop two more Bokoblins right in front of you. Just take them out one at a time. In fact, if you L button-Target one straight away and slice four times, the fourth slice will hit both enemies and kill one of them, leaving the other at your mercy. As soon as you try to rescue Tetra, she wakes up and falls off the tree in her struggle to get down. Her crew mate, a large, muscular man, arrives and takes her back to the Pirate Ship, and you follow.

The Hero's Shield

File:LoZ WW Hero's Shield.png

When you leave the forest with them, Aryll waves to you from the other side of the bridge, but before you can meet her, the same large bird swoops in, grabs her, and flies away. Now desperate to save her, you ask Tetra to take you with her to where the bird lives. Tetra says that in order to go with her, you must obtain a shield first. You remember there was a shield on the wall in Grandma's House! But when you go there, you are confronted by your tearful Grandma, who gives it to you knowing that you must go to save Aryll. After returning to Tetra, shield in hand, she agrees to take you. When you have finished your business on Outset Island, you can feel free to leave. An emotional cutscene in which everybody waves goodbye to Link will play.

L button-Target: You can choose to hold or switch to target. Beginners will do well with "switch." Veterans will have to "hold" the L button-Trigger and let go once you defeat the enemy or move to another target.

Second Play Through

If you finish the game once, the second time you play, Aryll will wear the clothes from the end credits, you have the color pictograph and you would be wearing the same clothes rather than the green clothes which is a trademark for all Zelda games!