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GameCube[edit]

Control Action
Neutral control Move
Start button Access pause menu
Neutral cstick Rotate and zoom camera
Up cstick First person camera
A button Perform contextual action, sidle when facing a wall
B button Attack
X button Assign item to X button
Y button Assign item to Y button
Z button Assign item to Z button
R button Crouch, defend, grab, contextual
L button Strafe, lock on, toggle target, centre camera behind Link
Up dpad View map/chart
Down dpad Dismiss map/chart
Right dpad Grow minimap, summon compass/clock
Left dpad Dismiss minimap/compass/clock

The control scheme is designed for Nintendo Gamecube. This should be familiar to people who played Legend of Zelda Ocarina of Time and Majora's Mask. If you are moving from N64 to GC, Z button is now L button and L button for map is now Neutral dpad. Play Ocarina of Time bonus discs (Collector's Edition and Master Quest) to learn the gamecube controls.

Hold vs Switch: If you're a beginner of this game, switch is a good choice so you can tap the button saving your finger from aching. But if you're a veteran, holding is a challenging choice. You're going to have to hold the button until you either defeat the object or when you encounter many objects, you have to let go and hold the same button again.

Wii U[edit]

Control Action
Neutral lstick Move
Plus button Access pause menu
Neutral rstick Rotate and zoom camera
Press rstick First person camera
A button Perform contextual action, sidle when facing a wall
B button Attack
Y button Assign item to Y button
X button Assign item to X button
R button Assign item to R button
ZR button Crouch, defend, grab, contextual
ZL button Strafe, lock on, toggle target, centre camera behind Link
Up dpad Use Wind Waker
Left dpad Deploy Bomb cannon when at sea
Right dpad Deploy Grappling Hook crane when at sea
Stylus button Use the pause menu, even when not paused.
Minus button Play in off-screen mode on the GamePad (GamePad only)

The HD version of The Wind Waker features several minor control changes that take advantage of the Wii U's features. The Wind Waker and Sail now have their own dedicated buttons, allowing their use no matter what items the player has set. While at sea, the Grappling Hook and Bombs can also be used independently without being equipped. As a result, while the minimap is no longer included on the screen, it can be viewed at anytime from the GamePad's menu.