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(Expand on reaching library, first part of exploring library. Work in progress.)
(→‎Library of Ancients: Boss template for Ifrit, stub for now.)
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The next room is dark except for a circle of light around you; you start to get random battles with haunted books now. Continue south and enter a room with two balconies overlooking a lower area you can't reach at the moment. Go down the stair to the lower balcony. The door here is a dead end because of a shelf the keeps blocking your path. So climb the ladder and check the top. A passage opens to the top of some book shelves; follow these to a small room with a book on the floor. Check it to start at battle.
The next room is dark except for a circle of light around you; you start to get random battles with haunted books now. Continue south and enter a room with two balconies overlooking a lower area you can't reach at the moment. Go down the stair to the lower balcony. The door here is a dead end because of a shelf the keeps blocking your path. So climb the ladder and check the top. A passage opens to the top of some book shelves; follow these to a small room with a book on the floor. Check it to start at battle.
{{FFV/Boss
|name=Ifrit
|level=22
|hp=3000
|weak=Water, Ice
|null=None
|absorbs=Fire
|recommended=17
|gold=0
|abp=5
|drop=Fire Skill
|text=
'''Preparation''': This battle is very similar to the battle in the Fire Ship, so preparation is pretty much the same.
'''Tactics''': Ifrit casts the same Fire2 spell used by the boss in the Fire Ship, so you'll need to keep your characters health pretty well topped off as much as possible. Attack as you would in the Fire Ship except now you don't have to worry about immunity to magic.
}}
When you win you receive the summon spell Ifrit.


In the third room, climb the ladder to reach Ifrit and gain its power.  The left path leads to the Stealth Robe item.  Once Ifrit is defeated, you can proceed to the other door to get past the blocking bookshelf.
In the third room, climb the ladder to reach Ifrit and gain its power.  The left path leads to the Stealth Robe item.  Once Ifrit is defeated, you can proceed to the other door to get past the blocking bookshelf.

Revision as of 20:20, 8 February 2015

Library of Ancients

Head west from Karnak though the broken wall, then southwest. There is a section of desert here which you should avoid for now because of a powerful enemy called Quadrharpy that lurks there. After the desert, turn toward the east and keep going until you reach the Library; it looks like the Wind Temple and is surrounded by forest.

Inside the library, all the scholars are running around in a panic because Mid, Cid's grandson, is missing. He was last seen going to the lower floors to get a book, and they fear he's been attacked by monsters there. Before exploring the lower floors, go to the 2nd floor to talk to more scholars and refresh your HP and MP at the urn in the southwest corner. Continue to the roof to find a couple of scholars and some books, they want to burn any that are possessed by monsters but don't know to tell which. Check all three, the one on the right has monsters inside.

The battles here work differently than in the rest of the game. The monsters appear one at a time but when you defeat one there is a good chance that it will be replaced by another, so a battle may last a long time. The monsters are pages of a book and they are naturally vulnerable to fire.

Treasure in Library of Ancients
Found Container Location
Ether Chest B. 1 Floor, east side of dark area.

Now go back to the first floor, go down the stair on the left and through the door to the basement. In B. 1 Floor, approach the wall to move it to the right. There is a gap on the books to the left, enter it to make the shelf move back. Go south through two more gaps in the books, then up a latter to clime on top of shelves. Go north then east and follow the shelf to the end have the shelf move again, Go down the ladder next to this and check the shelf at the missing tile to open the way forward. Note, if you want to go back, go to the southeast corner to move the bookshelf back so you can reach the entrance again.

The next room is dark except for a circle of light around you; you start to get random battles with haunted books now. Continue south and enter a room with two balconies overlooking a lower area you can't reach at the moment. Go down the stair to the lower balcony. The door here is a dead end because of a shelf the keeps blocking your path. So climb the ladder and check the top. A passage opens to the top of some book shelves; follow these to a small room with a book on the floor. Check it to start at battle.

Ifrit
Boss level: 22, Recommended party level: 17
HP: 3000, Weaknesses: Water, Ice, Nullifies: None, Absorbs: None
Gold: 0, ABP: 5, Drops: Fire Skill
Description/Strategy

Preparation: This battle is very similar to the battle in the Fire Ship, so preparation is pretty much the same.

Tactics: Ifrit casts the same Fire2 spell used by the boss in the Fire Ship, so you'll need to keep your characters health pretty well topped off as much as possible. Attack as you would in the Fire Ship except now you don't have to worry about immunity to magic.

When you win you receive the summon spell Ifrit.

In the third room, climb the ladder to reach Ifrit and gain its power. The left path leads to the Stealth Robe item. Once Ifrit is defeated, you can proceed to the other door to get past the blocking bookshelf. The right path leads to a dead-end. Going left and down allows you to retrieve a Phoenix Down. The other path leads to the next room. In the last room, go past the bookshelf by climbing both ladders. When you reach the lower-right ladder, you open a path, but a book pops out and attacks. You should find a save point before the boss fight with Biblos.


The best way to defeat Biblos quickly is to have 3 summoners and a redmage. Summon Ifrit repeatedly and cast cure every other turn. Biblos has about 3,500HP. It should be about 2-4 turns this way.

After defating Biblos, you should find Mid. After a short discussion, he will head to Karnak.

Steamship

Return to Karnak, and go to the second floor of the pub. When you speak with Cid, a cutscene will commence, where Mid will encourage Cid to assist with the steamship (along with flashback from Galuf). Once the steamship is operational, Cid and Mid will return to the ancient library. While you are free to explore the ocean, Mid is studying a book about a cresent island to the southeast.

Cresent

Fire Bow 2500
Ice Bow 2500
Thunder Bow 2500
Silver Harp 800
Plumed Helmet 350
Bard robe 1000
Inn 30/night

When you enter this island and the city, the first civilian will panic from an earthquake. When you exit the city (and there's not much else you can do now), you will see your ship sink. When you return, Cresent is back to normal. There are a few new weapons and items, which are meant for upcoming jobs.

The bard's house is located in the south-east corner. He can teach you a few songs, such as the "Life Song". You can also use the piano from this location as well.

The Inn also contains a man that mentions the Black Choboco, located in the forst to the south. To catch him, you need to set Butz to use the Thief job, or otherwise give the Dash ability. After catching the Choboco, he will first have trouble flying, but it's discovered that he swallowed two crystal shards. You will now have the Bard and Hunter jobs.

With the Black Choboco, you can head to Lix, Butz's home towm, or return to Cid to continue the main quest. Cid will report they found King Tycoon, who was entering the Quicksand Desert.

Quicksand desert

When you first enter the quicksand desert, you can only get as far as the entrance when the sand pushes you back. If you already spoke to Cid about King Tycoon, he will help attract the sand worm, who will bridge the entrance.

Unlike what Mid gives as advice, the Sandworm can be attacked with Physical attacks or magical (but if you choose magic, retreat after killing it and use a tent.) It only uses a weak attack, but it constantly jumps from hole to hole, and attacking an empty hole will cause a counter attack that halves the health of a target.


Ruined City

There's no monsters in this section, giving some breather time from the difficult quicksand desert.

Approach the stairs in front - when you do, you will spot King Tycoon. He will flee to the east. Give chase, and he will head to the north. To catch up with him, head to the center building just past the stairs. When you approach, a trap door will bring you to an underground area.

After landing, continue left and go through the door. The platform will make a one-way teleport to an underground area beneath Cresent island. When you exit the destination and climb the stairs, head to the south and push the lever at the bottom of the room. This will send you on a short scavenger hunt, where you need to check the plants in the center room, the paper on the right, and the pot in the left room. After reading the book, you can retrieve two Shurkiens and the Size spell.

Return to the stairs, and head north by pushing the lever. Continue along past the Steamship (which you can visit if you want), and to the Airship. It will launch once you speak with Cid inside the ship itself. After it launches, speaking with Cid will alert you to the ship being pulled down: Crayclaw will attack.

Crayclaw is a Level 48 boss with 2000 HP. It first attacks with Tailscrew, which reduces a target a critial HP amount. Tailscrew will fail if the players are between 1-9hp. However, it is vulnerable to thunder, and should not take more than three hits from Bolt2. When it is defeated, the skys are now yours for good.