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Revision as of 17:17, 29 December 2023 by 2a01:112f:c14:ee00:ed6e:7263:30fe:16ea (talk) (Fixed description of some perks, removed Living Anatomy from recommendations since it is mostly useless.)
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At certain points in the game (after each 3rd level or 4th level with skilled) you will be able to pick a perk for your character. Perks are different than traits in that they only offer positive things. After the detailed list of perks, a short list will follow that will include some suggested perks.

Note that there is a primary statistic level for most perks. You can take drugs (e.g., Mentats or Buffout) to get perks that you wouldn't normally get. This is especially useful for Sniper/Slayer as they have fairly high skill requirements.

Perk Description Requirements Ranks
Action Boy It gives you one extra action point per level. 5 Agility, Level 12 3
Adrenaline Rush Strength is increased by one if hit points fall below 50%. 1-9 Strength, Level 6 1
Awareness You get to see a critter's hit points and what weapon they are carrying. Really good. 5 Perception, Level 3 1
Better Criticals Adds 20 to rolls on the critical hit table. 6 Perception and Luck, 4 Agility, Level 9 1
Bonus HtH Attacks All hand-to-hand attacks cost one less action point to perform. 6 Agility, Level 6 1
Bonus HtH Damage All hand-to-hand attacks deal two extra hit points of damage per level. 6 Agility, 6 Strength, Level 3 3
Bonus Move It gives you two free action points to move around per level. 5 Agility, Level 6 3
Bonus Ranged Damage All ranged attacks deal two extra hit points of damage per level. 6 Agility and Luck, Level 6 2
Bonus Rate of Fire All attacks (except unarmed) cost one less action point. 7 Agility, 6 Intelligence, 6 Perception, Level 15 1
Comprehension Your character will gain an additional 50% skill points when reading books like Guns and Bullets, Dean's Electronics, etc. 6 Intelligence, Level 3 1
Cult of Personality Your reputation is always positive. Great for evil characters. 10 Charisma, Level 12 1
Demolition Expert Explosives will do more damage and will detonate on time. 4 Agility, 90% Traps, Level 9 1
Dodger A 5% increase in armor class in addition to armor class bonus when armor is worn per level. 4 Agility, Level 9 2
Earlier Sequence It adds two to your sequence per level. 6 Perception, Level 3 3
Educated Adds two extra skill points whenever you level up per level. 6 Intelligence, Level 6 3
Empathy Highlights in red for bad dialogue choices. 7 Perception, 5 Intelligence, Level 6 1
Explorer You'll get more random encounters with this perk. Level 9 1
Faster Healing Healing rate is increased by one per level. 6 Endurance, Level 3 3
Fortune Finder You'll find more money in random encounters. 8 Luck, Level 6 1
Gambler A one-time bonus of 20% to the Gambling skill. 50% Gambling, Level 6 1
Gain [Attribute] Adds one point to one S.P.E.C.I.A.L. attribute. 1-9 in desired attribute, Level 9 1
Ghost It's a one-time bonus of 20% to the Sneak skill. 60% Sneak, Level 6 1
Harmless Another one-time bonus, this time a 20% bump to the Steal skill. 50% Steal, 49+ Karma points, Level 6 1
Healer You heal two to five more hit points when using First Aid or the Doctor skills per level. 7 Perception, 6 Agility, 5 Intelligence, 40% First Aid, Level 3 3
Heave Ho! This perk will increase your strength by two for determining range with thrown weapons per level. It won't affect carry weight, skills, etc. Level 6 3
Here and Now Your character gains an additional level instantly. Level 9 1
Karma-Sutra Master Gives better reactions to NPCs when having sex. 5 Endurance and Agility, Level 6 1
Karma Beacon Karma is doubled for the purposes of dialogue. 6 Charisma, Level 6 1
Lifegiver You will gain four hit points when you gain a level per level. 4 Endurance, Level 12 3
Living Anatomy A bonus of 10% to the doctor skill as well as dealing 5 extra points of damage to living creatures. This bonus is applied once per attack and is not affected by critical hits. 60% Doctor, Level 12 1
Master Thief It's a one-time bonus of 15% to the Lockpick and Steal skills. Level 12 1
Master Trader You have a 25% discount whenever you purchase or barter goods from a store or another person. 7 Charisma, 60% Barter, Level 9 1
Medic It's a one-time bonus of 20% to the First Aid and Doctor skills. Level 12 1
More Criticals Increases critical chance by 5% per level. 6 Luck, Level 6 3
Mr. Fixit It's a one-time bonus of 20% to the Repair and Science skills. Level 12 1
Mutate! It changes one of your traits into something else. Level 9 1
Mysterious Stranger A stranger comes from time to time to help you out. 4 Luck, Level 9 1
Negotiator Gives a one-time bonus of 10% to the Speech and Barter skills. 50% Speech, 50% Barter, Level 6 1
Night Vision It reduces the overall darkness by 10% per level. 6 Perception, Level 3 3
Pathfinder It reduces your travel time by 25% per level. 6 Endurance, 40% Outdoorsman, Level 6 2
Pickpocket This perk lets you ignore size and facing modifiers when you are stealing. 8 Agility, 80% Steal, Level 9 1
Presence It improves the NPC's reaction by 10% per level. 6 Charisma, Level 3 3
Pyromaniac Your character will do 5 more damage with flamethrowers. 75% Big Guns, Level 9 1
Quick Pockets With this perk, it costs two less action points to access the inventory than normal. 5 Agility, Level 3 3
Rad Resistance It increases your radiation resistance by 15% per level. 6 Endurance, 4 Intelligence, Level 6 2
Ranger The Outdoorsman skill is increased by 15%. 6 Perception, Level 6 1
Scout It increases the size of explorations on the world map by one square for each direction. 8 Perception, Level 3 1
Scrounger In a random encounter, it doubles the amount of ammunition that you find. 8 Luck, Level 9 1
Sharpshooter It increases your perception of range modifiers only per level. 7 Perception, 6 Intelligence, Level 6 2
Silent Death With this perk, you can use the Sneak skill and attack a critter using a hand-to-hand attack from the back for double damage. 10 Agility, 80% Sneak, Level 18 1
Silent Running You can run and sneak at the same time with this perk. 6 Agility, 50% Sneak, Level 6 1
Slayer All hits with unarmed or melee weapons become critical hits. It's really nice and works extremely well with the Super Sledgehammer, Power Fist, or the Ripper. 8 Strength, 8 Perception, 80% Unarmed, Level 24 1
Smooth Talker Increases your intelligence by one for dialogue purposes only per level. 4 Intelligence, Level 3 3
Snakeater It gives you a 25% increase in your poison resistance. 3 Endurance, Level 6 1
Sniper For each non-critical ranged hit, a 10-sided dice is rolled. If the number is equal to or below your luck, the attack is upgraded to a critical one. It is really really nice with burst weapons. (It actually makes the SMG a source of total devastation...) 8 Perception, 8 Agility, 80% Small Guns, Level 24 1
Speaker It's a one time bonus of 20% to your Speech and Barter skills. Level 12 1
Strong Back This perk gives you an increase in carry weight by 50 pounds per level. 6 Strength, 6 Endurance, Level 3 3
Survivalist This perk gives you a 20% increase in Outdoorsman for survival purposes only per level. 6 Endurance, 6 Intelligence, 40% Outdoorsman, Level 3 3
Swift Learner Whenever you gain experience, you'll receive 5% more experience per level of the perk. 4 Intelligence, Level 3 3
Tag With this perk, you can pick a new tag skill in addition to the ones you already have. Level 12 1
Thief Another one-time bonus of 10% to the Lockpick, Sneak, Steal, and Traps skills. Level 3 1
Toughness It adds 10% to your general damage resistance per level. 6 Endurance, 6 Luck, Level 3 3
Weapons Handling It adds 3 to Strength when determining which weapons can be used (determined by strength). 5 Agility, Level 12 1

Suggested perks

  • Action Boy (especially if you have 8 or 9 Agility)
  • Awareness
  • Better Criticals
  • Bonus HtH attacks
  • Bonus Move
  • Bonus Rate of Fire
  • More Criticals
  • Slayer
  • Sniper