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Fallout 2 | |
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Developer(s) | Black Isle Studios |
Publisher(s) | Interplay Entertainment, MacPlay |
Year released | 1998 |
System(s) | Windows, macOS |
Preceded by | Fallout |
Followed by | Fallout Tactics |
Series | Fallout |
Genre(s) | RPG |
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Players | 1 |
Modes | Single player |
Rating(s) |
Neoseeker Related Pages | |
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Links | ![]() ![]() ![]() ![]() |
Fallout 2 is a single player role-playing game developed by Interplay Entertainment, following as a sequel to Fallout. It takes place after a nuclear war that destroyed large parts of the United States.
Story[edit]
The grandchild of the Fallout protagonist lives in the settlement of Arroyo, which is suffering from a drought. The village is led by their mother, the Elder, who tasks the Chosen One with heading out into the wasteland to find a device called a Garden of Eden Creation Kit or, G.E.C.K. This technology transforms land into a viable ecosystem, saving those who live in Arroyo.
Table of Contents
- Arroyo
- The Quest South
- Klamath
- The Toxic Caves
- Klamath (revisited)
- The Den
- Modoc
- The Ghost Farm
- Modoc (revisited)
- The Den (revisited)
- Modoc (revisited 2)
- The Ghost Farm and Modoc
- Vault City
- Gecko
- Vault City (revisited)
- Gecko (revisited)
- Vault City (revisited 2)
- Gecko (revisited 2)
- The Den (revisited 2)
- Vault City (revisited 3)
- Gecko (revisited 3)
- Redding
- Broken Hills
- New Reno
- Sierra Army Depot
- New Reno (revisited)
- Broken Hills (revisited)
- Raider Base
- Vault City (revisited 4)
- NCR (New California Republic)
- Vault 15
- NCR (revisited)
- Vault City (revisited 5)
- Vault 13
- Arroyo (revisited)
- Military Base
- Navarro (revisited)
- San Francisco
- The Enclave
- Endings