Playable characters
Bartz Klauser
A simple traveller, Bartz goes to investigate the meteor that crashed down in Tycoon. A chance meeting with Lenna and Galuf proves for Bartz the beginning of a perilous journey and a discovery of the legacy left for him by his father.
Bartz is afraid of heights due to an accident while playing hide and seek, and has since avoided them like the plague.
Near the beginning of the game, Bartz is endowed with the essence of Wind, making him one of the Dawn Warriors.
Vigour | 28 |
---|---|
Stamina | 27 |
Speed | 25 |
Magic Power | 25 |
Battle Power | 3 |
Lenna Charlotte Tycoon
Also known as Reina in the PlayStation and SNES versions, Lenna is the daughter of the King of Tycoon and is therefore a princess.
Near the beginning of the game, Lenna is endowed with the essence of Water, making her one of the Dawn Warriors.
Vigour | 25 |
---|---|
Stamina | 25 |
Speed | 26 |
Magic Power | 28 |
Battle Power | 3 |
Faris Scherwiz
Faris is the youngest pirate captain to have ever existed, but is still deeply respected by the crew. However, the player finds out earlier on in the game that the pirates cove isn't the only secret she's got - Faris is a she! This doesn't stop Faris from being rude and selfish, though, and there are huge hints that there is more to this fiery young woman than just a concealed gender - is she Lenna's long-lost sister?
Near the beginning of the game, Faris is endowed with the essence of Fire, making her one of the Dawn Warriors.
Vigour | 27 |
---|---|
Stamina | 26 |
Speed | 27 |
Magic Power | 26 |
Battle Power | 3 |
Galuf Halm Baldeson
Galuf is a mysterious old man that was found at the meteorite in Tycoon near the beginning of the game. However, he could not remember anything about himself apart from his name – Galuf – due to head-trauma induced amnesia. Despite his advanced years, Galuf is usually the first one up for a fight and never gives up. It is later discovered that Galuf is, in fact, the King of Bal Castle and has a granddaughter, Krile, who later takes his place to be a Warrior of Dawn.
Near the beginning of the game, Galuf is endowed with the essence of Earth, making him one of the Dawn Warriors.
Vigour | 27 |
---|---|
Stamina | 28 |
Speed | 24 |
Magic Power | 24 |
Battle Power | 3 |
Krile Maia Baldesion
Krile is the granddaughter of Galuf and has an astonishing ability of speech with moogles. In-game she has a talent for magic but also fighting skills, and takes on her grandfathers levels and job skills after a certain event.
After an event in the second world in the game, Krile takes her grandfathers place as a Warrior of Dawn and thus is in possession of the essence of Earth.
Her starting stats are the same as Galuf's.
Vigour | 27 |
---|---|
Stamina | 28 |
Speed | 24 |
Magic Power | 24 |
Battle Power | 3 |
Non-playable characters
Cid
A scholar who designed the machines that amplify the crystals powers. Cid was imprisoned in Karnak castle dungeon after finding out the fact that his machines were resposible for shattering the crystals and then trying to shut them down, but released after there was truth in his motive.
When the party first enter Karnak they are accused of being monsters and imprisoned in the Karnak dungeon where they meet Cid. After the destruction of the fire crystal Cid feels himself as responsible and looses all will in life until his grandson Mid helps revitalise his spirits. He and Mid assist the party on many future occasions.
Antagonists
Gilgamesh
A big talker that will never admit defeat, Gilgamesh is a recurring boss in Final Fantasy V. Despite having somehow made up the ranks as Exdeath's evil henchman, he is a coward who usually chickens out and runs away when the going gets tough. After being sacked and banished to the Rift due to Exdeath perceiving incompetence, Gilgamesh meets the party again and promises friendship if they get out alive.
There is also an additional scene in Final Fantasy V where, when fighting the monster Necrophobe, if you take too long Gilgamesh will appear (and you can steal some Genji Armour from him if you like), exchange a few warm words with your party, then self-destructs himself and kill the Necrophobe in the process.