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Many of the items can be found in the item shop, or weapon shop in town, although the weapon shop won't open until after you beat the first boss. Several dungeons have shopkeepers in them, though they tend to leave once you beat the dungeon, so be sure to stock up on things like shields or mushrooms while you can. Items can be sold for half their cost (so you buy an apple for 500, but can only sell it back for 250). Shields are an exception, because their selling price is also affected by how many endurance points they have left. They appear to be discounted on a percentage basis, so that a shield with half its endurance left is worth about half as much.

Consumables

Healing items

Apple: Restores 3 HP. Costs 500.
Cheese: Restores 6 HP. Costs 1000.
Mushroom: Restores 10 HP. Costs 2000.
Meat: Restores HP to full.

Status restoration items

Antidote Herb: Cures poison. Costs 500. When Remeer is poisoned, his attack is halved and he suffers double damage from enemies. Unlike most RPGs, the poisoned character won't progressively lose Health Points.
Cape Herb: Cures paralysis. Costs 500. When Remeer is numbed, he will periodically get shocked: his action will stop, and his magic meter will empty.

Support items

Warp Gate: Returns you to town. Costs 1500.
Drink: Increases your speed for a short time.
Power Capsule: Doubles your power for a short time. Costs 2000.
Defense Capsule: Doubles your defense for a short time. Costs 2000.

Permanent items

X-Ray Glasses: Use to see a map of the current level.
Magic Wallet: Gains cash over time (but not very much). Use it to drain the cash. Money in the wallet doesn't appear to be halved when you die. Worth 50 G. Found in Tower of Light, down a hidden staircase behind the Warp Gate chest on floor 2.

Special Items

Attribute seeds

(These items appear in every role-playing video game by Enix)

Heart (HP seed): Use them to gain one life point and to refill your life. Worth 20000 G.
Source of Power (Power seed): Raises your power by 1-3 points. Save before using it, reload if unhappy with upgrade.
Drop of Protect (Protection seed): Raises your defense by 1-3 points. Save before using it, reload if unhappy with upgrade.

  • Strategy: in order to get the most from the Hearts, use them only when Remeer's HP is low. This way you'll benefit from both the HP increase and the healing effect.

Locations of Hearts:

  1. Road to Tower of Light
  2. Tower of Light, 2nd floor
  3. Tower of Light, secret room on 1st floor
  4. Tower of Light, 3rd floor
  5. Tower of Light, 4th floor
  6. Abell ruins, 1st floor
  7. Abell ruins, 3rd floor
  8. Abell ruins, secret room on 2nd floor
  9. Ice castle, 1st floor
  10. Ice castle, 1st floor, too
  11. Town of Toronto, after clearing Ice Castle
  12. Platinum shrine, 4th floor

Locations of Sources of Power:

  1. Tower of Light, secret room on 1st floor
  2. Tower of Light, 3rd floor
  3. Abell ruins, secret room on 1st floor
  4. Abell ruins, 4th floor
  5. Tower of Light, but after reaching Toronto
  6. Ice castle, 2nd floor
  7. Platinum shrine, 4th floor

Locations of Drops of Protect:

  1. Tower of Light, 2nd floor
  2. Abell ruins, 1st floor
  3. Abell ruins, 4th floor
  4. Ice castle, 1st floor
  5. Platinum shrine, dark area on 2nd floor

Plot items

Scrap of Paper: it gives a hint[1] about getting the Foundation jade. Worth 2 G.
Dragon Scale: Very expensive. Found at the Tower of Light.
Silver Plaque: Found at the end of the Abell Ruins. Trade in Toronto for the Life Jade.
2 Duplicate keys: Both found and used in Toronto in order to advance the plot.
Sapphire: Allows to access the Droog Volcano

  1. The paper scrap reads: "... went with Roun to the Tower of Light... divided into four parts... down the hidden staircase... that room... sealed up the Fairy source..."

Treasures

Silver Bullion: Sell for cash. Worth 3000 G.
Gold Bullion: Sell for cash. Worth 5000 G.
Ancient Coin: Sell for cash. Worth 5000 G.
Crystal Piece: Sell for cash. Worth 10000 G.

Jades

See the section on jades for more information.

Jades hold Fairies that give you special powers or attack the enemy. You can have two jades active at any given time, after which using the other jades will have no effect. If a Fairy is already out, you can use its jade again to recall it. You can sell a jade only if the faerie is inside it, i.e. when the jade is not being used.