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Since the debut of The Legend of Zelda in 1987, all of Link's games have been the stuff of legend — universally appealing adventures that emerged as beloved triumphs of gameplay, presentation, innovation, graphics and fun. In The Legend of Zelda: The Wind Waker, Link debuts on Nintendo GameCube with a fun new cel-shaded look, but the game stays true to the glorious heritage of the series. The classic mix of sword-swinging action, perplexing puzzles and stirring story lines remains intact, but the stunning cel-shaded graphics give the people and places of Link's watery world a wildly artistic new look. And, for the very first time, Link sails freely on the high seas!

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its legend of zelda, its the same crap as the last few games.

Gameplay

The control scheme of The Wind Waker is largely unchanged from Ocarina of Time and Majora's Mask. Link's basic actions of walking, running, attacking, defending, and automatic jumping at ledges are retained. Link also uses the control system introduced in Ocarina of Time that allows him to "lock-on" to an enemy or other target. An addition to this basic control scheme is the ability to parry. When Link is locked-on to an opponent and not actively defending, certain attacks by the opponent will trigger a visual cue, a vibration of the controller, and a chime. Attacking at that point causes Link to dodge or parry then counter-attack from the rear. This tactic becomes crucial for defeating armored enemies or bosses.

The new art style used in The Wind Waker gives Link eyes that are much larger and more expressive than in previous games. This allows Link to focus his gaze on approaching enemies or important items. For example, if Link needs to solve a puzzle by lighting a torch to set a distant object on fire, his eyes might turn to look at a nearby stick, giving a hint to an observant player on how to proceed.

As with all Zelda games, The Wind Waker features several dungeons — large, enclosed, and often underground areas. Link battles enemies, collects items, and solves puzzles to progress through a dungeon, fighting a boss at the end. To complete a dungeon, Link primarily uses a sword and shield. Other weapons commonly used by Link include a bow and arrow, a boomerang, bombs, and a grappling hook. Certain enemy weapons can be picked up and used, a feature new to the Zelda series.

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