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Final Fantasy V has a wide variety of weapons providing a huge range of effects. However, some weapons are exclusive to certain jobclasses unless a special ability is equipped. For example, Bartz as a Knight will never be able to equip a rod unless he has '!EqRod', which you gain from mastering the Time Mage job class. Unless otherwise noted, the buy price for the item is twice the sell price, though many weapons aren't sold in shops.

Knives

These are small blades useable by all jobs except Monk and W. Mage.

Name Sell Atk. Special Location
Knife 75 7 (none)
Dirk 150 14 (none)
MythrilKnife 225 23 (none)
Mage Slasher 450 31 Chance of inflicting Mute
HuntingKnife 1300 36 Block attack
HalcyonBlade 1700 41 (none)
Dancing Dirk 2900 51 Speed +1, Mag.Pwe +1, Chance of casting Dance spell
Air Lancet 3400 56 Speed +1, Wind based attack, increase Wind power
Thief Knife 3400 66 Speed +1, chance of Steal
Assassin 10000 81 Speed +1, Chance of Doom

Ninja blades

Similar to knives but useable by Ninjas only.

Name Sell Atk. Special Location
Ninja Knife 300 29 Speed +1
Cluster 2550 46 Speed +1
Sasuke 10000 99 Speed +1

Swords

These are single handed swords useable by Knights, Sorcerers, BlueMages and Red Mages.

Name Sell Atk. Special Location
Broadsword 140 15 (none)
Long Sword 240 22 (none)
Mythril Sword 440 31 (none)
Coral Sword 1400 37 Bolt based attack.
Ancient Sword 2100 43 Chance of inflicting Old status.
Half Moon 2800 49 Chance of inflicting Sleep status.
Rune Edge 9500 50 Atk. 70 using 8 MP
RegalCutlass 4200 57 (none)
Excalipur 1 1 Atk. 100 for Throw/Gob. Punch
Enchanter 10000 102 Mag.Pwr +2

Greatswords

These are two handed swords useable by Knights.

Name Sell Atk. Special Location
Flame Saber 5000 63 Fire based attack.
Blizzard 5500 65 Ice based attack.
Blood Sword 8000 84 Casts Drain, 25% hit rate.
Defender 5500 99 Protect if used as item.
Excalibur 5 110 Holy based attack.

Katanas

These are swords useable by Samurai. All katana attacks have a chance of critical hit.

Name Sell Atk. Special Location
Katana 2900 42 (none)
Wind Sword 50 44 Wind based attack, chance of Wind Slash.
Bizen'sPride 4400 51 (none)
Kotetsu 5900 58 (none)
Ichimonji 7400 87 (none)
Masamune 5 107 Increased chance of First Strike

Staves

Mage weapons useable by W. Mages, TimeMages, Red Mages, Chemists, Mimes. As effective in back row as front row.

Name Sell Atk. Special Location
HealingStaff 450 0 Cases Cure2 on target (use it to attack allies), Mag.Pwr +2.
Staff 100 9 (none)
Flail 390 16 Long ranged.
Lumino-Staff 1350 30 Casts Holy then breaks if used as item, Holy based attack, Mag.Pwr +2.
Mace 3900 50 Long ranged.
Sage staff 10000 45 Casts Raise if used as item, strong vs. Undead, Holy power increased.


Rods

Mage weapons useable by B. Mages, TimeMages, Summoners, BleMages, RedMages, Mimes

Name Sell Atk. Special Location
Wonder Wand 5000 0 Casts Reset if used as item, casts random Black/White spell, Mag.Pwr +2
Wooden Rod 100 8 Mag.Pwr +1
Ice Rod 375 16 Casts Ice3 then breaks if used as item, Ice based attack, Ice power increased.
LightningRod 375 16 Casts Bolt3 then breaks if used as item, Bolt based attack, Bolt power increased.
Fire Rod 375 16 Casts Fire3 then breaks if used as item, Fire based attack, Fire power increased.
Power Rod 1500 30 Mag.Pwr +3, chance of casting Asper.
Poison Rod 750 32 Casts Bio then breaks if used as item, Poison based attack, Poison power increased.
Magus Rod 10000 40 Ice, Bolt, Fire based attack. Ice, Bolt, Fire, Poison, Air, Earth power increased.

Axes and hammers

These are weapons useable by Berserkers only.

Name Sell Atk. Special Location
Battle Axe 325 23 (none)
MythrilHammr 525 28 (none)
Cleaver 1600 33 (none)
War Hammer 3200 38 (none)
Poison Axe 4800 48 Chance of inflicting Poison status
Earth Hammer 6400 58 Increase Earth power, chance of Quake
Rune Axe 5 71 Mag.Pwr +3
Double Ax 20000 91 (none)

Spears

These are weapons useable by Lancers. Jump attack does twice the damage for these weapons.

Name Sell Atk. Special Location
Mythril Pike 395 30 (none)
Trident 1350 38 Bolt based attack
Wind Lance 3700 44 Air based attack
Short Spear 4050 54 (none)
Partisan 5100 62 (none)
Holy Lance 5 109 Vigor +3, Holy based attack

Bells

Bells are weapons that are equipped by Geomancers. All bells but the Rune Chime work equally effectively from the front or back row.

Name Sell Atk. Special Location
Monster Bell 250 24 (none) Karnak shop (after getting the Fire Crystal)
Earth Bell 4500 35 Chance of Quake, increase Earth power Legendary weapon in Sealed Castle
Rune Chime 5 45 Increase Fire, Ice, Bolt, Holy, Poison, Thunder, Earth, and Wind power. Atk 55 using 5 MP

Bows

These are ranged weapons useable by Hunters.

Name Sell Atk. Special Location
Magic Bow 5000 0 Chance of inflicting Mute status.
Silver Bow 750 38 (none)
Fire Bow 1250 39 Fire based attack.
LightningBow 1250 39 Bolt based attack.
Ice Bow 1250 39 Ice based attack.
Dark Bow 1900 43 Chance of inflicting Blind status.
Crossbow 2500 49 Chance of Doom.
Elfin Bow 3750 56 Chance of critical hit.
Gale Bow 4250 69 Chance of X-fight.
Ab Splitter 10000 91 Strong vs. Flying.
Yoichi's Bow 5 101 Vogor +3, Speed +3, Chance of critical hit.
Artemis 5 111 Strong vs. Creature.

Harps

These are musical weapons useable by Bards.

Name Sell Atk. Special Location
Silver Harp 400 15 Cast Silver Harp, damage 1/16 of max HP.
Dream Harp 800 25 Cast Dream Harp, damage 2/16 of max HP, chance of inflicting Sleep status
Lamia's Harp 1600 35 Cast Lamia's Harp, damage 3/16 of max HP, chance of inflicting Muddle status
Apollo Harp 5 45 Strong vs. Dragon, Undead. Legendary weapon in Sealed Castle

Whips

  • Whip*
  • Shock*
  • Chain*
  • Beast Killer*
  • Fire Bute*
  • Dragon Beard*