From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Please do better spelling for once!)
(→‎Direct Attack Vehicle Armour Units: Flares can only carry a max of 3 Flare Rockets before needing resupply.)
Line 106: Line 106:
|attributes= Inftry (Up), Veh (Down), Heli (Down)
|attributes= Inftry (Up), Veh (Down), Heli (Down)
|description= In fog of war, can fire Flare Rockets. Illuminates 2 sqaure area where it Grounds.
|description= In fog of war, can fire Flare Rockets. Illuminates 2 sqaure area where it Grounds.
|special= You can only fire Flare Rockets within a 5 square radis and only if you do not move that turn (i.e. treat as indirect attack). The Flare Rocket only last 1 turn but can illuminate all squares including hidding places (e.g. woods). Flares can only be used 3 times.
|special= You can only fire Flare Rockets within a 5 square radis and only if you do not move that turn (i.e. treat as indirect attack). The Flare Rocket only last 1 turn but can illuminate all squares including hidding places (e.g. woods). Flares can only carry a max of 3 Flare Rockets before needing resupply.
|}}
|}}
   
   

Revision as of 20:23, 3 February 2008

Units form your army whcih you control. They can be produced from factories, ports, airports and with ship planes, carriers. Different units have different costs and different strengths and weakness. How you get all your units working together will determine how well the battle goes.

The name of units below may differ depending on the version of the game.

Ground Units

The most common type of unit is Ground or ground units. In total, there are four type of ground unit, based on their armour and usage. All ground units are built by factories and can be repaired / resupplied in cities, factories and HQ.

Infantry Armour Units

Infantry type units are used primary to capture bases. All units expect those without a secondary weapon, will use their machine gun aganist these units. Although weak, they are one of the most important type of units. Only infantry type units can fire missiles from silos.

Infantry
Cost 1500 Armour Type Infantry Targets Ground & Heli Vision Range 2 (+3 on Mountains)
Movement Type Infantry Movement Range 3 Gas 99 Material N/A
Primary Weapon N/A Attack Range 1 Max Ammo N/A Secondary Weapon Machine Gun
Weapon Attributes Inftry (Up), Veh (Down), Heli (Down)
Description Cheapest unit. Can capture bases. Vision +3 on mountains.
Special Notes Can board tranpsort helicopters, mobile workshops and missile boats.
Bazooka
Cost 2500 Armour Type Infantry Targets Ground & Heli Vision Range 2 (+3 on Mountains)
Movement Type Bazooka Movement Range 2 Gas 70 Material N/A
Primary Weapon Bazooka Attack Range 1 Max Ammo 3 Secondary Weapon Machine Gun
Weapon Attributes Inftry (Up), Veh (Up), Heli (Down)
Description Attack power high. Can capture bases. Vision +3 on mountains.
Special Notes Can board tranpsort helicopters, mobile workshops and missile boats. Unlike infantry, they can take on vehicles if they hit first (or if the vehicle is damaged).
Motobike
Cost 2500 Armour Type Infantry Targets Ground & Heli Vision Range 2
Movement Type Tire B Movement Range 5 Gas 70 Material N/A
Primary Weapon N/A Attack Range 1 Max Ammo N/A Secondary Weapon Machine Gun
Weapon Attributes Inftry (Up), Veh (Down), Heli (Down)
Description Infantry unit. High mobility. Able to capture bases.
Special Notes

Direct Attack Vehicle Armour Units

This is the most common type and most used type of unit in the entire game. Being a direct unit, they must move beside the enemy to fire upon it but ineffective against artillery.

Recon
Cost 4000 Armour Type Vehicle Targets Ground & Heli Vision Range 5
Movement Type Tire A Movement Range 8 Gas 80 Material N/A
Primary Weapon N/A Attack Range 1 Max Ammo N/A Secondary Weapon Machine Gun
Weapon Attributes Inftry (Up), Veh (Down), Heli (Down)
Description Reconnaissance unit. High mobilty. Good range of vision.
Special Notes
Flare
Cost 5000 Armour Type Vehicle Targets Ground & Heli Vision Range 2
Movement Type Tank Movement Range 5 Gas 60 Material N/A
Primary Weapon N/A Attack Range 1 Max Ammo 3 Flares Secondary Weapon Machine Gun
Weapon Attributes Inftry (Up), Veh (Down), Heli (Down)
Description In fog of war, can fire Flare Rockets. Illuminates 2 sqaure area where it Grounds.
Special Notes You can only fire Flare Rockets within a 5 square radis and only if you do not move that turn (i.e. treat as indirect attack). The Flare Rocket only last 1 turn but can illuminate all squares including hidding places (e.g. woods). Flares can only carry a max of 3 Flare Rockets before needing resupply.
Anti-Air
Cost 7000 Armour Type Vehicle Targets Ground & Air Vision Range 3
Movement Type Tank Movement Range 6 Gas 60 Material N/A
Primary Weapon Vulcan Cannon Attack Range 1 Max Ammo 6 Secondary Weapon N/A
Weapon Attributes Inftry (Up), Veh (Down), Air (Up), Heli (Up)
Description Specialised anti-air unit. Can also attack ground units but tanks are a threat to it.
Special Notes
Tank
Cost 7000 Armour Type Vehicle Targets Ground, Heli & Naval Vision Range 3
Movement Type Tank Movement Range 6 Gas 70 Material N/A
Primary Weapon Tank Gun Attack Range 1 Max Ammo 6 Secondary Weapon Machine Gun
Weapon Attributes Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
Description Light tank unit. Good mobility makes it useful on battlefield but watch out for Medium Tanks.
Special Notes
Heavy Tank
Cost 12000 Armour Type Vehicle Targets Ground, Heli & Naval Vision Range 2
Movement Type Tank Movement Range 5 Gas 50 Material N/A
Primary Weapon Heavy Tank Gun Attack Range 1 Max Ammo 5 Secondary Weapon Machine Gun
Weapon Attributes Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
Description Reinforced tank. Attack and defence capabilities superior to standard tank.
Special Notes
War Tank / Mega Tank
Cost 16000 Armour Type Vehicle Targets Ground, Heli & Naval Vision Range 2
Movement Type Tank Movement Range 4 Gas 50 Material N/A
Primary Weapon Mega Tank Gun Attack Range 1 Max Ammo 5 Secondary Weapon Machine Gun
Weapon Attributes Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
Description Most powerful tank. Boasts superlative capabilites but slow and weak to Anti Tank units.
Special Notes

In-Direct Attack Vehicle Armour Units

In-direct ground units can sometimes be overlooked and dusted away. However, they are able to hit, weaken and destory enermys before they get near your frontline.

Mech Gun
Cost 6000 Armour Type Vehicle Targets Ground & Naval Vision Range 3
Movement Type Tank Movement Range 5 Gas 50 Material N/A
Primary Weapon Cannon Attack Range 2-3 Max Ammo 6 Secondary Weapon N/A
Weapon Attributes Inftry (Up), Veh (Up), Ship (Down), Sub (Down)
Description Indirect attack unit. Attack cannot be launched after the unit has moved.
Special Notes
Anti-Tank
Cost 11000 Armour Type Vehicle Targets Ground, Heli & Naval Vision Range 2
Movement Type Tire B Movement Range 4 Gas 50 Material N/A
Primary Weapon Cannon Attack Range 1-3 Max Ammo 6 Secondary Weapon N/A
Weapon Attributes Inftry (Up), Veh (Up), Heli (Down)
Description Indirect attack unit. When under direct enemy attack, it can counter-attack.
Special Notes
Rockets
Cost 15000 Armour Type Vehicle Targets Ground & Naval Vision Range 3
Movement Type Tire A Movement Range 5 Gas 50 Material N/A
Primary Weapon Rocket Attack Range 3-5 Max Ammo 5 Secondary Weapon N/A
Weapon Attributes Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
Description Indirect attack unit. Powerful with a wide attack range.
Special Notes
Missiles
Cost 12000 Armour Type Vehicle Targets air Vision Range 5
Movement Type Tire A Movement Range 5 Gas 50 Material N/A
Primary Weapon Anti-Air Missiles Attack Range 3-6 Max Ammo 5 Secondary Weapon N/A
Weapon Attributes Air (Up), Heli (Up)
Description Indirect attack unit. Only caapable of striking air targets.
Special Notes

Support & Miscellaneous

Units that do not fit in with the above types are listed here. This includes the Mobile Workshop which is a handy thing to have.

Mobile Workshop
Cost 5000 Armour Type Vehicle Targets N/A Vision Range 1
Movement Type Tank Movement Range 6 Gas 99 Material 1
Primary Weapon N/A Attack Range N/A Max Ammo N/A Secondary Weapon N/A
Weapon Attributes N/A
Description Carries 1 infantry or bazooka unit, supplies units and builds temporary airports and ports.
Special Notes Temporary airports can only be built on plains. Temporary ports can only be built on shore.

Air Units

Air units have the advantage of being able to cross any terran that is passible by all other units. This mobility makes them key in any battle. Air units can be repaired /resupply at airports and temporary airports and can also be resupplied by mobile workshops. With the exception of ship planes, all are built from the airport.

Air Armour Units

Air units fly high in the sky and therefore avoid most of the fire from below but weak to any form of AA fire.

Interceptor
Cost 20000 Armour Type Air Targets Air Vision Range 5
Movement Type Air Movement Range 9 Gas 99 Material N/A
Primary Weapon Anti-Air Missiles Attack Range 1 Max Ammo 6 Secondary Weapon N/A
Weapon Attributes Air (Up), Heli (Up)
Description Air unit. Can attack air units. Most mobile aircraft but cant attack ground.
Special Notes
Bomber
Cost 20000 Armour Type Air Targets Ground & Naval Vision Range 3
Movement Type Air Movement Range 7 Gas 99 Material N/A
Primary Weapon Bomb Attack Range 1 Max Ammo 6 Secondary Weapon N/A
Weapon Attributes Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
Description Air unit. Can attack ground and naval units. Exceptional power but weak to enemy anti air units.
Special Notes
Duster / Fighter
Cost 13000 Armour Type Air Targets Ground & Air Vision Range 4
Movement Type Air Movement Range 8 Gas 99 Material N/A
Primary Weapon Machine Gun Attack Range 1 Max Ammo 9 Secondary Weapon N/A
Weapon Attributes Inftry (Down), Veh (Down), Air (Down), Heli (Up)
Description Air unit. Can attack ground and air units. Medium power but anti air units can shred it.
Special Notes Known as Duster in US version. Known as Fighter in Europe version.
Ship Plane
Cost 15000 Armour Type Air Targets Ground, Naval & Air Vision Range 4
Movement Type Air Movement Range 7 Gas 40 Material N/A
Primary Weapon Missiles Attack Range 1 Max Ammo 3 Secondary Weapon N/A
Weapon Attributes Inftry (Up), Veh (Up), Air (Up), Heli (Up), Ship (Up), Sub (Up)
Description Air unit. Can attack any unit. Can only be produced at sea by carriers but have low supply, fuel and ammo.
Special Notes

Heli Armour Units

Helicopters fly closer towards the ground and therefore can be attacked by most ground units. But, they are cheaper the air armour units.

Battle Helicopter
Cost 9000 Armour Type Heli Targets Ground, Heli & Naval Vision Range 2
Movement Type Air Movement Range 6 Gas 99 Material N/A
Primary Weapon Air-Surface Missiles Attack Range 1 Max Ammo 6 Secondary Weapon Machine Gun
Weapon Attributes Inftry (Up), Veh (Up), Heli (Up), Ship (Down), Sub (Down)
Description Air unit. Can attack ground and naval units, and other helicopters.
Special Notes
Transport Helicopter
Cost 5000 Armour Type Heli Targets N/A Vision Range 1
Movement Type Air Movement Range 6 Gas 99 Material N/A
Primary Weapon N/A Attack Range N/A Max Ammo N/A Secondary Weapon N/A
Weapon Attributes N/A
Description Air unit. Carries 1 infantry or bazooka unit. No attack capability.
Special Notes

Naval Units

Naval units are able to swing the balance in any battle that has a port and should be put to good use. However, they are some of the most expensive to deploy. Naval units are built from ports and can be repaired / resupplied by temporary ports. They can also be resupplied by mobile workshops.

Battleship
Cost 25000 Armour Type Ship Targets Ground & Naval Vision Range 3
Movement Type Ship Movement Range 5 Gas 99 Material N/A
Primary Weapon Cannon Attack Range 3-5 Max Ammo 6 Secondary Weapon N/A
Weapon Attributes Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
Description Navel unit. Has unique ability to launch indirect attacks after moving.
Special Notes It's unique ability means it actally has an attack radius of 10 squares.
Carrier
Cost 28000 Armour Type Ship Targets Air Vision Range 4
Movement Type Ship Movement Range 5 Gas 99 Material 4
Primary Weapon N/A Attack Range 1 Max Ammo N/A Secondary Weapon Anti-Air Gun
Weapon Attributes Air (Down), Heli (Down)
Description Navel unit. Can carry 2 air units and produces ship planes.
Special Notes
Submarine
Cost 20000 Armour Type Sub Targets Naval Vision Range 5
Movement Type Ship Movement Range 6 Gas 70 Material N/A
Primary Weapon Torpedo Attack Range 1 Max Ammo 6 Secondary Weapon N/A
Weapon Attributes Ship (Up), Sub (Up)
Description Navel unit. After diving, it remains hidden unless enemy unis are adjacent.
Special Notes
Cruiser
Cost 16000 Armour Type Ship Targets Naval & Air Vision Range 5
Movement Type Ship Movement Range 6 Gas 99 Material N/A
Primary Weapon Anti-Ship Missiles Attack Range 1 Max Ammo 9 Secondary Weapon Anti-Air Gun
Weapon Attributes Air (Up), Heli (Up), Ship (Down), Sub (Up)
Description Navel unit. Strong against air units and submarines. Can transport 2 helicopter units.
Special Notes
Lander
Cost 10000 Armour Type Ship Targets N/A Vision Range 1
Movement Type Ship Movement Range 6 Gas 99 Material N/A
Primary Weapon N/A Attack Range N/A Max Ammo N/A Secondary Weapon N/A
Weapon Attributes N/A
Description Navel unit. Can transport 2 ground units. No attack capability.
Special Notes
Missile Boat
Cost 6000 Armour Type Ship Targets Naval Vision Range 2
Movement Type Ship Movement Range 7 Gas 99 Material N/A
Primary Weapon Anti-Ship Missiles Attack Range 1 Max Ammo 1 Secondary Weapon None
Weapon Attributes Ship (Down), Sub (Down)
Description Navel unit. Attacks naval units. Carries 1 infantry or bazooka unit.
Special Notes Requies resupplying after each firing as it only has 1 ammo.

New, Modified & Returning Units

This is a list of new units, returning units that have had major modifications and largely unchanged returning units.

New Units

  • Motorbike
  • Flare
  • Heavy Tank
  • Anti-Tank
  • Duster / Fighter
  • Ship Plane
  • Missile Boat

Modified Units

  • Mobile Workshop (Previously APC)
  • Battleship
  • Carrier

Returning Units

  • Infantry
  • Bazooka
  • Recon
  • Anti-Air
  • Tank
  • Mega Tank
  • Mech Gun (Previously Artillery)

Returning Units

  • Rockets
  • Missiles
  • Interceptor (Previously Fighter)
  • Bomber
  • Battle Helicopter
  • Transport Helicopter
  • Submarine
  • Cruiser
  • Lander

Non-Playable Units

A number of non-playable units are seen in story mode. Some are targets which you have to destroy whist others are beyond your reach. most are products from the IDS.

Talon Gun

Developed by IDS at request by Lazurian goverement. Due to it's huge costs it was never mass produced. Development was halted leaving only a number of prototypes. They can be destroyed at their weak spot in the middle. It attacks units that are to close to it.

Nemesis Missile

A missile that destroyed an abandoned city.

Great Owl

A large giant bomber invented by the IDS. It's bombs can cause 5 damage in a 8 square radius. The Great Owl flys too high to be taken down by anti-air countermeasures. It was destroyed eventually.