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===Caulder Missiles / Nemesis Missile=== | ===Caulder Missiles / Nemesis Missile=== | ||
The equivalent effect of multiple nuclear missiles hitting an area together. Is capable of causing mass destruction and was still in development for both the Rubinellen and Lazurian goverement at the time of the meteor strike. Admiral Grayfield was close to launching them but Lin | The equivalent effect of multiple nuclear missiles hitting an area together. Is capable of causing mass destruction and was still in development for both the Rubinellen and Lazurian goverement at the time of the meteor strike. Admiral Grayfield was close to launching them but Lin stopped him before the missiles were launched. He was then shot dead by Lin as revenge for Brenner / O’Brain / Brown murder. | ||
===Great Owl / Pulsutrix=== | ===Great Owl / Pulsutrix=== |
Revision as of 18:41, 21 February 2008
Units form your army whcih you control. They can be produced from factories, ports, airports and with ship planes, carriers. Different units have different costs and different strengths and weakness. How you get all your units working together will determine how well the battle goes.
The name of units below may differ depending on the version of the game.
Ground Units
The most common type of unit is Ground or ground units. In total, there are four type of ground unit, based on their armour and usage. All ground units are built by factories and can be repaired / resupplied in cities, factories and HQ.
Infantry Armour Units
Infantry type units are used primary to capture bases. All units expect those without a secondary weapon, will use their machine gun aganist these units. Although weak, they are one of the most important type of units. Only infantry type units can fire missiles from silos.
- Infantry
Cost | 1500 | Armour Type | Infantry | Targets | Ground & Heli | Vision Range | 2 (+3 on Mountains) |
---|---|---|---|---|---|---|---|
Movement Type | Infantry | Movement Range | 3 | Gas | 99 | Material | N/A |
Primary Weapon | N/A | Attack Range | 1 | Max Ammo | N/A | Secondary Weapon | Machine Gun |
Weapon Attributes | Inftry (Up), Veh (Down), Heli (Down) | ||||||
Description | Cheapest unit. Can capture bases. Vision +3 on mountains. | ||||||
Special Notes | Can board tranpsort helicopters, mobile workshops and missile boats. |
- Bazooka
Cost | 2500 | Armour Type | Infantry | Targets | Ground & Heli | Vision Range | 2 (+3 on Mountains) |
---|---|---|---|---|---|---|---|
Movement Type | Bazooka | Movement Range | 2 | Gas | 70 | Material | N/A |
Primary Weapon | Bazooka | Attack Range | 1 | Max Ammo | 3 | Secondary Weapon | Machine Gun |
Weapon Attributes | Inftry (Up), Veh (Up), Heli (Down) | ||||||
Description | Attack power high. Can capture bases. Vision +3 on mountains. | ||||||
Special Notes | Can board tranpsort helicopters, mobile workshops and missile boats. Unlike infantry, they can take on vehicles if they hit first (or if the vehicle is damaged). |
- Motobike
Cost | 2500 | Armour Type | Infantry | Targets | Ground & Heli | Vision Range | 2 |
---|---|---|---|---|---|---|---|
Movement Type | Tire B | Movement Range | 5 | Gas | 70 | Material | N/A |
Primary Weapon | N/A | Attack Range | 1 | Max Ammo | N/A | Secondary Weapon | Machine Gun |
Weapon Attributes | Inftry (Up), Veh (Down), Heli (Down) | ||||||
Description | Infantry unit. High mobility. Able to capture bases. | ||||||
Special Notes | Any tank that fires on it uses machine guns not its Cannons. |
Direct Attack Vehicle Armour Units
This is the most common type and most used type of unit in the entire game. Being a direct unit, they must move beside the enemy to fire upon it. Direct units are able to counterattack any direct attacks against it, but are open to indirect attacks.
- Recon
Cost | 4000 | Armour Type | Vehicle | Targets | Ground & Heli | Vision Range | 5 |
---|---|---|---|---|---|---|---|
Movement Type | Tire A | Movement Range | 8 | Gas | 80 | Material | N/A |
Primary Weapon | N/A | Attack Range | 1 | Max Ammo | N/A | Secondary Weapon | Machine Gun |
Weapon Attributes | Inftry (Up), Veh (Down), Heli (Down) | ||||||
Description | Reconnaissance unit. High mobilty. Good range of vision. | ||||||
Special Notes |
- Flare
Cost | 5000 | Armour Type | Vehicle | Targets | Ground & Heli | Vision Range | 2 |
---|---|---|---|---|---|---|---|
Movement Type | Tank | Movement Range | 5 | Gas | 60 | Material | N/A |
Primary Weapon | N/A | Attack Range | 1 | Max Ammo | 3 Flares | Secondary Weapon | Machine Gun |
Weapon Attributes | Inftry (Up), Veh (Down), Heli (Down) | ||||||
Description | In fog of war, can fire Flare Rockets. Illuminates 2 sqaure area where it Grounds. | ||||||
Special Notes | You can only fire Flare Rockets within a 5 square radis and only if you do not move that turn (i.e. treat as indirect attack). The Flare Rocket only last 1 turn but can illuminate all squares including hidding places (e.g. woods). Flares can only carry a max of 3 Flare Rockets before needing resupply. |
- Anti-Air
Cost | 7000 | Armour Type | Vehicle | Targets | Ground & Air | Vision Range | 3 |
---|---|---|---|---|---|---|---|
Movement Type | Tank | Movement Range | 6 | Gas | 60 | Material | N/A |
Primary Weapon | Vulcan Cannon | Attack Range | 1 | Max Ammo | 6 | Secondary Weapon | N/A |
Weapon Attributes | Inftry (Up), Veh (Down), Air (Up), Heli (Up) | ||||||
Description | Specialised anti-air unit. Can also attack ground units but tanks are a threat to it. | ||||||
Special Notes |
- Tank
Cost | 7000 | Armour Type | Vehicle | Targets | Ground, Heli & Naval | Vision Range | 3 |
---|---|---|---|---|---|---|---|
Movement Type | Tank | Movement Range | 6 | Gas | 70 | Material | N/A |
Primary Weapon | Tank Gun | Attack Range | 1 | Max Ammo | 6 | Secondary Weapon | Machine Gun |
Weapon Attributes | Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down) | ||||||
Description | Light tank unit. Good mobility makes it useful on battlefield but watch out for Medium Tanks. | ||||||
Special Notes |
- Heavy Tank
Cost | 12000 | Armour Type | Vehicle | Targets | Ground, Heli & Naval | Vision Range | 2 |
---|---|---|---|---|---|---|---|
Movement Type | Tank | Movement Range | 5 | Gas | 50 | Material | N/A |
Primary Weapon | Heavy Tank Gun | Attack Range | 1 | Max Ammo | 5 | Secondary Weapon | Machine Gun |
Weapon Attributes | Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down) | ||||||
Description | Reinforced tank. Attack and defence capabilities superior to standard tank. | ||||||
Special Notes |
- War Tank / Mega Tank
Cost | 16000 | Armour Type | Vehicle | Targets | Ground, Heli & Naval | Vision Range | 2 |
---|---|---|---|---|---|---|---|
Movement Type | Tank | Movement Range | 4 | Gas | 50 | Material | N/A |
Primary Weapon | Mega Tank Gun | Attack Range | 1 | Max Ammo | 5 | Secondary Weapon | Machine Gun |
Weapon Attributes | Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down) | ||||||
Description | Most powerful tank. Boasts superlative capabilites but slow and weak to Anti Tank units. | ||||||
Special Notes |
In-Direct Attack Vehicle Armour Units
In-direct ground units can sometimes be overlooked and dusted away. However, they are able to hit, weaken and destory enermys before they get near your frontline. With the exception of one, all indirect units are unable to counterattack.
- Artillery / Mech Gun
Cost | 6000 | Armour Type | Vehicle | Targets | Ground & Naval | Vision Range | 3 |
---|---|---|---|---|---|---|---|
Movement Type | Tank | Movement Range | 5 | Gas | 50 | Material | N/A |
Primary Weapon | Cannon | Attack Range | 2-3 | Max Ammo | 6 | Secondary Weapon | N/A |
Weapon Attributes | Inftry (Up), Veh (Up), Ship (Down), Sub (Down) | ||||||
Description | Indirect attack unit. Attack cannot be launched after the unit has moved. | ||||||
Special Notes |
- Anti-Tank
Cost | 11000 | Armour Type | Vehicle | Targets | Ground, Heli & Naval | Vision Range | 2 |
---|---|---|---|---|---|---|---|
Movement Type | Tire B | Movement Range | 4 | Gas | 50 | Material | N/A |
Primary Weapon | Cannon | Attack Range | 1-3 | Max Ammo | 6 | Secondary Weapon | N/A |
Weapon Attributes | Inftry (Up), Veh (Up), Heli (Down) | ||||||
Description | Indirect attack unit. When under direct enemy attack, it can counter-attack. | ||||||
Special Notes | Effective against War Tanks |
- Rockets
Cost | 15000 | Armour Type | Vehicle | Targets | Ground & Naval | Vision Range | 3 |
---|---|---|---|---|---|---|---|
Movement Type | Tire A | Movement Range | 5 | Gas | 50 | Material | N/A |
Primary Weapon | Rocket | Attack Range | 3-5 | Max Ammo | 5 | Secondary Weapon | N/A |
Weapon Attributes | Inftry (Up), Veh (Up), Ship (Up), Sub (Up) | ||||||
Description | Indirect attack unit. Powerful with a wide attack range. | ||||||
Special Notes |
- Missiles
Cost | 12000 | Armour Type | Vehicle | Targets | air | Vision Range | 5 |
---|---|---|---|---|---|---|---|
Movement Type | Tire A | Movement Range | 5 | Gas | 50 | Material | N/A |
Primary Weapon | Anti-Air Missiles | Attack Range | 3-6 | Max Ammo | 5 | Secondary Weapon | N/A |
Weapon Attributes | Air (Up), Heli (Up) | ||||||
Description | Indirect attack unit. Only capable of striking air targets but kills all aircraft in one hit and got good vision range. | ||||||
Special Notes |
Support & Miscellaneous
Units that do not fit in with the above types are listed here. This includes the Rig or Mobile Workshop which is a handy thing to have.
- Rig / Mobile Workshop
Cost | 5000 | Armour Type | Vehicle | Targets | N/A | Vision Range | 1 |
---|---|---|---|---|---|---|---|
Movement Type | Tank | Movement Range | 6 | Gas | 99 | Material | 1 |
Primary Weapon | N/A | Attack Range | N/A | Max Ammo | N/A | Secondary Weapon | N/A |
Weapon Attributes | N/A | ||||||
Description | Carries 1 infantry or bazooka unit, supplies units and builds temporary airports and ports. Also resupplies units close to it. | ||||||
Special Notes | Temporary airports can only be built on plains. Temporary ports can only be built on shore. But it only has one material to build either one. |
Air Units
Air units have the advantage of being able to cross any terran that is passible by all other units. This mobility makes them key in any battle. Air units can be repaired / resupply at airports and temporary airports and can also be resupplied by mobile workshops. With the exception of ship planes, all are built from the airport.
Air Armour Units
Air units fly high in the sky and therefore avoid most of the fire from below. Specialist units are needed to bring them out of the sky with bullets or missiles.
- Interceptor
Cost | 20000 | Armour Type | Air | Targets | Air | Vision Range | 5 |
---|---|---|---|---|---|---|---|
Movement Type | Air | Movement Range | 9 | Gas | 99 | Material | N/A |
Primary Weapon | Anti-Air Missiles | Attack Range | 1 | Max Ammo | 6 | Secondary Weapon | N/A |
Weapon Attributes | Air (Up), Heli (Up) | ||||||
Description | Air unit. Can attack air units. Most mobile aircraft but cant attack ground. | ||||||
Special Notes |
- Bomber
Cost | 20000 | Armour Type | Air | Targets | Ground & Naval | Vision Range | 3 |
---|---|---|---|---|---|---|---|
Movement Type | Air | Movement Range | 7 | Gas | 99 | Material | N/A |
Primary Weapon | Bomb | Attack Range | 1 | Max Ammo | 6 | Secondary Weapon | N/A |
Weapon Attributes | Inftry (Up), Veh (Up), Ship (Up), Sub (Up) | ||||||
Description | Air unit. Can attack ground and naval units. Exceptional power but weak to enemy anti air units. | ||||||
Special Notes |
- Duster / Fighter
Cost | 13000 | Armour Type | Air | Targets | Ground & Air | Vision Range | 4 |
---|---|---|---|---|---|---|---|
Movement Type | Air | Movement Range | 8 | Gas | 99 | Material | N/A |
Primary Weapon | Machine Gun | Attack Range | 1 | Max Ammo | 9 | Secondary Weapon | N/A |
Weapon Attributes | Inftry (Down), Veh (Down), Air (Down), Heli (Up) | ||||||
Description | Air unit. Can attack ground and air units. Medium power but anti air units can shred it. | ||||||
Special Notes | Known as Duster in US version. Known as Fighter in Europe version. |
- Ship Plane
Cost | 15000 | Armour Type | Air | Targets | Ground, Naval & Air | Vision Range | 4 |
---|---|---|---|---|---|---|---|
Movement Type | Air | Movement Range | 7 | Gas | 40 | Material | N/A |
Primary Weapon | Missiles | Attack Range | 1 | Max Ammo | 3 | Secondary Weapon | N/A |
Weapon Attributes | Inftry (Up), Veh (Up), Air (Up), Heli (Up), Ship (Up), Sub (Up) | ||||||
Description | Air unit. Can attack any unit. Can only be produced at sea by carriers but have low supply, fuel and ammo. | ||||||
Special Notes |
Heli Armour Units
Helicopters fly closer towards the ground and therefore can be attacked by most ground units. But, they are cheaper the air armour units.
- Battle Helicopter
Cost | 9000 | Armour Type | Heli | Targets | Ground, Heli & Naval | Vision Range | 2 |
---|---|---|---|---|---|---|---|
Movement Type | Air | Movement Range | 6 | Gas | 99 | Material | N/A |
Primary Weapon | Air-Surface Missiles | Attack Range | 1 | Max Ammo | 6 | Secondary Weapon | Machine Gun |
Weapon Attributes | Inftry (Up), Veh (Up), Heli (Up), Ship (Down), Sub (Down) | ||||||
Description | Air unit. Can attack ground and naval units, and other helicopters. | ||||||
Special Notes |
- Transport Helicopter
Cost | 5000 | Armour Type | Heli | Targets | N/A | Vision Range | 1 |
---|---|---|---|---|---|---|---|
Movement Type | Air | Movement Range | 6 | Gas | 99 | Material | N/A |
Primary Weapon | N/A | Attack Range | N/A | Max Ammo | N/A | Secondary Weapon | N/A |
Weapon Attributes | N/A | ||||||
Description | Air unit. Carries 1 infantry or bazooka unit. No attack capability. | ||||||
Special Notes |
Naval units are able to swing the balance in any battle that has a port and should be put to good use. However, they are some of the most expensive to deploy. Naval units are built from ports and can be repaired / resupplied by temporary ports. They can also be resupplied by mobile workshops.
- Battleship
Cost | 25000 | Armour Type | Ship | Targets | Ground & Naval | Vision Range | 3 |
---|---|---|---|---|---|---|---|
Movement Type | Ship | Movement Range | 5 | Gas | 99 | Material | N/A |
Primary Weapon | Cannon | Attack Range | 3-5 | Max Ammo | 6 | Secondary Weapon | N/A |
Weapon Attributes | Inftry (Up), Veh (Up), Ship (Up), Sub (Up) | ||||||
Description | Navel unit. Has unique ability to launch indirect attacks after moving. | ||||||
Special Notes | It's unique ability means it actally has an attack radius of 10 squares. |
- Carrier
Cost | 28000 | Armour Type | Ship | Targets | Air | Vision Range | 4 |
---|---|---|---|---|---|---|---|
Movement Type | Ship | Movement Range | 5 | Gas | 99 | Material | 4 |
Primary Weapon | N/A | Attack Range | 1 | Max Ammo | N/A | Secondary Weapon | Anti-Air Gun |
Weapon Attributes | Air (Down), Heli (Down) | ||||||
Description | Navel unit. Can carry 2 air units and produces ship planes. | ||||||
Special Notes | It repairs and resupplies aircraft. |
- Submarine
Cost | 20000 | Armour Type | Sub | Targets | Naval | Vision Range | 5 |
---|---|---|---|---|---|---|---|
Movement Type | Ship | Movement Range | 6 | Gas | 70 | Material | N/A |
Primary Weapon | Torpedo | Attack Range | 1 | Max Ammo | 6 | Secondary Weapon | N/A |
Weapon Attributes | Ship (Up), Sub (Up) | ||||||
Description | Navel unit. After diving, it remains hidden unless enemy unis are adjacent. | ||||||
Special Notes |
- Cruiser
Cost | 16000 | Armour Type | Ship | Targets | Naval & Air | Vision Range | 5 |
---|---|---|---|---|---|---|---|
Movement Type | Transport | Movement Range | 6 | Gas | 99 | Material | N/A |
Primary Weapon | Anti-Ship Missiles | Attack Range | 1 | Max Ammo | 9 | Secondary Weapon | Anti-Air Gun |
Weapon Attributes | Air (Up), Heli (Up), Ship (Down), Sub (Up) | ||||||
Description | Navel unit. Strong against air units and submarines. Can transport 2 helicopter units. | ||||||
Special Notes |
- Lander
Cost | 10000 | Armour Type | Ship | Targets | N/A | Vision Range | 1 |
---|---|---|---|---|---|---|---|
Movement Type | Transport | Movement Range | 6 | Gas | 99 | Material | N/A |
Primary Weapon | N/A | Attack Range | N/A | Max Ammo | N/A | Secondary Weapon | N/A |
Weapon Attributes | N/A | ||||||
Description | Navel unit. Can transport 2 ground units. No attack capability. | ||||||
Special Notes |
- Missile Boat
Cost | 6000 | Armour Type | Ship | Targets | Naval | Vision Range | 2 |
---|---|---|---|---|---|---|---|
Movement Type | Ship | Movement Range | 7 | Gas | 99 | Material | N/A |
Primary Weapon | Anti-Ship Missiles | Attack Range | 1 | Max Ammo | 1 | Secondary Weapon | None |
Weapon Attributes | Ship (Down), Sub (Down) | ||||||
Description | Navel unit. Attacks naval units. Carries 1 infantry or bazooka unit. | ||||||
Special Notes | Requies resupplying after each firing as it only has 1 ammo. |
New, Modified & Returning Units
This is a list of new units, returning units that have had major modifications and largely unchanged returning units.
New Units
- Motorbike
- Flare
- Heavy Tank
- Anti-Tank
- Duster / Fighter
- Ship Plane
- Missile Boat
Modified Units
- Rig / Mobile Workshop (Previously APC)
- Battleship
- Carrier
Returning Units
- Infantry
- Bazooka
- Recon
- Anti-Air
- Tank
- Mega Tank
- Artillery / Mech Gun
Returning Units
- Rockets
- Missiles
- Interceptor (Previously Fighter)
- Bomber
- Battle Helicopter
- Transport Helicopter
- Submarine
- Cruiser
- Lander
Below is a brief description of all new units:
- Motorbike: A fast mobile infantry unit that.
- Flare: A large recon unit with the ability to light up areas by firing up flares.
- Heavy Tank: A replacement of the Medium Tank and Neotank from Advance Wars: Dual Strike.
- Anti-Tank: A modified artillery unit specially designed to attack and counterattack armour units.
- Duster / Fighter: A cross between a Interceptor and Bomber, able to do both roles but not as well as either.
- Ship Plane: A special plane deployed from carriers able to hit most units (bar Anti-Air units) effectively but has low ammo and fuel.
- Missile Boat: A small infantry / bazooka transport able to hit ships with it's one shot missiles.
These are the changes to the modified units:
- Rig / Mobile Workshop: Now able to create temporary ports and airports.
- Battleship: Able to indirectly atttack units after moving.
- Carrier: It's indirect long range AA missiles that had once made it a great fearful ship have been removed, replaced by a direct attack machine gun that has as much effectiveness as a Duster / Fighter(i.e. not very). It now produces a max of 4 ship planes.
Non-Playable Units
A number of non-playable units are seen in story mode. Some are targets which you have to destroy whist others are beyond your reach. Most are products from the IDS.
Talon Gun / Strix Gun
Developed by IDS at request by Lazurian goverement. Due to it's huge costs it was never mass produced. Development was halted leaving only a number of prototypes. They can be destroyed at their weak spot in the middle. It causes 5 damage to all units within a 4 square radius.
Caulder Missiles / Nemesis Missile
The equivalent effect of multiple nuclear missiles hitting an area together. Is capable of causing mass destruction and was still in development for both the Rubinellen and Lazurian goverement at the time of the meteor strike. Admiral Grayfield was close to launching them but Lin stopped him before the missiles were launched. He was then shot dead by Lin as revenge for Brenner / O’Brain / Brown murder.
Great Owl / Pulsutrix
A large giant bomber invented by the IDS. It's bombs can cause 5 damage in a 8 square radius. The Great Owl flys too high to be taken down by anti-air countermeasures. It was destroyed eventually by an onboard battle between smuggled 12th Battalion units and IDS units, but all hands survived. During Will's time onboard, he saw the horrible science experiments that Caulder did.
The Nest / Great Owl
The headquaters and lab of the IDS owned by Caulder. Armed with 2 mortars and 5 lasers.