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Infantry type units are used primary to capture bases. All units expect those without a secondary weapon, will use their machine gun aganist these units.
Infantry
Cost
1500
Armour Type
Infantry
Targets
Land & Heli
Vision Range
2 (+3 on Mountains)
Movement Type
Infantry
Movement Range
3
Gas
99
Material
N/A
Primary Weapon
N/A
Attack Range
1
Max Ammo
N/A
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Down), Heli (Down)
Description
Cheapest unit. Can capture bases. Vision +3 on mountains.
Special Notes
Can board tranpsort helicopters, mobile workshops and missile boats.
Bazooka
Cost
2500
Armour Type
Infantry
Targets
Land & Heli
Vision Range
2 (+3 on Mountains)
Movement Type
Bazooka
Movement Range
2
Gas
70
Material
N/A
Primary Weapon
Bazooka
Attack Range
1
Max Ammo
3
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down)
Description
Attack power high. Can capture bases. Vision +3 on mountains.
Special Notes
Can board tranpsort helicopters, mobile workshops and missile boats. Unlike infantry, they can take on vehicles if they hit first (or if the vehicle is damaged).
Motobike
Cost
2500
Armour Type
Infantry
Targets
Land & Heli
Vision Range
2
Movement Type
Tire B
Movement Range
5
Gas
70
Material
N/A
Primary Weapon
N/A
Attack Range
1
Max Ammo
N/A
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Down), Heli (Down)
Description
Infantry unit. High mobility. Able to capture bases.
Special Notes
Direct Attack Vehicle Armour Units
Recon
Cost
4000
Armour Type
Vehicle
Targets
Land & Heli
Vision Range
5
Movement Type
Tire A
Movement Range
8
Gas
80
Material
N/A
Primary Weapon
N/A
Attack Range
1
Max Ammo
N/A
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Down), Heli (Down)
Description
Reconnaissance unit. High mobilty. Good range of vision.
Special Notes
Flare
Cost
5000
Armour Type
Vehicle
Targets
Land & Heli
Vision Range
2
Movement Type
Tank
Movement Range
5
Gas
60
Material
N/A
Primary Weapon
N/A
Attack Range
1
Max Ammo
3 Flares
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Down), Heli (Down)
Description
In fog of war, can fire Flare Rockets. Illuminates 2 sqaure area where it lands.
Special Notes
You can only fire Flare Rockets within a 5 square radis and only if you do not move that turn (i.e. treat as indirect attack). The Flare Rocket only last 1 turn but can illuminate all sqaures including hidding places (e.g. woods).
Anti-Air
Cost
7000
Armour Type
Vehicle
Targets
Land & Air
Vision Range
3
Movement Type
Tank
Movement Range
6
Gas
60
Material
N/A
Primary Weapon
Vulcan Cannon
Attack Range
1
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Down), Air (Up), Heli (Up)
Description
Specialised anti-air unit. Can also attack ground units.
Special Notes
Tank
Cost
7000
Armour Type
Vehicle
Targets
Land, Heli & Sea
Vision Range
3
Movement Type
Tank
Movement Range
6
Gas
70
Material
N/A
Primary Weapon
Tank Gun
Attack Range
1
Max Ammo
6
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
Description
Light tank unit. Good mobilty makes it useful on battlefield.
Special Notes
Heavy Tank
Cost
12000
Armour Type
Vehicle
Targets
Land, Heli & Sea
Vision Range
2
Movement Type
Tank
Movement Range
5
Gas
50
Material
N/A
Primary Weapon
Heavy Tank Gun
Attack Range
1
Max Ammo
5
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
Description
Reinforced tank. Attack and defence capabilities superior to standard tank.
Special Notes
Mega Tank
Cost
16000
Armour Type
Vehicle
Targets
Land, Heli & Sea
Vision Range
2
Movement Type
Tank
Movement Range
4
Gas
50
Material
N/A
Primary Weapon
Mega Tank Gun
Attack Range
1
Max Ammo
5
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
Description
Most powerful tank. Boasts superlative capabilites.
Special Notes
In-Direct Attack Vehicle Armour Units
Mech Gun
Cost
6000
Armour Type
Vehicle
Targets
Land & Sea
Vision Range
3
Movement Type
Tank
Movement Range
5
Gas
50
Material
N/A
Primary Weapon
Cannon
Attack Range
2-3
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Ship (Down), Sub (Down)
Description
Indirect attack unit. Attack cannot be launched after the unit has moved.
Special Notes
Anti-Tank
Cost
11000
Armour Type
Vehicle
Targets
Land, Heli & Sea
Vision Range
2
Movement Type
Tire B
Movement Range
4
Gas
50
Material
N/A
Primary Weapon
Cannon
Attack Range
1-3
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down)
Description
Indirect attack unit. When under direct enemy attack, it can counter-attack.
Special Notes
Rockets
Cost
15000
Armour Type
Vehicle
Targets
Land & Sea
Vision Range
3
Movement Type
Tire A
Movement Range
5
Gas
50
Material
N/A
Primary Weapon
Rocket
Attack Range
3-5
Max Ammo
5
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
Description
Indirect attack unit. Powerful with a wide attack range.
Special Notes
Missiles
Cost
12000
Armour Type
Vehicle
Targets
air
Vision Range
5
Movement Type
Tire A
Movement Range
5
Gas
50
Material
N/A
Primary Weapon
Anti-Air Missiles
Attack Range
3-6
Max Ammo
5
Secondary Weapon
N/A
Weapon Attributes
Air (Up), Heli (Up)
Description
Indirect attack unit. Only caapable of striking air targets.
Special Notes
Support & Miscellaneous
Mobile Workshop
Cost
5000
Armour Type
Vehicle
Targets
N/A
Vision Range
1
Movement Type
Tank
Movement Range
6
Gas
99
Material
1
Primary Weapon
N/A
Attack Range
N/A
Max Ammo
N/A
Secondary Weapon
N/A
Weapon Attributes
N/A
Description
Carries 1 infantry or bazooka, supplies units and builds temporary airports and ports.
Special Notes
Air Units
Air units have the advantage of being able to cross any terran that is passible but all other units. This mobility makes them key in any battle.
Air Armour Units
Interceptor
Cost
20000
Armour Type
Air
Targets
Air
Vision Range
5
Movement Type
Air
Movement Range
9
Gas
99
Material
N/A
Primary Weapon
Anti-Air Missiles
Attack Range
1
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Air (Up), Heli (Up)
Description
Air unit. Can attack air units. Most mobile aircraft.
Special Notes
Bomber
Cost
20000
Armour Type
Air
Targets
Land & Sea
Vision Range
3
Movement Type
Air
Movement Range
7
Gas
99
Material
N/A
Primary Weapon
Bomb
Attack Range
1
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
Description
Air unit. Can attack ground and naval units. Exceptional power.
Special Notes
Duster / Fighter
Cost
13000
Armour Type
Air
Targets
Land & Air
Vision Range
4
Movement Type
Air
Movement Range
8
Gas
99
Material
N/A
Primary Weapon
Machine Gun
Attack Range
1
Max Ammo
9
Secondary Weapon
N/A
Weapon Attributes
Inftry (Down), Veh (Down), Air (Down), Heli (Up)
Description
Air unit. Can attack ground and air units. Medium power.
Special Notes
Known as Duster in US version. Known as Fighter in Europe version.
Sea Plane
Cost
15000
Armour Type
Air
Targets
Land, Sea & Air
Vision Range
4
Movement Type
Air
Movement Range
7
Gas
40
Material
N/A
Primary Weapon
Missiles
Attack Range
1
Max Ammo
3
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Air (Up), Heli (Up), Ship (Up), Sub (Up)
Description
Air unit. Can attack any unit. Can only be produced at sea by carriers.
Special Notes
Heli Armour Units
Battle Helicopter
Cost
9000
Armour Type
Heli
Targets
Land, Heli & Sea
Vision Range
2
Movement Type
Air
Movement Range
6
Gas
99
Material
N/A
Primary Weapon
Air-Surface Missiles
Attack Range
1
Max Ammo
6
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Up), Ship (Down), Sub (Down)
Description
Air unit. Can attack ground and naval units, and other helicopters.
Special Notes
Transport Helicopter
Cost
5000
Armour Type
Heli
Targets
N/A
Vision Range
1
Movement Type
Air
Movement Range
6
Gas
99
Material
N/A
Primary Weapon
N/A
Attack Range
N/A
Max Ammo
N/A
Secondary Weapon
N/A
Weapon Attributes
N/A
Description
Air unit. Carries 1 infantry or bazooka unit. No attack capability.
Special Notes
Sea Units
Sea units are able to swing the balance in any battle that has a port and should be put to good use. However, they are some of the most expensive to deploy.
Battleship
Cost
25000
Armour Type
Ship
Targets
Land & Sea
Vision Range
3
Movement Type
Ship
Movement Range
5
Gas
99
Material
N/A
Primary Weapon
Cannon
Attack Range
3-5
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
Description
Navel unit. Has unique ability to launch indirect attacks after moving.
Special Notes
It's unique ability means it actally has an attack radius of 10 squares.
Carrier
Cost
28000
Armour Type
Ship
Targets
Air
Vision Range
4
Movement Type
Ship
Movement Range
5
Gas
99
Material
4
Primary Weapon
N/A
Attack Range
1
Max Ammo
N/A
Secondary Weapon
Anti-Air Gun
Weapon Attributes
Air (Down), Heli (Down)
Description
Navel unit. Can carry 2 air units and produces ship planes.
Special Notes
Submarine
Cost
20000
Armour Type
Sub
Targets
Sea
Vision Range
5
Movement Type
Ship
Movement Range
6
Gas
70
Material
N/A
Primary Weapon
Torpedo
Attack Range
1
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Ship (Up), Sub (Up)
Description
Navel unit. After diving, it remains hidden unless enemy unis are adjacent.
Special Notes
Cruiser
Cost
16000
Armour Type
Ship
Targets
Sea & Air
Vision Range
5
Movement Type
Ship
Movement Range
6
Gas
99
Material
N/A
Primary Weapon
Anti-Ship Missiles
Attack Range
1
Max Ammo
9
Secondary Weapon
Anti-Air Gun
Weapon Attributes
Air (Up), Heli (Up), Ship (Down), Sub (Up)
Description
Navel unit. Strong against air units and submarines. Can transport 2 helicopter units.
Special Notes
Lander
Cost
10000
Armour Type
Ship
Targets
N/A
Vision Range
1
Movement Type
Ship
Movement Range
6
Gas
99
Material
N/A
Primary Weapon
N/A
Attack Range
N/A
Max Ammo
N/A
Secondary Weapon
N/A
Weapon Attributes
N/A
Description
Navel unit. Can transport 2 ground units. No attack capability.
Special Notes
Missile Boat
Cost
6000
Armour Type
Ship
Targets
Sea
Vision Range
2
Movement Type
Ship
Movement Range
7
Gas
99
Material
N/A
Primary Weapon
Anti-Ship Missiles
Attack Range
1
Max Ammo
1
Secondary Weapon
None
Weapon Attributes
Ship (Down), Sub (Down)
Description
Navel unit. Attacks naval units. Carries 1 infantry or bazooka unit.
Special Notes
Requies resupplying after each firing as it only has 1 ammo.