Units form your army whcih you control. They can be produced from factories, ports, airports and with ship planes, carriers. Different units have different costs and different strengths and weakness. How you get all your units working together will determine how well the battle goes.
The name of units below may differ depending on the version of the game.
The most common type of unit is Ground or ground units. In total, there are four type of ground unit, based on their armour and usage. All ground units are built by factories and can be repaired / resupplied in cities, factories and HQ.
Infantry Armour Units
Infantry type units are used primary to capture bases. All units expect those without a secondary weapon, will use their machine gun aganist these units. Although weak, they are one of the most important type of units. Only infantry type units can fire missiles from silos.
Infantry
Cost
1500
Armour Type
Infantry
Targets
Ground & Heli
Vision Range
2 (+3 on Mountains)
Movement Type
Infantry
Movement Range
3
Gas
99
Material
N/A
Primary Weapon
N/A
Attack Range
1
Max Ammo
N/A
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Down), Heli (Down)
Description
Cheapest unit. Can capture bases. Vision +3 on mountains.
Special Notes
Can board tranpsort helicopters, mobile workshops and missile boats.
Bazooka
Cost
2500
Armour Type
Infantry
Targets
Ground & Heli
Vision Range
2 (+3 on Mountains)
Movement Type
Bazooka
Movement Range
2
Gas
70
Material
N/A
Primary Weapon
Bazooka
Attack Range
1
Max Ammo
3
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down)
Description
Attack power high. Can capture bases. Vision +3 on mountains.
Special Notes
Can board tranpsort helicopters, mobile workshops and missile boats. Unlike infantry, they can take on vehicles if they hit first (or if the vehicle is damaged).
Motobike
Cost
2500
Armour Type
Infantry
Targets
Ground & Heli
Vision Range
2
Movement Type
Tire B
Movement Range
5
Gas
70
Material
N/A
Primary Weapon
N/A
Attack Range
1
Max Ammo
N/A
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Down), Heli (Down)
Description
Infantry unit. High mobility. Able to capture bases.
Special Notes
Direct Attack Vehicle Armour Units
This is the most common type and most used type of unit in the entire game. Being a direct unit, they must move beside the enermy to fire upon it.
Recon
Cost
4000
Armour Type
Vehicle
Targets
Ground & Heli
Vision Range
5
Movement Type
Tire A
Movement Range
8
Gas
80
Material
N/A
Primary Weapon
N/A
Attack Range
1
Max Ammo
N/A
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Down), Heli (Down)
Description
Reconnaissance unit. High mobilty. Good range of vision.
Special Notes
Flare
Cost
5000
Armour Type
Vehicle
Targets
Ground & Heli
Vision Range
2
Movement Type
Tank
Movement Range
5
Gas
60
Material
N/A
Primary Weapon
N/A
Attack Range
1
Max Ammo
3 Flares
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Down), Heli (Down)
Description
In fog of war, can fire Flare Rockets. Illuminates 2 sqaure area where it Grounds.
Special Notes
You can only fire Flare Rockets within a 5 square radis and only if you do not move that turn (i.e. treat as indirect attack). The Flare Rocket only last 1 turn but can illuminate all sqaures including hidding places (e.g. woods).
Anti-Air
Cost
7000
Armour Type
Vehicle
Targets
Ground & Air
Vision Range
3
Movement Type
Tank
Movement Range
6
Gas
60
Material
N/A
Primary Weapon
Vulcan Cannon
Attack Range
1
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Down), Air (Up), Heli (Up)
Description
Specialised anti-air unit. Can also attack ground units.
Special Notes
Tank
Cost
7000
Armour Type
Vehicle
Targets
Ground, Heli & Naval
Vision Range
3
Movement Type
Tank
Movement Range
6
Gas
70
Material
N/A
Primary Weapon
Tank Gun
Attack Range
1
Max Ammo
6
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
Description
Light tank unit. Good mobilty makes it useful on battlefield.
Special Notes
Heavy Tank
Cost
12000
Armour Type
Vehicle
Targets
Ground, Heli & Naval
Vision Range
2
Movement Type
Tank
Movement Range
5
Gas
50
Material
N/A
Primary Weapon
Heavy Tank Gun
Attack Range
1
Max Ammo
5
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
Description
Reinforced tank. Attack and defence capabilities superior to standard tank.
Special Notes
War Tank / Mega Tank
Cost
16000
Armour Type
Vehicle
Targets
Ground, Heli & Naval
Vision Range
2
Movement Type
Tank
Movement Range
4
Gas
50
Material
N/A
Primary Weapon
Mega Tank Gun
Attack Range
1
Max Ammo
5
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
Description
Most powerful tank. Boasts superlative capabilites.
Special Notes
In-Direct Attack Vehicle Armour Units
In-direct ground units can sometimes be overlooked and dusted away. However, they are able to hit, weaken and destory enermys before they get near your frontline.
Mech Gun
Cost
6000
Armour Type
Vehicle
Targets
Ground & Naval
Vision Range
3
Movement Type
Tank
Movement Range
5
Gas
50
Material
N/A
Primary Weapon
Cannon
Attack Range
2-3
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Ship (Down), Sub (Down)
Description
Indirect attack unit. Attack cannot be launched after the unit has moved.
Special Notes
Anti-Tank
Cost
11000
Armour Type
Vehicle
Targets
Ground, Heli & Naval
Vision Range
2
Movement Type
Tire B
Movement Range
4
Gas
50
Material
N/A
Primary Weapon
Cannon
Attack Range
1-3
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down)
Description
Indirect attack unit. When under direct enemy attack, it can counter-attack.
Special Notes
Rockets
Cost
15000
Armour Type
Vehicle
Targets
Ground & Naval
Vision Range
3
Movement Type
Tire A
Movement Range
5
Gas
50
Material
N/A
Primary Weapon
Rocket
Attack Range
3-5
Max Ammo
5
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
Description
Indirect attack unit. Powerful with a wide attack range.
Special Notes
Missiles
Cost
12000
Armour Type
Vehicle
Targets
air
Vision Range
5
Movement Type
Tire A
Movement Range
5
Gas
50
Material
N/A
Primary Weapon
Anti-Air Missiles
Attack Range
3-6
Max Ammo
5
Secondary Weapon
N/A
Weapon Attributes
Air (Up), Heli (Up)
Description
Indirect attack unit. Only caapable of striking air targets.
Special Notes
Support & Miscellaneous
Units that do not fit in with the above types are listed here. This includes the Mobile Workshop which is a handy thing to have.
Mobile Workshop
Cost
5000
Armour Type
Vehicle
Targets
N/A
Vision Range
1
Movement Type
Tank
Movement Range
6
Gas
99
Material
1
Primary Weapon
N/A
Attack Range
N/A
Max Ammo
N/A
Secondary Weapon
N/A
Weapon Attributes
N/A
Description
Carries 1 infantry or bazooka unit, supplies units and builds temporary airports and ports.
Special Notes
Temporary airports can only be built on plains. Temporary ports can only be built on shore.
Air Units
Air units have the advantage of being able to cross any terran that is passible by all other units. This mobility makes them key in any battle. Air units can be repaired /resupply at airports and temporary airports and can also be resupplied by mobile workshops. With the exception of ship planes, all are built from the airport.
Air Armour Units
Air units fly high in the sky and therefore avoid most of the fire from below.
Interceptor
Cost
20000
Armour Type
Air
Targets
Air
Vision Range
5
Movement Type
Air
Movement Range
9
Gas
99
Material
N/A
Primary Weapon
Anti-Air Missiles
Attack Range
1
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Air (Up), Heli (Up)
Description
Air unit. Can attack air units. Most mobile aircraft.
Special Notes
Bomber
Cost
20000
Armour Type
Air
Targets
Ground & Naval
Vision Range
3
Movement Type
Air
Movement Range
7
Gas
99
Material
N/A
Primary Weapon
Bomb
Attack Range
1
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
Description
Air unit. Can attack ground and naval units. Exceptional power.
Special Notes
Duster / Fighter
Cost
13000
Armour Type
Air
Targets
Ground & Air
Vision Range
4
Movement Type
Air
Movement Range
8
Gas
99
Material
N/A
Primary Weapon
Machine Gun
Attack Range
1
Max Ammo
9
Secondary Weapon
N/A
Weapon Attributes
Inftry (Down), Veh (Down), Air (Down), Heli (Up)
Description
Air unit. Can attack ground and air units. Medium power.
Special Notes
Known as Duster in US version. Known as Fighter in Europe version.
Ship Plane
Cost
15000
Armour Type
Air
Targets
Ground, Naval & Air
Vision Range
4
Movement Type
Air
Movement Range
7
Gas
40
Material
N/A
Primary Weapon
Missiles
Attack Range
1
Max Ammo
3
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Air (Up), Heli (Up), Ship (Up), Sub (Up)
Description
Air unit. Can attack any unit. Can only be produced at sea by carriers.
Special Notes
Heli Armour Units
Helicopters fly closer towards the ground and therefore can be attacked by most ground units. But, they are cheaper the air armour units.
Battle Helicopter
Cost
9000
Armour Type
Heli
Targets
Ground, Heli & Naval
Vision Range
2
Movement Type
Air
Movement Range
6
Gas
99
Material
N/A
Primary Weapon
Air-Surface Missiles
Attack Range
1
Max Ammo
6
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Up), Ship (Down), Sub (Down)
Description
Air unit. Can attack ground and naval units, and other helicopters.
Special Notes
Transport Helicopter
Cost
5000
Armour Type
Heli
Targets
N/A
Vision Range
1
Movement Type
Air
Movement Range
6
Gas
99
Material
N/A
Primary Weapon
N/A
Attack Range
N/A
Max Ammo
N/A
Secondary Weapon
N/A
Weapon Attributes
N/A
Description
Air unit. Carries 1 infantry or bazooka unit. No attack capability.
Special Notes
Naval Units
Naval units are able to swing the balance in any battle that has a port and should be put to good use. However, they are some of the most expensive to deploy. Naval units are built from ports and can be repaired / resupplied by temporary ports. They can also be resupplied by mobile workshops.
Battleship
Cost
25000
Armour Type
Ship
Targets
Ground & Naval
Vision Range
3
Movement Type
Ship
Movement Range
5
Gas
99
Material
N/A
Primary Weapon
Cannon
Attack Range
3-5
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
Description
Navel unit. Has unique ability to launch indirect attacks after moving.
Special Notes
It's unique ability means it actally has an attack radius of 10 squares.
Carrier
Cost
28000
Armour Type
Ship
Targets
Air
Vision Range
4
Movement Type
Ship
Movement Range
5
Gas
99
Material
4
Primary Weapon
N/A
Attack Range
1
Max Ammo
N/A
Secondary Weapon
Anti-Air Gun
Weapon Attributes
Air (Down), Heli (Down)
Description
Navel unit. Can carry 2 air units and produces ship planes.
Special Notes
Submarine
Cost
20000
Armour Type
Sub
Targets
Naval
Vision Range
5
Movement Type
Ship
Movement Range
6
Gas
70
Material
N/A
Primary Weapon
Torpedo
Attack Range
1
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Ship (Up), Sub (Up)
Description
Navel unit. After diving, it remains hidden unless enemy unis are adjacent.
Special Notes
Cruiser
Cost
16000
Armour Type
Ship
Targets
Naval & Air
Vision Range
5
Movement Type
Ship
Movement Range
6
Gas
99
Material
N/A
Primary Weapon
Anti-Ship Missiles
Attack Range
1
Max Ammo
9
Secondary Weapon
Anti-Air Gun
Weapon Attributes
Air (Up), Heli (Up), Ship (Down), Sub (Up)
Description
Navel unit. Strong against air units and submarines. Can transport 2 helicopter units.
Special Notes
Lander
Cost
10000
Armour Type
Ship
Targets
N/A
Vision Range
1
Movement Type
Ship
Movement Range
6
Gas
99
Material
N/A
Primary Weapon
N/A
Attack Range
N/A
Max Ammo
N/A
Secondary Weapon
N/A
Weapon Attributes
N/A
Description
Navel unit. Can transport 2 ground units. No attack capability.
Special Notes
Missile Boat
Cost
6000
Armour Type
Ship
Targets
Naval
Vision Range
2
Movement Type
Ship
Movement Range
7
Gas
99
Material
N/A
Primary Weapon
Anti-Ship Missiles
Attack Range
1
Max Ammo
1
Secondary Weapon
None
Weapon Attributes
Ship (Down), Sub (Down)
Description
Navel unit. Attacks naval units. Carries 1 infantry or bazooka unit.
Special Notes
Requies resupplying after each firing as it only has 1 ammo.
New, Modified & Returning Units
This is a list of new units, returning units that have had major modifications and largely unchanged returning units.
New Units
Motorbike
Flare
Heavy Tank
Anti-Tank
Duster / Fighter
Ship Plane
Missile Boat
Modified Units
Mobile Workshop (Previously APC)
Battleship
Carrier
Returning Units
Infantry
Bazooka
Recon
Anti-Air
Tank
Mega Tank
Mech Gun (Previously Artillery)
Returning Units
Rockets
Missiles
Interceptor (Previously Fighter)
Bomber
Battle Helicopter
Transport Helicopter
Submarine
Cruiser
Lander
Non-Playable Units
A number of non-playable units are seen in story mode. Some are targets which you have to destroy whist others are beyond your reach. most are products from the IDS.
Talon Gun
Developed by IDS at request by Lazurian goverement. Due to it's huge costs it was never mass produced. Development was halted leaving only a number of prototypes. They can be destroyed at their weak spot in the middle. It attacks units that are to close to it.
Nemesis Missile
A missile that destroyed an abandoned city.
Great Owl
A large giant bomber invented by the IDS. It's bombs can cause 5 damage in a 8 square radius. The Great Owl flys too high to be taken down by anti-air countermeasures. It was destroyed eventually.