Age of Mythology/Buildings
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Name
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Description
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Armory
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Researches improvements in weapons and armor for military units, including ships and buildings with attack capabilities. Thor has a special armory.
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Dock
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Build ships and research improvements to them.
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Farm
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Provides unlimited food, but it takes time to gather the food. Food is gathered more quickly if the farm is built near the Town Center or a Granary.
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Gate
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Allows allied units access to come and go through a wall.
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House
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Supports ten units of population. After ten houses have been built, population must be expanded by building new Town Centers.
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Market
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Creates trade caravans and allows resources to be bought and sold. Allows research to increase profits or reduce cost of market transactions.
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Sentry Tower
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Extends line of sight to reveal enemy units and other activity. Can also be upgraded to fire upon enemy units.
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Town Center
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Trains villagers and hero units, stores resources, and otherwise acts as the hub of a city. Additional Town Centers can be built starting in the Heroic Age.
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Temple
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Trains myth units and researches mythological improvements. Favor is required to train myth units, and each civilization gains favor in its own way.
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Walls
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Walls can be upgraded to stone, fortified, or citadel (Egyptian only) to increase their strength.
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Wonder
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Wonders proclaim the glory of the civilization that builds them. The result of building a wonder is dependent on the game type.
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Name
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Description
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Archery Range
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Trains archer and counter-archer units, improvements to these units may also be researched here.
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Fortress
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Provides military units and siege weapons, improvements to these units may also be researched here. Also fires arrows at enemy units that come within range.
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Granary
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Drop-site/storage for food, increases productivity of nearby farms. Herds can be brought to the granary for slaughter, and improvements in food-gathering can be researched here.
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Military Academy
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Trains military units and allows research of improvements to these units.
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Storehouse
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Drop-site for wood and gold, increases productivity of nearby wood cutters and gold mines. Improvements to mining and wood gathering are researched here.
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Stable
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Trains cavalry and counter-cavalry units, improvements to these units may also be researched here.
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Egyptian[edit]
Name
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Description
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Barracks
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Trains infantry and archer units, and improvements to these units may be researched here.
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Granary
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Drop-site/storage for food, increases productivity of nearby farms. Herds can be brought to the granary for slaughter, and improvements in food-gathering can be researched here.
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Lighthouse
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Provides significant line-of-sight improvements, but has no attack.
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Lumber Camp
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Drop-site for wood. Improves logging in nearby forests and allows research of improvements to logging.
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Migdol Stronghold
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Trains chariots, camelry, and war elephants; improvements to these units may be researched ehre. Also fires arrows at enemy units and can be used to garrison units.
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Mining Camp
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Drop-site for gold. Improves efficiency of nearby gold mines and allows research of improvements to mining.
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Monument
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Generates favor. Up to five can be built to improve the rate at which favor is generated.
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Obelisk
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It is summoned by the Priests of Egypt to reveal a small area of the map.
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Siege Works
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Builds powerful siege weapons and allows for research into improvements in siege weaponry.
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Name
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Description
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Hill Fort
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Train elite units and fire arrows; research improvements to these units.
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Longhouse
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Train infantry and cavalry; research improvements to these units.
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Ox Cart
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Mobile drop-site that collects food, wood, and gold. Improves speed of collecting nearby resources, but counts against the population limit. It is slow-moving and very vulnerable to attack.
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