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{{Cleanup|May 2007}}
{{Header Nav|game=America's Army}}
<div align=center>[[Image:AA header Pipeline.jpg]]</div>
<div align=center>[[Image:AA header Pipeline.jpg]]</div>
==Defense==
{{All_Game_Nav|game=America's Army}}
{{cleanup}}
== Defense ==
# '''One Spot, Two Objectives''': At the top of west ladder your weapon and a grenade, or the 203 can be your best friend.  With a nice clear grenade or 203 to the primary valve, as well as a path to the main control panel, you've got two objectives covered.  Watch out, though, as the OpFor may try to pick you off from the ground, or the vent.  Nades up here can be deadly.
# '''One Spot, Two Objectives''': At the top of west ladder your weapon and a grenade, or the 203 can be your best friend.  With a nice clear grenade or 203 to the primary valve, as well as a path to the main control panel, you've got two objectives covered.  Watch out, though, as the OpFor may try to pick you off from the ground, or the vent.  Nades up here can be deadly.


==Assault==
== Assault ==


Strategy #1:  Rush.</b>  Run... Now: Get inside fast.  The spawn can be a deadly place.  The enemy can easily move out and start throwing or launching explosives.  Move fast, and have your Grenadier cover.
Strategy #1:  Rush.</b>  Run... Now: Get inside fast.  The spawn can be a deadly place.  The enemy can easily move out and start throwing or launching explosives.  Move fast, and have your Grenadier cover.
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'''Close the doors!''' I can never stress this enough when playing on D. Main pump room is the spot to defend, you can cover both Primary Valve and CP (Computer) and there are only 5 ways to get into the room. By closing the doors you have warning that E is coming.
'''Close the doors!''' I can never stress this enough when playing on D. Main pump room is the spot to defend, you can cover both Primary Valve and CP (Computer) and there are only 5 ways to get into the room. By closing the doors you have warning that E is coming.


'''Defense:'''
'''Defense:'''
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* '''ALWAYS''' keep a team member in the cp just in case an opfor gets there, (if you are in the cp and notice opfor in the rafters hide behind the computer until they drop.
* '''ALWAYS''' keep a team member in the cp just in case an opfor gets there, (if you are in the cp and notice opfor in the rafters hide behind the computer until they drop.


* Vent
* Vent<br>
Use the vent to your best advantage. Stay to the back of the vent where it is safest. From this position is possible to observe Opfor movements, particularly those that enter the north door leading to the north pump room, and those running north to the exterior valve. Also announce when no Opfor are seen going north. It may indicate that the Opfor have gone into the oil entrance, the main entrance, headed south to the exterior valve, or have camped in the courtyard. Take the opportunity to shoot any visible Opfor through the vent, but the intelligence about the Opfor movements is more important since it may save the lives of your squadmates. Note that even from the relative safety of the valve room it is possible to be hurt by Opfor grenades that hit the vent, or by normal gunfire from Opfor in the north door or the north corner.
Use the vent to your best advantage. Stay to the back of the vent where it is safest. From this position is possible to observe Opfor movements, particularly those that enter the north door leading to the north pump room, and those running north to the exterior valve. Also announce when no Opfor are seen going north. It may indicate that the Opfor have gone into the oil entrance, the main entrance, headed south to the exterior valve, or have camped in the courtyard. Take the opportunity to shoot any visible Opfor through the vent, but the intelligence about the Opfor movements is more important since it may save the lives of your squadmates. Note that even from the relative safety of the valve room it is possible to be hurt by Opfor grenades that hit the vent, or by normal gunfire from Opfor in the north door or the north corner.


'''GENERAL TIPS'''
'''GENERAL TIPS'''


* West Ladder
* West Ladder<br>
When you come to West Ladder , always throw a flash or a nade up the ladders , never climb up if you haven't done this, because Opfors can hear you climbing up and easily kill you.
When you come to West Ladder , always throw a flash or a nade up the ladders , never climb up if you haven't done this, because Opfors can hear you climbing up and easily kill you.


* Curiosity killed the OPFOR
* Curiousity killed the OPFOR<br>
When you approach a door if you suspect a opfor is in the next room (or if you don't) open it and sneak back and hide in the shadows. An opfor may come out to look who is there, then you let him have it.
When you approach a door if you suspect a opfor is in the next room (or if you don't) open it and sneak back and hide in the shadows. An opfor may come out to look who is there, then you let him have it.


* Sneaky
* Sneaky<br>
Use you movement speed carefully crouch and move slow (there is a key you can press to control you movements) moving slow makes you less noticeable.  
Use you movement speed carefully crouch and move slow (there is a key you can press to control you movements) moving slow makes you less noticable.  


* Borrow
* Borrow<br>
If you come across a dead opfor I'm sure he won't mind if you borrow his gun. Opfor guns will come in handy in full auto when it comes to a CQB battle.
If you come across a dead opfor I'm sure he won't mind if you borrow his gun. Opfor guns will come in handy in full auto when it comes to a CQB battle.


*Tunnel
*Tunnel<br>
Rush the tunnels.
Rush the tunnels.
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