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Flashbangs are a much better suppressive tool than grenades. When throwing a grenade it has the same effect as the artillery barrage in the movie [http://www.imdb.com/title/tt0082432/ Galipoli]. The artillery stops ahead of time, allowing the Turks to get back into their trenches from where they slaughter the charging Australians. The grenade has a 6 or 7 second fuse and any OPFOR with an IQ higher than 68 will know to run when he hears the ping from you cooking it off. By the time you go in, they will already be back in position to tear you up.
Flashbangs are a much better suppressive tool than grenades. When throwing a grenade it has the same effect as the artillery barrage in the movie [http://www.imdb.com/title/tt0082432/ Galipoli]. The artillery stops ahead of time, allowing the Turks to get back into their trenches from where they slaughter the charging Australians. The grenade has a 6 or 7 second fuse and any OPFOR with an IQ higher than 68 will know to run when he hears the ping from you cooking it off. By the time you go in, they will already be back in position to tear you up.


Flashbangs, however, lower the CEM and have a 3 second fuse which renders OPFOR stunned for up to 30 seconds if it hits them full on. Even if it doesn't blind them, the deafening sound lasts longer than a grenade's blinding effects and reduces the CEM for a much longer time so when you enter that hot spot their chances of missing you are much greater, plus nearby OPFOR may not even hear you.
Flashbangs, however, lower the CEM and have a 3 second fuse which renders OPFOR stunned for up to 30 seconds if it hits them full on. Even if it doesn't blind them, the deafening sound lasts longer than a grenade's and reduces the CEM for a much longer time so when you enter that hot spot their chances of missing you are much greater, plus nearby OPFOR may not even hear you.


==Using the M203 A1 Grenadier in close quarters==
==Using the M203 A1 Grenadier in close quarters==
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